Game Developers Conference 2008 - (Page 111) Vision Track The Vision Track features creative artists from a range of cultural media, such as film, music, design, and games, who will discuss their visions of the future of interactive entertainment. The track is designed to provoke innovation among developers, and inspire you to create the breakthrough games that drive our industry forward. Bringing the Brick Online: Inside LeGO Universe mark Hansen (LeGO Group) thursday 2:30-3:30pm • room 2004, West Hall LEGO is working closely with their community to create LEGO Universe, a revolutionary MMOG that brings the LEGO brick into an online environment. Learn how LEGO is harnessing the power of fans of all ages to build a game that fosters creativity and usergenerated content while also providing deep gameplay. Lecture – aLL design reboot Jonathan Blow (number none, Inc.) Wednesday 2:30-3:30pm • room 2001, West Hall Assaulting you with a variety of different perspectives about what it means to design and build a game, and the consequences of those viewpoints. Lecture – aLL boundaries of traditional online gaming. Several experienced MMO developers will discuss their respective visions for the future, offering insights on game design, community involvement, and the challenges facing developers of MOGs in the next several years. Vision Track ‘do, don’t Show’ – narrative design in farCry 2 Patrick redding (ubisoft montreal) Friday 9-10am • room 2007, West Hall Despite efforts to improve game storytelling, the best game stories remain largely noninteractive, achieving limited branching with dialogue trees and discrete choices. What happens when the storytelling maxim ‘show, don’t tell’ evolves to become ‘do’, farCry 2. Lecture – IntermedIate the Game design challenge: the Inter-Species Game alexey Pajitnov (Lifemode Interactive), Brenda Brathwaite (Savannah college of art & design), eric Zimmerman (Gamelab), Steve meretzky (Blue Fang) thursday 5:30-6:30pm • room 2014, West Hall In the Game Design Challenge, talented designers tackle an unusual design problem. This year, returning champ Alexy Pajnitov faces off against two new competitors. The challenge: design a game to be played by humans and at least one other species. At the session, each panelist will present a unique solution to this game design enigma. In addition to the presenting designers, the audience plays an important role as well—by voting in the winner of the Game Design Challenge 2007. Expect to hear brave new game design ideas and unpredictable debate and dialog. Lecture – aLL client Focused management dave ranyard (Scee) thursday 12-1pm • room 3004, West Hall What are the key aspects of managing people, getting the most out of them and delivering top quality content? This lecture draws on practical experience to offer useful strategies for managers in all disciplines of game development. Lecture – aLL experimental Gameplay Sessions Jonathan Blow (number none, Inc.) thursday 2:30-4:30pm • room 2018, West Hall A series of short presentations, where game developers demonstrate and talk about their new and experimental games. Independent games, academic projects, and AAA mainstream games are all represented. 2-HOur PaneL – aLL dataPlay: Living Games Justin Hall (GameLayers, Inc) 20–mInute Lecture – IntermedIate Friday 12-12:20pm • room 3020, West Hall Passive games offer the depth of MMOs without the time or hardware commitment, and the accessibility and easy fun of casual games without the mindlessness. Hall gives a demo of our Firefox browser MMO “PMOG” which follows you online creating a character, economy, and events from your web surfing. Game Studies download 3.0 Ian Bogost (Persuasive Games), Jane mcGonigal (avant Game), mia consalvo (Ohio university) Wednesday 2:30-3:30pm • room 2018, West Hall What do we know in 2008 about games that we didn’t know in 2007? Find out in the third annual Game Studies Download. A panel of leading games researchers presents the top 10 findings in academic game studies from the past year and shows you how these cuttingedge findings are directly applicable to the design and business of videogames. 111 Lecture – aLL Future of mmOs Jack emmert (cryptic Studios), mark Jacobs (ea mythic), min Kim (nexon america Inc.), ray muzyka (BioWare corp.), rob Pardo (Blizzard entertainment) thursday 12-1pm • room 135, north Hall As the popularity of the MMO genre continues to soar, veteran gamers and potential initiates alike are looking beyond WoW for a new experience that breaks through the PaneL – aLL This session is simultaneously translated Visit www.gdconf.com for daily coverage of GDC 2008 http://www.gdconf.com/?cid=GDC08_showguide http://www.gdconf.com/?cid=GDC08_showguide
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