Signature Q3 2008 - (Page 18) By Steven L. Kent | Illustration by Daniel Chen | Q3 ’08 Bluetooth Technology was released for the Nintendo Wii last year, critics complained that the game’s graphics looked positively primitive compared to games on other nextgeneration game consoles. That did not stop Nintendo from selling 2.5 million Take that, wired controllers copies of the game in less than two and proprietary technologies: months, making it the fifth best-selling video game of 2007. Bluetooth wireless controllers are Perhaps critics should have spent the hottest way to play next-gen less time debating whether Mario looked long in the tooth and more console games. Wii love it. discussing how Mario had turned blue in the tooth. That’s because the game, like many for the Wii, took full advantage of the Bluetooth technology built into the motion-sensing Wiimote controller. Nintendo wasn’t the only console manufacturer to add Bluetooth wireless capability. When virtual street racers power-drift hairpin turns in Gran Turismo 5: Prologue on Sony’s PlayStation 3, they do it using Bluetooth enabled controllers; like Nintendo, Sony seems to have placed its bets on Bluetooth technology. In fact, of the three big game companies, only Microsoft, maker of the Xbox 360 game console, has opted to go with proprietary technology for its wireless game pads instead of harnessing the power of Bluetooth technology. But not even the Xbox experience can entirely turn its back on Bluetooth technology. When users smack-talk each other using headsets, they do it over a Bluetooth wireless connection, thanks to third-party manufacturers such as Datel that have incorporated the technology in their wireless headsets for Xbox 360. Wireless Revolution Unplug Your Fun @PLAY When Super Mario Galaxy The whole point of video games is to let people experience thrills not normally available to them: Players can explore haunted houses, pitch in a World Series game or fight to the death on the streets of Hong Kong. Games don’t need to be realistic to be good, but they do need to draw the player out of his or her world. Simply put, it’s harder to suspend disbelief when you’re tethered to a television by your game pad’s cables. Bluetooth technology changes all of that. “I really can’t see myself playing games with a plugged-in controller again,” says Andrew Reiner, executive editor of Game Informer magazine. “Having wireless controllers lets you do whatever you want to do. You can raise your hands over your head, lounge back on the couch … whatever you want.” Reiner’s opinion counts, too: With more than 2 million subscribers, Game Informer is one of the leading magazines of its kind. 18 | SIGnature | Bluetooth.org http://bluetooth.org
Table of Contents Feed for the Digital Edition of Signature Q3 2008 Signature Q3 2008 Contents Connect: Growing Markets Inbox: Spread the Word Ask the SIG: The Fast Lane In the News Perspectives: Views From APAC Bluetooth Technology in Retrospect: Headset History Bluetooth Technology in Retrospect: Headset History Bluetooth Technology @ Play: Unplug Your Fun Bluetooth Technology Interactive: Wireless Tourism Checkout: Groovy Gadgets Bluetooth Wireless Explorer: Mind Games Bluetooth Technology 101: Ads You Like It Bluetooth Technology 501: Group Efforts Wacky Apps: What’s NXT? Get in the Game: If The Glove Fits ... Revolution: The Space Age Signature Q3 2008 Signature Q3 2008 - Signature Q3 2008 (Page Cover1) Signature Q3 2008 - Signature Q3 2008 (Page Cover2) Signature Q3 2008 - Contents (Page 1) Signature Q3 2008 - Contents (Page 2) Signature Q3 2008 - Connect: Growing Markets (Page 3) Signature Q3 2008 - Inbox: Spread the Word (Page 4) Signature Q3 2008 - Ask the SIG: The Fast Lane (Page 5) Signature Q3 2008 - In the News (Page 6) Signature Q3 2008 - In the News (Page 7) Signature Q3 2008 - In the News (Page 8) Signature Q3 2008 - In the News (Page 9) Signature Q3 2008 - Perspectives: Views From APAC (Page 10) Signature Q3 2008 - Perspectives: Views From APAC (Page 11) Signature Q3 2008 - Bluetooth Technology in Retrospect: Headset History (Page 12) Signature Q3 2008 - Bluetooth Technology in Retrospect: Headset History (Page 13) Signature Q3 2008 - Bluetooth Technology in Retrospect: Headset History (Page 14) Signature Q3 2008 - Bluetooth Technology in Retrospect: Headset History (Page 15) Signature Q3 2008 - Bluetooth Technology in Retrospect: Headset History (Page 16) Signature Q3 2008 - Bluetooth Technology in Retrospect: Headset History (Page 17) Signature Q3 2008 - Bluetooth Technology @ Play: Unplug Your Fun (Page 18) Signature Q3 2008 - Bluetooth Technology @ Play: Unplug Your Fun (Page 19) Signature Q3 2008 - Bluetooth Technology @ Play: Unplug Your Fun (Page 20) Signature Q3 2008 - Bluetooth Technology @ Play: Unplug Your Fun (Page 21) Signature Q3 2008 - Bluetooth Technology Interactive: Wireless Tourism (Page 22) Signature Q3 2008 - Bluetooth Technology Interactive: Wireless Tourism (Page 23) Signature Q3 2008 - Checkout: Groovy Gadgets (Page 24) Signature Q3 2008 - Checkout: Groovy Gadgets (Page 25) Signature Q3 2008 - Bluetooth Wireless Explorer: Mind Games (Page 26) Signature Q3 2008 - Bluetooth Technology 101: Ads You Like It (Page 27) Signature Q3 2008 - Bluetooth Technology 501: Group Efforts (Page 28) Signature Q3 2008 - Bluetooth Technology 501: Group Efforts (Page 29) Signature Q3 2008 - Wacky Apps: What’s NXT? (Page 30) Signature Q3 2008 - Get in the Game: If The Glove Fits ... (Page 31) Signature Q3 2008 - Revolution: The Space Age (Page 32) Signature Q3 2008 - Revolution: The Space Age (Page Cover3) Signature Q3 2008 - Revolution: The Space Age (Page Cover4)
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