Game Developers Conference 2008 - (Page 57) Worlds in Motion Summit and sold on the black market, upsetting ingame economies and endangering players. Live Gamer recently launched its publishersponsored transaction network, along with major partners Funcom GMBH, Sony Online Entertainment, 10Tacle Studios, Acclaim, GoPets and Ping0 Interactive. Player-to-player item sales are bound to remain a controversial issue, but Sony Pictures Digital veteran Andy Schneider, president and co-founder of Live Gamer, will discuss some possible solutions, and explain why legitimizing such transactions and gaining the support of publishers might help. He’s joined by Steve Goldstein, cofounder and President of Ping0, distributor of Flagship Studios titles like hELLgatE: LonDon, and one of Live Gamer’s first publisher partners. John bates (MindArk), eyjólfur guðmundsson (ccp inc.), craig sherman (gaia online), Michael Zenke (slashdot games) 4:15-5pm Many online worlds and multiplayer games have developed their own thriving economies and complex indices, just from the ingame purchase, sale and trade of virtual items. This panel will convene executives and economists from some of the biggest: Dr. Eyjólfur Guðmundsson, Ph.D, in-world economist for EVE onLinE, gaia onLinE CEO Craig Sherman, and John Bates, director of business development for Entropia Universe. Each representing a different approach to the topic, the panelists will discuss the importance of virtual economics to the fabric of online interaction, and the way the virtual goods and commerce add both concrete and abstract value to the play experience. socioeconomics in online Worlds striking gold: How Kids’ Worlds took the crown Lane Merrifield (club penguin), Kyra reppen (neopets), Jason root (nickelodeon), paul Yanover 5:15-6pm Prominent acquisitions, stunning user numbers, and legions of devoted young fans: social virtual worlds for children like cLuB PEnguin, toontown, nicKtroPoLis and nEoPEts make headlines in ways other online worlds have only dreamed of. The message is clear: we have a phenomenon on our hands, and this exciting panel convenes the heads of these leading kids worlds to discuss the burgeoning trend, the issues unique to this space–and how they’ve nailed down knowing how to meet the needs of their audience. Worlds in Motion Summit coffee break 4-4:15pm Sponsored by: GDC MOBILE SHOW DAILY NEWS MOBILE GAME FEATURES gamesondeck.com INDUSTRY INFORMATION JOBS Your Definitive Resource For Visit www.gdconf.com for daily coverage of GDC 2008 57 http://www.gdconf.com/?cid=GDC08_showguide http://gamesondeck.com
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