Catalog of Programs 2006-2008, Volume 2 - (Page 64) GAD331 3D Camera & Lighting Techniques This course explores lighting and camera techniques as applied to 3D computer animation. Discussions will cover the general concepts and principles of camera moves and lighting techniques in both traditional and computergenerated environments. Focus will be placed on applying these advanced techniques to a computer-generated animation project. Prerequisite: GAD220. 3 credits GAD332 Interface Design GAD414 Advanced Game Prototyping GAD421 Game Production Team In this continuation of Interactive Game Prototyping students will create and produce a stand-alone game prototype demonstrating game design principles acquired in preceding courses. The culmination of coursework results in students’ fine tuning their design, production and collecting skills as well as scripting and storyboarding. Prerequisite: GAD431. 3 credits GAD415 Low Polygon Modeling and Animation Real time 3D animation requires a thorough understanding and ability to create scenes and characters in such a way as to minimize the time it takes for a computer to redraw the scene as it moves in a game. Students will learn low-polygon creation techniques using industry-standard 3D modeling software and computers. Prerequisite: GAD220. 3 credits GAD416 Advanced Level Design At the beginning of this course, each student should have the game production document, level designs, basic 2D art and 3D models ready to be combined into a playable game demo. The point of this course will be for each student to either select or accept a specific role on the production team and, acting in a timely and professional capacity, ensure that the game demos are completed. Prerequisite: GAD414. 3 credits GAD422 Portfolio Preparation for Game This course is an introduction to the aspects of interface design within the game design process. Students will explore and design project specifications for different delivery platforms and genres. Parameters relating to usability, color, resolution, access speed, playability, aesthetics, navigation and layout will mediate the design process. Students will also apply principles of game design appropriate for specific target audiences and applications. Prerequisite: GAD431 and credits for the 9th quarter. 3 credits GAD333 Advanced Character Animation Student applies techniques learned in previous character modeling and animation courses to create a 10-second animation with a purpose. Topics to be covered are effective use of camera, multiple characters with interaction for video game sequence, use of low-polygon character models, realistic texture mapping of low polygon models and cycling of animation for video games. Prerequisite: GAD232. 3 credits GAD411 Designing Interior Spaces and Worlds Art & Design This course will focus on the refinement of previous works into a comprehensive collection representative of game design skills. Emphasis will be on development, design, craftsmanship and presentation. Prerequisite: 150 Credits in Game Art & Design. 3 credits GAD423 Virtual Reality Building on abilities gained in the Level Design course, students will create more intricate designs for levels, characters, objects and weapons. Emphasis is on interesting game play and puzzles. Prerequisite: GAD412. 3 credits GAD417 Advanced Game Production Team Each student will create the game production document, level designs, basic 2D art and 3D models ready to be combined into a playable Game Demo, then work in teams where each student will either select or accept a specific role on the production team and, acting in a timely and professional capacity, ensure that the Game Demos are completed. Prerequisite: GAD421. 3 credits GAD418 Computer Simulations While many video games take the form of simulations, there are other, more realistic simulation settings that present opportunities for game developers. Students sample a number of computer simulation applications and discuss the design and technological issues involved in their creation. Students also design instructional simulations using multimedia software. Prerequisite: GAD328. 3 credits GAD419 Advanced Edutainment Development This class will combine the elements of learning theory and interactive multimedia to develop games for learning. Topics to be covered will include instructional design, content development, content organization, practice, feedback, and data collection. Students will create a learning module. Prerequisite: GAD414. 3 credits This course will cover digital world building, environmental design, non-linear storytelling, and related topics. The goal of the course is to take students with varying talents, backgrounds, and perspectives and put them together to do what they couldn’t do alone. There are no “idea people” in the course; everyone must share in the mechanical creation of the worlds. This is a hands-on course and it takes a lot of time, but most students find it very fulfilling and fun. Prerequisite: GAD419. 3 credits GAD431 Interactive Game Prototyping Most levels of popular games are designed as building interiors and contain characteristics common to interior design layouts. This course provides the opportunity for students to create architectural interiors representing houses, buildings, and entire worlds contained under a roof, in which to place their game characters. Prerequisites: GAD323, GAD415. 3 credits GAD412 Level Design In this course students will create and produce a stand-alone game prototype demonstrating game design principles acquired in preceding courses. The culmination of course work results in students fine-tuning their design, production and collecting skills as well as scripting and storyboarding. Prerequisite: GAD322. 3 credits GAD432 Portfolio Building upon the Game Design course, this course will teach the student to analyze and break down the game-play needs of the overall project in order to create specific level designs. Given several basic game designs by the instructor, the students will learn to create 2D maps, design level elements (puzzles, traps, etc.) and learn how to add structures, objects (such as power-ups and weapons) and create balanced game-play through combining these disciplines. The student will learn to use both their own designs as well as pre-created level editors, working as a member of a team in a collaborative effort. The student will produce at least 2 playable level designs, on paper and in the computer. Prerequisite: GAD411. 3 credits This course will prepare students for job interviews by helping them compile a portfolio. Students will demonstrate their conceptual, design, craftsmanship and other skills as they assemble and refine their portfolio pieces. Working individually with an instructor, students will select representative pieces, showcasing work that reflects a unique style. Prerequisites: 165 Credits in Game Art & Design, GAD422. 3 credits GDE121 Conceptual Imagery This course focuses on how messages can be constructed through images using subject matter, context juxtaposition, editing, scale, color, and composition. Materials and technologies will be explored. Prerequisites: G133, G230. 3 credits 64
Table of Contents Feed for the Digital Edition of Catalog of Programs 2006-2008, Volume 2 Catalog of Programs 2006-2008, Volume 2 Welcome Mission Statement Advertising Culinary Arts Digital Design Digital Media Production Entertainment Design Fashion & Retail Management Game Art & Design Graphic Design Hotel & Restaurant Management Industrial Design Interior Design Media Arts & Animation Photography Residential Planning Video Production Visual Effects & Motion Graphics Web Design Web Design & Interactive Media General Education Course Descriptions Faculty Biographies Program Advisory Committee Members Administration Licensing, Accreditation and Memberships Admissions Information 2007-2008 Scholarships General Information and Policies Academic Calendar Index Catalog of Programs 2006-2008, Volume 2 Catalog of Programs 2006-2008, Volume 2 - Catalog of Programs 2006-2008, Volume 2 (Page Cover1) Catalog of Programs 2006-2008, Volume 2 - Catalog of Programs 2006-2008, Volume 2 (Page Cover2) Catalog of Programs 2006-2008, Volume 2 - Catalog of Programs 2006-2008, Volume 2 (Page 6) Catalog of Programs 2006-2008, Volume 2 - Welcome (Page 7) Catalog of Programs 2006-2008, Volume 2 - Mission Statement (Page 8) Catalog of Programs 2006-2008, Volume 2 - Advertising (Page 9) Catalog of Programs 2006-2008, Volume 2 - Advertising (Page 10) Catalog of Programs 2006-2008, Volume 2 - Culinary Arts (Page 11) Catalog of Programs 2006-2008, Volume 2 - Culinary Arts (Page 12) Catalog of Programs 2006-2008, Volume 2 - Culinary Arts (Page 13) Catalog of Programs 2006-2008, Volume 2 - Digital Design (Page 14) Catalog of Programs 2006-2008, Volume 2 - Digital Media Production (Page 15) Catalog of Programs 2006-2008, Volume 2 - Digital Media Production (Page 16) Catalog of Programs 2006-2008, Volume 2 - Entertainment Design (Page 17) Catalog of Programs 2006-2008, Volume 2 - Entertainment Design (Page 18) Catalog of Programs 2006-2008, Volume 2 - Fashion & Retail Management (Page 19) Catalog of Programs 2006-2008, Volume 2 - Fashion & Retail Management (Page 20) Catalog of Programs 2006-2008, Volume 2 - Game Art & Design (Page 21) Catalog of Programs 2006-2008, Volume 2 - Game Art & Design (Page 22) Catalog of Programs 2006-2008, Volume 2 - Graphic Design (Page 23) Catalog of Programs 2006-2008, Volume 2 - Graphic Design (Page 24) Catalog of Programs 2006-2008, Volume 2 - Graphic Design (Page 25) Catalog of Programs 2006-2008, Volume 2 - Hotel & Restaurant Management (Page 26) Catalog of Programs 2006-2008, Volume 2 - Hotel & Restaurant Management (Page 27) Catalog of Programs 2006-2008, Volume 2 - Industrial Design (Page 28) Catalog of Programs 2006-2008, Volume 2 - Industrial Design (Page 29) Catalog of Programs 2006-2008, Volume 2 - Industrial Design (Page 30) Catalog of Programs 2006-2008, Volume 2 - Industrial Design (Page 31) Catalog of Programs 2006-2008, Volume 2 - Interior Design (Page 32) Catalog of Programs 2006-2008, Volume 2 - Interior Design (Page 33) Catalog of Programs 2006-2008, Volume 2 - Media Arts & Animation (Page 34) Catalog of Programs 2006-2008, Volume 2 - Media Arts & Animation (Page 35) Catalog of Programs 2006-2008, Volume 2 - Photography (Page 36) Catalog of Programs 2006-2008, Volume 2 - Photography (Page 37) Catalog of Programs 2006-2008, Volume 2 - Photography (Page 38) Catalog of Programs 2006-2008, Volume 2 - Residential Planning (Page 39) Catalog of Programs 2006-2008, Volume 2 - Video Production (Page 40) Catalog of Programs 2006-2008, Volume 2 - Video Production (Page 41) Catalog of Programs 2006-2008, Volume 2 - Visual Effects & Motion Graphics (Page 42) Catalog of Programs 2006-2008, Volume 2 - Visual Effects & Motion Graphics (Page 43) Catalog of Programs 2006-2008, Volume 2 - Web Design (Page 44) Catalog of Programs 2006-2008, Volume 2 - Web Design & Interactive Media (Page 45) Catalog of Programs 2006-2008, Volume 2 - Web Design & Interactive Media (Page 46) Catalog of Programs 2006-2008, Volume 2 - Web Design & Interactive Media (Page 47) Catalog of Programs 2006-2008, Volume 2 - General Education (Page 48) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 49) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 50) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 51) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 52) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 53) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 54) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 55) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 56) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 57) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 58) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 59) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 60) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 61) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 62) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 63) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 64) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 65) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 66) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 67) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 68) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 69) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 70) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 71) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 72) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 73) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 74) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 75) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 76) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 77) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 78) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 79) Catalog of Programs 2006-2008, Volume 2 - Course Descriptions (Page 80) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 81) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 82) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 83) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 84) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 85) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 86) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 87) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 88) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 89) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 90) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 91) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 92) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 93) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 94) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 95) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 96) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 97) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 98) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 99) Catalog of Programs 2006-2008, Volume 2 - Faculty Biographies (Page 100) Catalog of Programs 2006-2008, Volume 2 - Program Advisory Committee Members (Page 101) Catalog of Programs 2006-2008, Volume 2 - Program Advisory Committee Members (Page 102) Catalog of Programs 2006-2008, Volume 2 - Program Advisory Committee Members (Page 103) Catalog of Programs 2006-2008, Volume 2 - Administration (Page 104) Catalog of Programs 2006-2008, Volume 2 - Administration (Page 105) Catalog of Programs 2006-2008, Volume 2 - Licensing, Accreditation and Memberships (Page 106) Catalog of Programs 2006-2008, Volume 2 - Admissions Information (Page 107) Catalog of Programs 2006-2008, Volume 2 - Admissions Information (Page 108) Catalog of Programs 2006-2008, Volume 2 - Admissions Information (Page 109) Catalog of Programs 2006-2008, Volume 2 - Admissions Information (Page 110) Catalog of Programs 2006-2008, Volume 2 - Admissions Information (Page 111) Catalog of Programs 2006-2008, Volume 2 - 2007-2008 Scholarships (Page 112) Catalog of Programs 2006-2008, Volume 2 - 2007-2008 Scholarships (Page 113) Catalog of Programs 2006-2008, Volume 2 - 2007-2008 Scholarships (Page 114) Catalog of Programs 2006-2008, Volume 2 - 2007-2008 Scholarships (Page 115) Catalog of Programs 2006-2008, Volume 2 - 2007-2008 Scholarships (Page 116) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 117) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 118) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 119) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 120) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 121) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 122) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 123) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 124) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 125) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 126) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 127) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 128) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 129) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 130) Catalog of Programs 2006-2008, Volume 2 - General Information and Policies (Page 131) Catalog of Programs 2006-2008, Volume 2 - Academic Calendar (Page 132) Catalog of Programs 2006-2008, Volume 2 - Index (Page 133) Catalog of Programs 2006-2008, Volume 2 - Index (Page AddendumA) Catalog of Programs 2006-2008, Volume 2 - Index (Page AddendumB) Catalog of Programs 2006-2008, Volume 2 - Index (Page Cover4)
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.