Game Developers Conference 2008 - (Page 45) IGDA Education Summit tuesDAY Keynote: ian bogost (persuasive games) 10-11am, room 131, north Hall poster sessions: presentation of research projects curated by Jose Zagal (georgia institute of technology) 12:30-2pm • room 131, north Hall The emerging field of game research is exciting and should be celebrated and supported. These individuals are contributing to the body of game knowledge in very positive ways and their work can be used by both industry and academics alike. gaming as a course of study Jim Whitehead (uc santa cruz) 4:15-5:15pm • room 131, north hall A challenge of developing a game program is the legitimacy of gaming as an academic field of study. There are those that may not see it as an academic pursuit and this can hinder the creation and ability to resource a game program. Being able to legitimize your program in the eyes of decision makers will help to build and resource a program so that it has the highest chance of being successful. reaching out to the industry Ann DeMarle (champlain college) 11:15am-12:15pm • room 122, north Hall Industry/education relationships have always been difficult but the growing trend is to bridge this gap and work together. This session will concentrate on building a relationship with industry, a relationship being defined as a mutually beneficial partnership. The goal here is to illuminate the strengths education and industry bring to each other and explore deficits that can be improved. IGDA Education Summit postmortems of student igF groups tracy Fullerton (university of southern california), peter raad (the guildhall at sMu), elizabeth stringer (the guildhall at sMu) 2-4pm • room 131, north Hall Short postmortems of the challenges of student projects who entered and made the finals of the student IGF competition. This will allow instructors to help design classes for and guide students to successful completed works. case blasts Mary Flanagan (Hunter college) 4:15-5:15pm • room 122, north Hall Case studies based on successful curricular endeavors. Examples would be things like running a project class, engaging students, how to develop course materials and activities, etc… industry Veterans as educators brenda brathwaite (savannah college of Art & Design), tim Langdell, celia pearce (georgia tech), ian schreiber, Warren spector (Junction point studios) 11:15am-12:15pm • room 131, north Hall A case study of current working industry vets and their experience teaching in a game program on an adjunct or part time basis. The goal of this session is to improve communication between these two constituents and make academic institutions aware of the issues involved in this endeavor. edsig town Hall Meeting 5:15-6pm, room 131, north Hall Visit www.gdconf.com for daily coverage of GDC 2008 45 http://www.gdconf.com/?cid=GDC08_showguide http://www.gdconf.com/?cid=GDC08_showguide
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