Game Developers Conference 2008 - (Page 15) Game Career Seminar THurSDAy & FrIDAy Programmed by the GDC content team, the Game Career Seminar is a program designed for anyone interested in building a career in the game industry. All GDC attendees are welcome. Attendees will network with industry professionals, meet with HR executives from leading game companies in the Career Pavilion, and most importantly, learn how to get their careers started in the videogame industry. Top game developers and industry experts will share their perspectives and insights in the seminar’s five sessions. In association with: Media Sponsor: Game Career Seminar THurSDAy, FEBruAry 21 FrIDAy, FEBruAry 22 networking 201: navigating Corporate Culture Darius Kazemi (Orbus Gameworks) 5:30-6:30pm • room 3020, West Hall Around 90% of jobs in the games industry aren’t even advertised. So how do you make the connections and impressions to find the right company and job for you? When you get that job, how do you go from being a new face to being someone everybody in the company knows and likes? Darius Kazemi breaks down tips and tricks to being a successful and helpful networker. Keynote: From Grunt to God to Startup: Career lessons from the Edge of Game Development David Jaffe (Eat, Sleep, play) 10:30-11:30am • room 3005, West Hall With a career spanning a vehicular combat franchise, a breakthrough mythological action franchise, and his own indie startup, David Jaffe has experienced multiple industry perspectives. He has had to learn what was needed of him to excel and advance, and make the hard choices on how to split Solomon’s baby between design and production. After achieving a level of creative satisfaction with God of War, David began to consider the opportunity that many veteran developers face, the chance to be your own boss and create your own indie startup. Find out what was on his pros and cons list, as well as what blowback he got from the reality of starting up an indie studio, as well as other insights from the edge of game development. else’s concepts, and strike out on your own. But how do you plan a big move when you’re working more than full time, all the time? This panel discussion speaks with several people who did just that. Audience participation and discussion is encouraged. All About Art Carey Chico (pandemic) 2:30-3:30pm • Room 3005, West Hall You want to be a game artist. Do you want to be a modeler or an animator or can you do both? Carey Chico discusses where we came from and where we need to be to lead the next generation of art within games. Hottest Jobs at the Hottest Companies Moderator: Jill Duffy panelists: Karen Chelini (SCEA), Jason pankow (Microsoft), Matthew Jeffrey (EA) 4-5pm • room 3005, West Hall Do you want to be competitive in the market? Just joined a game company and want to perfect your resume and move to the next level? A panel of HR heads from Microsoft, Sony and EA discuss the hottest jobs at the hottest companies/studios and share insights on their ideal job candidates, what jobs are available, who is applying and who is getting the job. A leap of Faith: When to leave your Job and Go Independent Moderator: Brandon Sheffield (Game Developer Magazine) panelists: Charles nicholson (power of Two Games) 12-1pm • room 3005, West Hall With the increasing relevance of downloadable games, now is a better time than ever to give your bloated team the heave-ho, stop making money for somebody else, with someone Visit www.gdconf.com for daily coverage of GDC 2008 15 http://www.gdconf.com/?cid=GDC08_showguide http://www.gamecareerguide.com http://www.gdconf.com/?cid=GDC08_showguide
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