MSDN Magazine - June 2008 - (Page 65) can act out a scenario with a robot and see how the robot would interact with the world. Getting Started Figure 1 Basic Simulation Environment What Is a Simulation? If you’re not familiar with simulations, imagine a flip book—a little book with an image on each page that “moves” when you flip quickly through the pages. Simulations work in a similar manner. A simulation contains one or more entities and each of these entities is rendered inside a frame. The frame is equivalent to a page of paper in the flip book. The rate at which the frames are rendered depends on the hosting machine’s graphics card. The fundamental difference between the flip book and a simulation is that the flip book is static or predictable and the simulation is not. Each frame of a simulation is rendered dynamically and the forces that an entity encounters within each frame are not always known in advance. This is what makes simulations so useful. You If you have not already done so, now would be a good time to download and install the MSRS toolkit (available at go.microsoft.com/ fwlink/?LinkId=113902). The MSRS Web site currently offers a refresh installation for its 1.5 version. This includes the full version of MSRS 1.5, along with all available updates. MSRS provides templates for Visual Studio® 2005, but even if your machine is running Visual Studio 2008, you can still run the samples included with this article. Your development machine will need a graphics card that is compatible with DirectX® 9.0. Specifically, the card must support vertex shader VS_2_0 or higher and pixel shader PS_2_0 or higher. Most high-end desktop and laptops capable of running today’s graphics games will already have this. If you are not sure what your graphics card supports, you can go to go.microsoft.com/fwlink/?LinkId=113904 for a list of graphics cards, along with the shaders they support. Additionally, you can install MSRS and use the help menu in VSE to view your supported pixel and vertex shaders. If you try to run one of the simulations included with MSRS or this article and your screen is blank, then your graphics card is not compatible. MSRS uses the AGEIA PhysX engine to provide physics for the simulation environment. Without physics, your simulation would be useless, since it would in no way represent the world it was trying to simulate. For example, entities would be able to float around without gravity. If you read the documentation that accompanies Figure 2 Edit Mode for Modifying Entity Properties msdnmagazine.com June 2008 65 http://go.microsoft.com/fwlink/?LinkId=113902 http://go.microsoft.com/fwlink/?LinkId=113902 http://go.microsoft.com/fwlink/?LinkId=113904 http://msdnmagazine.com
Table of Contents Feed for the Digital Edition of MSDN Magazine - June 2008 MSDN Magazine - June 2008 Contents Toolbox CLR Inside Out Cutting Edge Patterns In Practice SAAS Concurrency Robotics Form Filler GUI Library Service Station Foundations Windows With C++ Concurrent Affairs Going Places { End Bracket } MSDN Magazine - June 2008 MSDN Magazine - June 2008 - Contents (Page Cover1) MSDN Magazine - June 2008 - Contents (Page Cover2) MSDN Magazine - June 2008 - Contents (Page 1) MSDN Magazine - June 2008 - Contents (Page 2) MSDN Magazine - June 2008 - Contents (Page 3) MSDN Magazine - June 2008 - Contents (Page 4) MSDN Magazine - June 2008 - Contents (Page 5) MSDN Magazine - June 2008 - Contents (Page 6) MSDN Magazine - June 2008 - Contents (Page 7) MSDN Magazine - June 2008 - Contents (Page 8) MSDN Magazine - June 2008 - Contents (Page 9) MSDN Magazine - June 2008 - Contents (Page 10) MSDN Magazine - June 2008 - Toolbox (Page 11) MSDN Magazine - June 2008 - Toolbox (Page 12) MSDN Magazine - June 2008 - Toolbox (Page 13) MSDN Magazine - June 2008 - Toolbox (Page 14) MSDN Magazine - June 2008 - CLR Inside Out (Page 15) MSDN Magazine - June 2008 - CLR Inside Out (Page 16) MSDN Magazine - June 2008 - CLR Inside Out (Page 17) MSDN Magazine - June 2008 - CLR Inside Out (Page 18) MSDN Magazine - June 2008 - CLR Inside Out (Page 19) MSDN Magazine - June 2008 - CLR Inside Out (Page 20) MSDN Magazine - June 2008 - CLR Inside Out (Page 21) MSDN Magazine - June 2008 - CLR Inside Out (Page 22) MSDN Magazine - June 2008 - CLR Inside Out (Page 23) MSDN Magazine - June 2008 - CLR Inside Out (Page 24) MSDN Magazine - June 2008 - Cutting Edge (Page 25) MSDN Magazine - June 2008 - Cutting Edge (Page 26) MSDN Magazine - June 2008 - Cutting Edge (Page 27) MSDN Magazine - June 2008 - Cutting Edge (Page 28) MSDN Magazine - June 2008 - Cutting Edge (Page 29) MSDN Magazine - June 2008 - Cutting Edge (Page 30) MSDN Magazine - June 2008 - Cutting Edge (Page 31) MSDN Magazine - June 2008 - Cutting Edge (Page 32) MSDN Magazine - June 2008 - Cutting Edge (Page 33) MSDN Magazine - June 2008 - Cutting Edge (Page 34) MSDN Magazine - June 2008 - Cutting Edge (Page 35) MSDN Magazine - June 2008 - Cutting Edge (Page 36) MSDN Magazine - June 2008 - Patterns In Practice (Page 37) MSDN Magazine - June 2008 - Patterns In Practice (Page 38) MSDN Magazine - June 2008 - Patterns In Practice (Page 39) MSDN Magazine - June 2008 - Patterns In Practice (Page 40) MSDN Magazine - June 2008 - Patterns In Practice (Page 41) MSDN Magazine - June 2008 - Patterns In Practice (Page 42) MSDN Magazine - June 2008 - Patterns In Practice (Page 43) MSDN Magazine - June 2008 - SAAS (Page 44) MSDN Magazine - June 2008 - SAAS (Page 45) MSDN Magazine - June 2008 - SAAS (Page 46) MSDN Magazine - June 2008 - SAAS (Page 47) MSDN Magazine - June 2008 - SAAS (Page 48) MSDN Magazine - June 2008 - SAAS (Page 49) MSDN Magazine - June 2008 - SAAS (Page 50) MSDN Magazine - June 2008 - SAAS (Page 51) MSDN Magazine - June 2008 - SAAS (Page 52) MSDN Magazine - June 2008 - SAAS (Page 53) MSDN Magazine - June 2008 - Concurrency (Page 54) MSDN Magazine - June 2008 - Concurrency (Page 55) MSDN Magazine - June 2008 - Concurrency (Page 56) MSDN Magazine - June 2008 - Concurrency (Page 57) MSDN Magazine - June 2008 - Concurrency (Page 58) MSDN Magazine - June 2008 - Concurrency (Page 59) MSDN Magazine - June 2008 - Concurrency (Page 60) MSDN Magazine - June 2008 - Concurrency (Page 61) MSDN Magazine - June 2008 - Concurrency (Page 62) MSDN Magazine - June 2008 - Concurrency (Page 63) MSDN Magazine - June 2008 - Robotics (Page 64) MSDN Magazine - June 2008 - Robotics (Page 65) MSDN Magazine - June 2008 - Robotics (Page 66) MSDN Magazine - June 2008 - Robotics (Page 67) MSDN Magazine - June 2008 - Robotics (Page 68) MSDN Magazine - June 2008 - Robotics (Page 69) MSDN Magazine - June 2008 - Robotics (Page 70) MSDN Magazine - June 2008 - Robotics (Page 71) MSDN Magazine - June 2008 - Robotics (Page 72) MSDN Magazine - June 2008 - Robotics (Page 73) MSDN Magazine - June 2008 - Robotics (Page 74) MSDN Magazine - June 2008 - Robotics (Page 75) MSDN Magazine - June 2008 - Robotics (Page 76) MSDN Magazine - June 2008 - Robotics (Page 77) MSDN Magazine - June 2008 - Robotics (Page 78) MSDN Magazine - June 2008 - Form Filler (Page 79) MSDN Magazine - June 2008 - Form Filler (Page 80) MSDN Magazine - June 2008 - Form Filler (Page 81) MSDN Magazine - June 2008 - Form Filler (Page 82) MSDN Magazine - June 2008 - Form Filler (Page 83) MSDN Magazine - June 2008 - Form Filler (Page 84) MSDN Magazine - June 2008 - Form Filler (Page 85) MSDN Magazine - June 2008 - GUI Library (Page 86) MSDN Magazine - June 2008 - GUI Library (Page 87) MSDN Magazine - June 2008 - GUI Library (Page 88) MSDN Magazine - June 2008 - GUI Library (Page 89) MSDN Magazine - June 2008 - GUI Library (Page 90) MSDN Magazine - June 2008 - GUI Library (Page 91) MSDN Magazine - June 2008 - GUI Library (Page 92) MSDN Magazine - June 2008 - GUI Library (Page 93) MSDN Magazine - June 2008 - GUI Library (Page 94) MSDN Magazine - June 2008 - GUI Library (Page 95) MSDN Magazine - June 2008 - GUI Library (Page 96) MSDN Magazine - June 2008 - Service Station (Page 97) MSDN Magazine - June 2008 - Service Station (Page 98) MSDN Magazine - June 2008 - Service Station (Page 99) MSDN Magazine - June 2008 - Service Station (Page 100) MSDN Magazine - June 2008 - Service Station (Page 101) MSDN Magazine - June 2008 - Service Station (Page 102) MSDN Magazine - June 2008 - Service Station (Page 103) MSDN Magazine - June 2008 - Service Station (Page 104) MSDN Magazine - June 2008 - Foundations (Page 105) MSDN Magazine - June 2008 - Foundations (Page 106) MSDN Magazine - June 2008 - Foundations (Page 107) MSDN Magazine - June 2008 - Foundations (Page 108) MSDN Magazine - June 2008 - Foundations (Page 109) MSDN Magazine - June 2008 - Foundations (Page 110) MSDN Magazine - June 2008 - Foundations (Page 111) MSDN Magazine - June 2008 - Foundations (Page 112) MSDN Magazine - June 2008 - Windows With C++ (Page 113) MSDN Magazine - June 2008 - Windows With C++ (Page 114) MSDN Magazine - June 2008 - Windows With C++ (Page 115) MSDN Magazine - June 2008 - Windows With C++ (Page 116) MSDN Magazine - June 2008 - Windows With C++ (Page 117) MSDN Magazine - June 2008 - Windows With C++ (Page 118) MSDN Magazine - June 2008 - Concurrent Affairs (Page 119) MSDN Magazine - June 2008 - Concurrent Affairs (Page 120) MSDN Magazine - June 2008 - Concurrent Affairs (Page 121) MSDN Magazine - June 2008 - Concurrent Affairs (Page 122) MSDN Magazine - June 2008 - Concurrent Affairs (Page 123) MSDN Magazine - June 2008 - Concurrent Affairs (Page 124) MSDN Magazine - June 2008 - Concurrent Affairs (Page 125) MSDN Magazine - June 2008 - Concurrent Affairs (Page 126) MSDN Magazine - June 2008 - Going Places (Page 127) MSDN Magazine - June 2008 - Going Places (Page 128) MSDN Magazine - June 2008 - Going Places (Page 129) MSDN Magazine - June 2008 - Going Places (Page 130) MSDN Magazine - June 2008 - Going Places (Page 131) MSDN Magazine - June 2008 - { End Bracket } (Page 132) MSDN Magazine - June 2008 - { End Bracket } (Page Cover3) MSDN Magazine - June 2008 - { End Bracket } (Page Cover4)
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