Art Review - February Issue - (Page 112)
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/mnt/data/www.nxtbook.com/fx/config_1.3/global.php on line 10 The beauty
of non-interacting words REGINE DEBATTY WRITING ABOUT ARTISTS WHO ARE
ENGAGING NEW MEDIA in their work leaves me with a certain margin for error
when commenting and interpreting innovative pieces. This recent field of
creative endeavour is still waiting for more critics and theoreticians to
define its rules and merits. Which doesn’t mean that I never meet
people with enough wisdom, taste and good sense to challenge my half-baked
views on new media art. That’s what happened exactly one week before
writing these lines. I had just finished giving a kind of crash course in
interactive art at a London art venue. The audience, fuelled by vodka tonic
and cranberry juice, looked pleased. I felt victorious and smart. Until
this guy came up to me and said, “You know, these interactive coconuts
and musical gumboots you’ve just shown us? They are fun and they might
be wonderful. But when you watch, not even that closely, they are not
pretty to look at.” I’m not going to discuss aesthetics, what’s
beautiful, what’s not and whether a urinal has the right to grace the
exhibition room of museum. However, his critical comment reminded me of my
frustrations when I go to new media art events. The venues are packed with
pieces that beg to be interacted with. Unfortunately there are even more
visitors who want to play around and test the machines. Hence there are
queues and that feeling of boredom mixed with irritation you had not
experienced since you were sixteen. The cutest boy in the neighbourhood
was on the dance floor, another girl prancing in front of him while you
were standing there waiting for your turn to grab his arm, not enjoying
the spectacle, not sharing any bit of the girl’s obvious but ephemeral,
my dear! delight. That’s the trouble with many interactive artworks:
when you are not the one monopolising the space, you are provided with a
limited amount of gaiety… Unless you’re in front of the work of an
artist who understands that the interaction with a piece starts at the
very moment gallerygoers lay their eyes on it. I remember seeing Bondage
2004 , an installation by Atau Tanaka, two summers ago at an art festival.
Having read its description in the catalogue, I was determined to snub the
piece. I was there to see bubbles pop out of the fancy truck when I
clapped my hands and hear frog songs when I walked on that sonic carpet.
Bondage creates music using portraits of Japanese women made by
photographer Nobuyoshi Araki. The images are projected onto a shoji –
the traditional Japanese sliding paper screen. With their movements in
front of the installation, visitors scan the erotic images and reveal
hidden layers, which in turn result in transformations of the
installation’s sound environment. Bondage was the most extraordinary
piece I saw at the festival. I didn’t care whether I could modify the
image or the sound myself. I was perfectly happy to stand back in the
little dark room and witness how other people’s movements were composing
and re-composing the audiovisual tableau. If the man who’s not to be
impressed by the sonic properties of boots ever reads these lines, I’d
like him to know that I’m awfully sorry I couldn’t tell him there and
then what I’ve just written down now. My only excuse is that I had drunk
too many vodka tonics myself. I should have told him to take the London
tube and go to the Victoria & Albert Museum to discover what might be the
most enchanting art work I’ve seen for a long time. Right on top of the
pond of the V&A’s John Madejski Garden, United Visual Artists and
onepointsix have installed Volume, an immersive sculpture of light and
sound, an array of 46 columns that respond to your every move. Each column
is associated with a di erent piece of music. Visitors orchestrate the
composition and the visual show by the way they move around the sculpture.
Getting to slowly understand the power you have on the light waves and on
the soundscape is very gratifying. What’s even more exciting is knowing
that you also have the power to do absolutely nothing, to sit on the side
and revel in other people’s unconscious e orts to delight your eyes.
United Visual Artists and onepointsix, Volume, 2006, created as part of
the PlayStation Season at the V&A. Photos: John Adrian. Courtesy United
Visual Artists p112-113 Digital Feb AR Feb07.in2 2 10/1/07 17:51:42 Warning : Unknown : The session id contains invalid characters, valid
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Table of Contents for the Digital Edition of Art Review - February Issue
Art Review - February Issue
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