Game Developers Conference 2008 - (Page 69) Audio Track Dialogue, orchestral scores, and sound effects significantly contribute to the immersive experience of today’s games. The Audio Track offers real world information on the unique fusion of craft and technology that is game audio production. Sound system provided by Dolby LecTure – aLL 26 slick Tricks for Game dialog and other Voiced Bits dB cooper (dB-cooper.com), Patrick Fraley Friday 12-1pm • room 2022, West Hall Field-tested techniques for writing, directing and voicing game dialog and vocal elements. audio for MMos russell Brower (Blizzard entertainment), Michael Henry (cryptic studios), Geoff scott (Turbine entertainment), chance Thomas (HuGesound) Thursday 4-5pm • room 2022, West Hall What makes the development of audio for massively multiplayer online games different from any other type of game development? What unique opportunities do audio developers have when working on an MMO? What creative and technical challenges are faced by audio staff, contractors and management in creating audio for persistent worlds? Come and get these questions answered and more from the audio directors behind world oF warcraFt, lord oF tHe ringS online and the upcoming Marvel UniverSe. PaneL – aLL LecTure – inTerMediaTe automatic audio in FroStBite david Mollerstedt & stefan strandberg (ea digital illusions ce aB) Friday 12-1pm • room 2024, West Hall Audio Track The art and science of creating your own instrument samples Troels Folmann (crystal dynamics) Wednesday 4-5pm • room 2024, West Hall This session reveals the most intimate secrets in the creation of high-end soundtracks for games and features. BAFTA-award winning composer, Troels Folmann, will provide a variety of insights into custom sample techniques involving recording, editing, programming and scoring techniques that are used to simulate full symphonic orchestras and choirs. The prime focus of the session is to provide the audience with applicable knowledge in custom sampling. LecTure – aLL Automatic Audio in FroStbite describes workflows and processes for efficient production and focused sound design for battleField: bad coMpany. Better Tools for sound designers on Playstation 3 Through openarchitecture designs Michael kelly (sony computer entertainment europe) Wednesday 2:30-3:30pm • room 2022, West Hall Compared to their pro-audio counterparts game audio tools are still limited, not by their features but by their design. This talk reviews the work carried out by Sony Computer Entertainment Europe’s Audio R&D team on new tools for PlayStation 3 and beyond. It shows how new and open designs give sound designers more power and choice developing cross platform titles. LecTure – inTerMediaTe audio Postmortem: BioSHock Patrick Balthrop (2k Boston) Wednesday 12-1pm • room 2022, West Hall High-level discussion of bioSHock’s audio development: successes, pitfalls, and processes. Topics of discussion including: establishing an aesthetic, mixing challenges, VO processing, asset implementation, working with outsourcers, and technical challenges. LecTure – aLL at the cutting edge – audio Production for Heavenly Sword Garry Taylor (sony computer entertainment europe) Thursday 12-1pm • room 2022, West Hall Garry Taylor takes you on a whistle-stop tour of the globe, looking at the lessons learnt, and examining the hurdles that were overcome to achieve the state of the art, ‘next-gen’ audio quality of Ninja Theory and Sony’s Heavenly Sword title for PS3. LecTure – aLL audio Postmortem: Halo 3 c. Paul Johnson, Marty o’donnell (Bungie studios), Jay Weinland (Bungie studios) Wednesday 4-5pm • room 2022, West Hall Marty and company speak about Halo 3. LecTure – aLL can you Hear us now? dolby’s new Voice solution for online Games Paul Boustead (interactive Voice Technology, dolby), John Griffin (dolby Laboratories) Thursday 2:30-3:30pm • room 2000, West Hall As social interaction becomes an important part of online games and virtual worlds, Dolby Laboratories remains committed to creating solutions that will enhance the end-user experience. Come to this session to learn about Dolby’s exciting new voice solution for online games that delivers a clear, intelligible, realistic experience. 69 sPonsored By doLBy Visit www.gdconf.com for daily coverage of GDC 2008 http://www.gdconf.com/?cid=GDC08_showguide http://www.gdconf.com/?cid=GDC08_showguide
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