Signature - Q4, 2007 - (Page 14) By David Geer | Photography by Joshua Paul | Q4 ’07 Imagine using Bluetooth enabled smartphones to access and control a range of services, applications and devices in close proximity to the user – everything from opening doors to paying bills to keeping tabs on a patient’s health. At Rutgers University’s Distributed Computing Laboratory (Disco Lab), researchers in the field of distributed embedded systems and pervasive computing are looking at innovative use cases like these, and more. Liviu Iftode, associate professor and head of Disco Lab, began research in 2004 after receiving a $1.5 million National Science Foundation Information Technology Research grant. His project, dubbed SMILES (SMartphones for Interacting with Local Embedded Systems), is a pioneer in ubiquitous computing research. And according to Iftode, “Bluetooth, a short-range wireless connectivity standard, has been a key feature for our ideas.” Using Bluetooth technology, a smartphone can become a short-range service-discovery and interaction tool. First, it locates nearby services and devices. Then, using 3G Web-based technology, the phone downloads software that lets users interact with services or devices via a wireless connection. At the core of the research is the Service Discovery, Interaction and Payment Protocol (SDIPP), which uses the Bluetooth Service Discovery Protocol (SDP) and other protocols. At Rutgers University’s Disco Lab, So what can users expect? Disco researchers are working toward the day Lab’s developmental prototypes include a “smart door” system that allows someone when everyone can connect with anything, with a Bluetooth enabled smartphone to anywhere, at any time – seamlessly, unlock doors. Other practical applications that have been successfully tested in the effortlessly and ubiquitously. Disco Lab include: • Exchanging personal profiles with other smartphone users within range. • Paying bills via a smartphone using electronic scrip. • Locating people within a building using camera phones and a building-image database. The research is promising. “We believe that pervasive computing will first materialize by extending the ‘computing coverage’ to smartphones and cars,” Iftode explains. “With these two fields conquered, plus the home and office areas already equipped with computers, computing – along with connectivity – will be available to users anytime and anywhere.” At Disco Lab, Bluetooth enabled smartphones are seen as ideal for ubiquitous computing. “We believe that smartphones remain the immediate solution to building the first generation of pervasive computing applications, to create an appetite for them and, at the same time, to perform useful user studies,” Iftode says. “Bluetooth is still an attractive choice for connecting smartphones to other smartphones, as well as other devices, to extend its capabilities.” Disco Lab’s ongoing research means the SDIPP architecture is evolving to take advantage of other technologies. Researchers are developing software that will allow smartphones to apply GPS data to enhance SDIPP’s capabilities within the local service area. In one research application, GPS can provide the position of a user’s car to a smartphone via Bluetooth technology, which could then make it available to a variety of services via 3G. The services use the information to determine where the car is relative to traffic jams, road construction and other impassable areas, then send a report back to the user. A prototype of this TrafficView system has been developed and is in testing. In the future, Disco Lab researchers plan to use Bluetooth technology to compile sensor data. With ultra low power Bluetooth technology, sensors like those that monitor vital signs will become more commonplace, and smartphones will analyze data. When a vital sign reaches a critical state, the smartphone can alert the patient and selected health-care providers. That’s pervasive computing at its very best. David Geer is a technician turned freelance writer who covers the wireless space for publications such as IEEE Computer Magazine, Byte.com and Computerworld. @UNIVERSITY 14 | SIGnature | Bluetooth.org Do You Compute? Bluetooth Technology http://Byte.com http://Bluetooth.org
Table of Contents Feed for the Digital Edition of Signature - Q4, 2007 Signature - Q4, 2007 Contents The Road Ahead Getting Noticed In the News Keeping the Edge Why Wibree? The Message Zone Do You Compute? Command Center Mountain Magic On the Fast Track Give or Get? Groundsurf’s Up! Get in the Game Get on the List Number, Please! User-Friendly The Tell-Tale Car Signature - Q4, 2007 Signature - Q4, 2007 - Signature - Q4, 2007 (Page Cover1) Signature - Q4, 2007 - Signature - Q4, 2007 (Page Cover2) Signature - Q4, 2007 - Contents (Page 1) Signature - Q4, 2007 - Contents (Page 2) Signature - Q4, 2007 - The Road Ahead (Page 3) Signature - Q4, 2007 - The Road Ahead (Page 4) Signature - Q4, 2007 - Getting Noticed (Page 5) Signature - Q4, 2007 - In the News (Page 6) Signature - Q4, 2007 - In the News (Page 7) Signature - Q4, 2007 - Keeping the Edge (Page 8) Signature - Q4, 2007 - Keeping the Edge (Page 9) Signature - Q4, 2007 - Keeping the Edge (Page 10) Signature - Q4, 2007 - Why Wibree? (Page 11) Signature - Q4, 2007 - The Message Zone (Page 12) Signature - Q4, 2007 - The Message Zone (Page 13) Signature - Q4, 2007 - Do You Compute? (Page 14) Signature - Q4, 2007 - Do You Compute? (Page 15) Signature - Q4, 2007 - Command Center (Page 16) Signature - Q4, 2007 - Mountain Magic (Page 17) Signature - Q4, 2007 - On the Fast Track (Page 18) Signature - Q4, 2007 - On the Fast Track (Page 19) Signature - Q4, 2007 - On the Fast Track (Page 20) Signature - Q4, 2007 - On the Fast Track (Page 21) Signature - Q4, 2007 - On the Fast Track (Page 22) Signature - Q4, 2007 - Give or Get? (Page 23) Signature - Q4, 2007 - Give or Get? (Page 24) Signature - Q4, 2007 - Give or Get? (Page 25) Signature - Q4, 2007 - Groundsurf’s Up! (Page 26) Signature - Q4, 2007 - Get in the Game (Page 27) Signature - Q4, 2007 - Get on the List (Page 28) Signature - Q4, 2007 - Number, Please! (Page 29) Signature - Q4, 2007 - User-Friendly (Page 30) Signature - Q4, 2007 - User-Friendly (Page 31) Signature - Q4, 2007 - The Tell-Tale Car (Page 32) Signature - Q4, 2007 - The Tell-Tale Car (Page Cover3) Signature - Q4, 2007 - The Tell-Tale Car (Page Cover4)
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