Elearning - April/May 2008 - (Page 26) Making Learning Fun and Social SECOND LIFE AND OTHER VIRTUAL WORLDS HOLD PROMISE FOR A NEW GENERATION OF LEARNERS. BY ANDERS GRONSTEDT It’s exhilarating and addictive. It’s immersive and social. It’s Web 2.0 in 3-D. Think “Matrix” meets Smurf Village, topped off with a dash of Facebook thrown in for good measure. It’s virtual worlds, and it’s all the rage. Last year was a banner year for virtual worlds learning, with no fewer than 1,200 Second Life educational islands created. Universities and corporate learning organizations by the hundreds are already betting that the future of online interaction won’t be built on flat, static Web pages but rather in traversable 3-D spaces. IBM is investing millions of dollars in learning projects at 25 Second Life islands and already has some 8,000 employees conducting meeting and learning activities in Second Life. They are collaborating, role playing, simulating, scavenger hunting, job interviewing, mentoring and hanging out in 26 April / May 2008 Elearning! the booming virtual world of Second Life. Communicating, learning and collaborating remotely have never been so much fun. Finally, a break from the drudgery of staring at your phone while talking to disembodied voices on a conference call or watching a PowerPoint during a Webinar. WHAT IT IS In the virtual world, you are “seeing” the meeting in an immersive 3-D environ- Virtual worlds represent a 'perfect-storm' convergence of social media, simulations and gaming. ment. You’re moving your avatar around in a 3-dimensional world, interacting with other people through their avatars, by talking straight to your computer via a headset. As you move around, the sound changes direction, all at an extremely high sound quality. The sound from an avatar located to the right of your avatar will come from your right speaker. It’s sound in 3-D. Green waves radiate from the avatar that is talking, as it starts gesturing. You can also chat or IM, gesture and change appearance. It is an immersive environment that keeps participants completely focused on the task at hand. Besides, if they drift to other desktop activities, their avatar would quickly slump over and fall asleep, an embarrassing reminder to everyone that his mind and fingers have wandered off. Virtual worlds represent a “perfectstorm” convergence of social media, simulations and gaming, and if we can believe the latest Gartner Group research, 80 percent of active Internet users will be in nongaming virtual worlds by the end of 2011. What makes this environment different
Table of Contents Feed for the Digital Edition of Elearning - April/May 2008 Elearning - April/May 2008 Editor's Note Contents News Targeting Africa Locating Courseware People in the News Upcoming Events Deals Trendlines Web Services Building a Learning Culture Measuring the Learning Experience Making Learning Fun and Social LMS's 2008: What You Need To Know Learning Leader: CA Case Study: AVI Case Study: IBM Case Study: QualComm WBS Case Study: National Center for State Courts Case Study: Grundfos Pumps Case Study: Virginia Tech Pop Quiz Last Word Elearning - April/May 2008 Elearning - April/May 2008 - Elearning - April/May 2008 (Page Cover1) Elearning - April/May 2008 - Elearning - April/May 2008 (Page Cover2) Elearning - April/May 2008 - Elearning - April/May 2008 (Page 3) Elearning - April/May 2008 - Editor's Note (Page 4) Elearning - April/May 2008 - Editor's Note (Page 5) Elearning - April/May 2008 - Contents (Page 6) Elearning - April/May 2008 - Contents (Page 7) Elearning - April/May 2008 - Contents (Page 8) Elearning - April/May 2008 - Contents (Page 9) Elearning - April/May 2008 - Targeting Africa (Page 10) Elearning - April/May 2008 - Locating Courseware (Page 11) Elearning - April/May 2008 - Deals (Page 12) Elearning - April/May 2008 - Trendlines (Page 13) Elearning - April/May 2008 - Trendlines (Page 14) Elearning - April/May 2008 - Trendlines (Page 15) Elearning - April/May 2008 - Web Services (Page 16) Elearning - April/May 2008 - Web Services (Page 17) Elearning - April/May 2008 - Web Services (Page 18) Elearning - April/May 2008 - Web Services (Page 19) Elearning - April/May 2008 - Web Services (Page 20) Elearning - April/May 2008 - Building a Learning Culture (Page 21) Elearning - April/May 2008 - Building a Learning Culture (Page 22) Elearning - April/May 2008 - Building a Learning Culture (Page 23) Elearning - April/May 2008 - Measuring the Learning Experience (Page 24) Elearning - April/May 2008 - Measuring the Learning Experience (Page 25) Elearning - April/May 2008 - Making Learning Fun and Social (Page 26) Elearning - April/May 2008 - Making Learning Fun and Social (Page 27) Elearning - April/May 2008 - Making Learning Fun and Social (Page 28) Elearning - April/May 2008 - LMS's 2008: What You Need To Know (Page 29) Elearning - April/May 2008 - LMS's 2008: What You Need To Know (Page 30) Elearning - April/May 2008 - LMS's 2008: What You Need To Know (Page 31) Elearning - April/May 2008 - Learning Leader: CA (Page 32) Elearning - April/May 2008 - Learning Leader: CA (Page 33) Elearning - April/May 2008 - Learning Leader: CA (Page 34) Elearning - April/May 2008 - Case Study: AVI (Page 35) Elearning - April/May 2008 - Case Study: AVI (Page 36) Elearning - April/May 2008 - Case Study: IBM (Page 37) Elearning - April/May 2008 - Case Study: IBM (Page 38) Elearning - April/May 2008 - Case Study: QualComm WBS (Page 39) Elearning - April/May 2008 - Case Study: QualComm WBS (Page 40) Elearning - April/May 2008 - Case Study: National Center for State Courts (Page 41) Elearning - April/May 2008 - Case Study: National Center for State Courts (Page 42) Elearning - April/May 2008 - Case Study: Grundfos Pumps (Page 43) Elearning - April/May 2008 - Case Study: Grundfos Pumps (Page 44) Elearning - April/May 2008 - Case Study: Virginia Tech (Page 45) Elearning - April/May 2008 - Case Study: Virginia Tech (Page 46) Elearning - April/May 2008 - Pop Quiz (Page 47) Elearning - April/May 2008 - Pop Quiz (Page 48) Elearning - April/May 2008 - Pop Quiz (Page 49) Elearning - April/May 2008 - Last Word (Page 50) Elearning - April/May 2008 - Last Word (Page Cover3) Elearning - April/May 2008 - Last Word (Page Cover4)
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