Elearning - April/May 2008 - (Page 27) from traditional training is that it’s first person. Instead of learning that is mediated by symbolic language of books, PowerPoints and voice-over narration, virtual worlds are experiential, interactive, fast-paced, multimodal, multisensory and collaboarative. People who spend time in virtual world don’t think of their experiences as “virtual,” because they are, in fact, real. These experiences promise to do for learning what “first-person shooter games” did to gaming. The idea of a “first-person thinking game” would make educational theorists as far back as Aristotle proud. He pointed out that one cannot learn what one has not personally experienced. Virtual world offers ample opportunity for learning-by-doing. More to the point, virtual worlds offer a new way to socialize. We know from research that one of the primary reasons people stay at the same company is that they’re well tied into the social fabric of the organization. Companies lose top performers because they aren’t sufficiently mentored or connected. Virtual worlds like Second Life offer a unique opportunity to facilitate serendipitous connections and conversations. When did you last strike up a conversation with a new person during an e-learning program or Webinar? Those kinds of conversations happens all the time in virtual worlds. EXPLORING Virtual worlds can’t be described, they have to be experienced. In the words of Morpheus, “no one can be told what the matrix is; you have to see it for yourself.” One way to understand virtual worlds is to open a free Second Life account, download the software reader, and create your own avatar. Start your exploration by visiting a serious meeting. They are listed on Second Life’s Website and “in world” when you hit the “Search” button. This author is hosting a weekly Second Life meetings at Gronstedt Group’s “Train for Success,” which continue to grow as we attract more and more expert speakers and participants with each passing week. Get a good headset and come as you are — whether that’s as Darth Vader, a giant spider or an enhanced digital version of your “first-life” self. After a visit or two to a virtual world meeting, any traditional e-learning pro- gram is going to appear flat, soulless and boring with no chance of capturing the imagination of today’s digital native employees. WHERE TO START? Once you’re sold, how do you sell it in your organization and get a program started? Some organizations make the mistake of treating it as another top-down implementation project where employees are shoehorned into a new software system. Instead, start in small scale. Set up a “Skunk Work” project. Rent an area in an open virtual world like Second Life or Active Worlds to hold a class and get some feedback, or negotiate a trial license with one of the private virtual world providers. Hold a meeting with the training group just to get warm in your clothes. Pilot and test. Solve specific problems. Get immediate feedback. Build internal success stories. Iron out kinks early and create a groundswell of support and an army of evangelists. Aggregate upward and outward to generate scale and drive the organization toward enterprise-level adoption. What kind of learning challenges are best Elearning! April / May 2008 27 http://www.tellmemore.com/corporate http://www.tellmemore.com/corporate
Table of Contents Feed for the Digital Edition of Elearning - April/May 2008 Elearning - April/May 2008 Editor's Note Contents News Targeting Africa Locating Courseware People in the News Upcoming Events Deals Trendlines Web Services Building a Learning Culture Measuring the Learning Experience Making Learning Fun and Social LMS's 2008: What You Need To Know Learning Leader: CA Case Study: AVI Case Study: IBM Case Study: QualComm WBS Case Study: National Center for State Courts Case Study: Grundfos Pumps Case Study: Virginia Tech Pop Quiz Last Word Elearning - April/May 2008 Elearning - April/May 2008 - Elearning - April/May 2008 (Page Cover1) Elearning - April/May 2008 - Elearning - April/May 2008 (Page Cover2) Elearning - April/May 2008 - Elearning - April/May 2008 (Page 3) Elearning - April/May 2008 - Editor's Note (Page 4) Elearning - April/May 2008 - Editor's Note (Page 5) Elearning - April/May 2008 - Contents (Page 6) Elearning - April/May 2008 - Contents (Page 7) Elearning - April/May 2008 - Contents (Page 8) Elearning - April/May 2008 - Contents (Page 9) Elearning - April/May 2008 - Targeting Africa (Page 10) Elearning - April/May 2008 - Locating Courseware (Page 11) Elearning - April/May 2008 - Deals (Page 12) Elearning - April/May 2008 - Trendlines (Page 13) Elearning - April/May 2008 - Trendlines (Page 14) Elearning - April/May 2008 - Trendlines (Page 15) Elearning - April/May 2008 - Web Services (Page 16) Elearning - April/May 2008 - Web Services (Page 17) Elearning - April/May 2008 - Web Services (Page 18) Elearning - April/May 2008 - Web Services (Page 19) Elearning - April/May 2008 - Web Services (Page 20) Elearning - April/May 2008 - Building a Learning Culture (Page 21) Elearning - April/May 2008 - Building a Learning Culture (Page 22) Elearning - April/May 2008 - Building a Learning Culture (Page 23) Elearning - April/May 2008 - Measuring the Learning Experience (Page 24) Elearning - April/May 2008 - Measuring the Learning Experience (Page 25) Elearning - April/May 2008 - Making Learning Fun and Social (Page 26) Elearning - April/May 2008 - Making Learning Fun and Social (Page 27) Elearning - April/May 2008 - Making Learning Fun and Social (Page 28) Elearning - April/May 2008 - LMS's 2008: What You Need To Know (Page 29) Elearning - April/May 2008 - LMS's 2008: What You Need To Know (Page 30) Elearning - April/May 2008 - LMS's 2008: What You Need To Know (Page 31) Elearning - April/May 2008 - Learning Leader: CA (Page 32) Elearning - April/May 2008 - Learning Leader: CA (Page 33) Elearning - April/May 2008 - Learning Leader: CA (Page 34) Elearning - April/May 2008 - Case Study: AVI (Page 35) Elearning - April/May 2008 - Case Study: AVI (Page 36) Elearning - April/May 2008 - Case Study: IBM (Page 37) Elearning - April/May 2008 - Case Study: IBM (Page 38) Elearning - April/May 2008 - Case Study: QualComm WBS (Page 39) Elearning - April/May 2008 - Case Study: QualComm WBS (Page 40) Elearning - April/May 2008 - Case Study: National Center for State Courts (Page 41) Elearning - April/May 2008 - Case Study: National Center for State Courts (Page 42) Elearning - April/May 2008 - Case Study: Grundfos Pumps (Page 43) Elearning - April/May 2008 - Case Study: Grundfos Pumps (Page 44) Elearning - April/May 2008 - Case Study: Virginia Tech (Page 45) Elearning - April/May 2008 - Case Study: Virginia Tech (Page 46) Elearning - April/May 2008 - Pop Quiz (Page 47) Elearning - April/May 2008 - Pop Quiz (Page 48) Elearning - April/May 2008 - Pop Quiz (Page 49) Elearning - April/May 2008 - Last Word (Page 50) Elearning - April/May 2008 - Last Word (Page Cover3) Elearning - April/May 2008 - Last Word (Page Cover4)
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