MSDN Magazine - October 2007 - (Page 68) pieces of work for the user interface into small discrete blocks for the Dispatcher to execute. Any work that doesn’t need to be done on the UI thread should instead be moved off onto other threads for processing in the background. Typically you will use the Dispatcher class to send worker items to the UI thread for processing. For example, if you want to do some work on a separate thread using the Thread class, you could create a ThreadStart delegate with some work to do on a new thread as shown in Figure 3. This code fails because setting the Text property of the statusText control (a TextBlock) is not being called on the UI thread. When the code attempts to set the Text on the TextBlock, the TextBlock class internally calls its VerifyAccess method to ensure that the call is coming from the UI thread. When it determines the call is from Figure 4 Updating the UI a different thread, it throws an exception. So how can you use the // The Work to perform on another thread Dispatcher to make the call on the UI thread? ThreadStart start = delegate() { The Dispatcher class provides access to invoke code on the UI // thread directly. Figure 4 shows the use of the Dispatcher’s Invoke // Sets the Text on a TextBlock Control. method to call a method called SetStatus to change the TextBlock’s // This will work as its using the dispatcher Text property for you. Dispatcher.Invoke(DispatcherPriority.Normal, new Action (SetStatus), The Invoke call takes three pieces of information: the priority “From Other Thread”); of the item to be executed, a delegate that describes what work to }; // Create the thread and kick it started! perform, and any parameters to pass into the delegate described new Thread(start).Start(); in the second parameter. By calling Invoke, it queues up the delegate to be called on the UI thread. Using the Invoke method enFigure 5 Updating the UI Asynchronously sures that you are going to block until the work is performed on the UI thread. // The Work to perform on another thread ThreadStart start = delegate() As an alternative to using the Dispatcher synchronously, you can { use the BeginInvoke method of the Dispatcher to asynchronously // queue up a work item for the UI thread. Calling the BeginInvoke // This will work as its using the dispatcher method returns an instance of the DispatcherOperation class that DispatcherOperation op = Dispatcher.BeginInvoke( DispatcherPriority.Normal, contains information about the execution of the work item, including new Action (SetStatus), the current status of the work item and the result of the execution “From Other Thread (Async)”); (once the work item has completed). The use of the BeginInvoke DispatcherOperationStatus status = op.Status; method and the DispatcherOperation class is shown in Figure 5. while (status != DispatcherOperationStatus.Completed) { Unlike a typical message pump implementation, the Dispatcher status = op.Wait(TimeSpan.FromMilliseconds(1000)); is a priority-based queue of work items. This allows for better reif (status == DispatcherOperationStatus.Aborted) { sponsiveness because the more important pieces of work are ex// Alert Someone ecuted before less important pieces of work. The nature of the } } prioritization is exemplified by the priorities that are specified in }; the DispatchPriority enumeration (as shown in Figure 6). // Create the thread and kick it started! Generally you should always use DispatcherPriority.Normal for new Thread(start).Start(); the priority of work items that update the appearance of the UI (like the example I used earlier). Figure 6 DispatchPriority Prioritization Levels (in Priority Order) But there are times when you should use different priorities. Priority Description Of particular interest are the Inactive Work items are queued but not processed. three idle priorities (ContextSystemIdle Work items are only dispatched to the UI thread when the system is idle. This is the lowest Idle, ApplicationIdle, and priority of items that are actually processed. SystemIdle). These prioriApplicationIdle Work items are only dispatched to the UI thread when the application itself is idle. ties allow you to specify work ContextIdle Work items are only dispatched to the UI thread after higherpriority work items are processed. items that are only executed Background Work items are dispatched after all layout, rendering, and input items are processed. under very low workloads. Input Work items are dispatched to the UI thread at the same priority as user input. Loaded Render DataBind Normal Send Work items are dispatched to the UI thread after all layout and rendering are complete. Work items are dispatched to the UI thread at the same priority as the rendering engine. Work items are dispatched to the UI thread at the same priority as data binding. Work items are dispatched to the UI thread with normal priority. This is the priority at which most application work items should be dispatched. Work items are dispatched to the UI thread with the highest priority. BackgroundWorker Now that you have a sense of how the Dispatcher works, you might be surprised to know that you will not find use for it in most cases. In 68 msdnmagazine WPF Multithreading
Table of Contents Feed for the Digital Edition of MSDN Magazine - October 2007 Cover Contents Toolbox CLR Inside Out Basic Instincts Data Points Cutting Edge Pooled Threads WPF Threads Parallel Linq Parallel Performance Mobile Apps Test Run Foundations Windows with C++ Netting C++ .NET Matters { End Bracket } Net Nuptials MSDN Magazine - October 2007 MSDN Magazine - October 2007 - Contents (Page Cover1) MSDN Magazine - October 2007 - Contents (Page Cover2) MSDN Magazine - October 2007 - Contents (Page 1) MSDN Magazine - October 2007 - Contents (Page 2) MSDN Magazine - October 2007 - Contents (Page 3) MSDN Magazine - October 2007 - Contents (Page 4) MSDN Magazine - October 2007 - Contents (Page 5) MSDN Magazine - October 2007 - Contents (Page 6) MSDN Magazine - October 2007 - Contents (Page 7) MSDN Magazine - October 2007 - Contents (Page 8) MSDN Magazine - October 2007 - Contents (Page 9) MSDN Magazine - October 2007 - Contents (Page 10) MSDN Magazine - October 2007 - Toolbox (Page 11) MSDN Magazine - October 2007 - Toolbox (Page 12) MSDN Magazine - October 2007 - Toolbox (Page 13) MSDN Magazine - October 2007 - Toolbox (Page 14) MSDN Magazine - October 2007 - Toolbox (Page 15) MSDN Magazine - October 2007 - Toolbox (Page 16) MSDN Magazine - October 2007 - CLR Inside Out (Page 17) MSDN Magazine - October 2007 - CLR Inside Out (Page 18) MSDN Magazine - October 2007 - CLR Inside Out (Page 19) MSDN Magazine - October 2007 - CLR Inside Out (Page 20) MSDN Magazine - October 2007 - CLR Inside Out (Page 21) MSDN Magazine - October 2007 - CLR Inside Out (Page 22) MSDN Magazine - October 2007 - CLR Inside Out (Page 23) MSDN Magazine - October 2007 - CLR Inside Out (Page 24) MSDN Magazine - October 2007 - CLR Inside Out (Page 25) MSDN Magazine - October 2007 - CLR Inside Out (Page 26) MSDN Magazine - October 2007 - CLR Inside Out (Page 27) MSDN Magazine - October 2007 - CLR Inside Out (Page 28) MSDN Magazine - October 2007 - CLR Inside Out (Page 29) MSDN Magazine - October 2007 - CLR Inside Out (Page 30) MSDN Magazine - October 2007 - Basic Instincts (Page 31) MSDN Magazine - October 2007 - Basic Instincts (Page 32) MSDN Magazine - October 2007 - Basic Instincts (Page 33) MSDN Magazine - October 2007 - Basic Instincts (Page 34) MSDN Magazine - October 2007 - Basic Instincts (Page 35) MSDN Magazine - October 2007 - Basic Instincts (Page 36) MSDN Magazine - October 2007 - Data Points (Page 37) MSDN Magazine - October 2007 - Data Points (Page 38) MSDN Magazine - October 2007 - Data Points (Page 39) MSDN Magazine - October 2007 - Data Points (Page 40) MSDN Magazine - October 2007 - Data Points (Page 41) MSDN Magazine - October 2007 - Data Points (Page 42) MSDN Magazine - October 2007 - Cutting Edge (Page 43) MSDN Magazine - October 2007 - Cutting Edge (Page 44) MSDN Magazine - October 2007 - Cutting Edge (Page 45) MSDN Magazine - October 2007 - Cutting Edge (Page 46) MSDN Magazine - October 2007 - Cutting Edge (Page 47) MSDN Magazine - October 2007 - Cutting Edge (Page 48) MSDN Magazine - October 2007 - Cutting Edge (Page 49) MSDN Magazine - October 2007 - Cutting Edge (Page 50) MSDN Magazine - October 2007 - Cutting Edge (Page 51) MSDN Magazine - October 2007 - Cutting Edge (Page 52) MSDN Magazine - October 2007 - Cutting Edge (Page 53) MSDN Magazine - October 2007 - Pooled Threads (Page 54) MSDN Magazine - October 2007 - Pooled Threads (Page 55) MSDN Magazine - October 2007 - Pooled Threads (Page 56) MSDN Magazine - October 2007 - Pooled Threads (Page 57) MSDN Magazine - October 2007 - Pooled Threads (Page 58) MSDN Magazine - October 2007 - Pooled Threads (Page 59) MSDN Magazine - October 2007 - Pooled Threads (Page 60) MSDN Magazine - October 2007 - Pooled Threads (Page 61) MSDN Magazine - October 2007 - Pooled Threads (Page 62) MSDN Magazine - October 2007 - Pooled Threads (Page 63) MSDN Magazine - October 2007 - Pooled Threads (Page 64) MSDN Magazine - October 2007 - Pooled Threads (Page 65) MSDN Magazine - October 2007 - WPF Threads (Page 66) MSDN Magazine - October 2007 - WPF Threads (Page 67) MSDN Magazine - October 2007 - WPF Threads (Page 68) MSDN Magazine - October 2007 - WPF Threads (Page 69) MSDN Magazine - October 2007 - Parallel Linq (Page 70) MSDN Magazine - October 2007 - Parallel Linq (Page 71) MSDN Magazine - October 2007 - Parallel Linq (Page 72) MSDN Magazine - October 2007 - Parallel Linq (Page 73) MSDN Magazine - October 2007 - Parallel Linq (Page 74) MSDN Magazine - October 2007 - Parallel Linq (Page 75) MSDN Magazine - October 2007 - Parallel Linq (Page 76) MSDN Magazine - October 2007 - Parallel Linq (Page 77) MSDN Magazine - October 2007 - Parallel Linq (Page 78) MSDN Magazine - October 2007 - Parallel Performance (Page 79) MSDN Magazine - October 2007 - Parallel Performance (Page 80) MSDN Magazine - October 2007 - Parallel Performance (Page 81) MSDN Magazine - October 2007 - Parallel Performance (Page 82) MSDN Magazine - October 2007 - Parallel Performance (Page 83) MSDN Magazine - October 2007 - Parallel Performance (Page 84) MSDN Magazine - October 2007 - Parallel Performance (Page 85) MSDN Magazine - October 2007 - Parallel Performance (Page 86) MSDN Magazine - October 2007 - Parallel Performance (Page 87) MSDN Magazine - October 2007 - Parallel Performance (Page 88) MSDN Magazine - October 2007 - Parallel Performance (Page 89) MSDN Magazine - October 2007 - Parallel Performance (Page 90) MSDN Magazine - October 2007 - Mobile Apps (Page 91) MSDN Magazine - October 2007 - Mobile Apps (Page 92) MSDN Magazine - October 2007 - Mobile Apps (Page 93) MSDN Magazine - October 2007 - Mobile Apps (Page 94) MSDN Magazine - October 2007 - Mobile Apps (Page 95) MSDN Magazine - October 2007 - Mobile Apps (Page 96) MSDN Magazine - October 2007 - Mobile Apps (Page 97) MSDN Magazine - October 2007 - Mobile Apps (Page 98) MSDN Magazine - October 2007 - Mobile Apps (Page 99) MSDN Magazine - October 2007 - Mobile Apps (Page 100) MSDN Magazine - October 2007 - Test Run (Page 101) MSDN Magazine - October 2007 - Test Run (Page 102) MSDN Magazine - October 2007 - Test Run (Page 103) MSDN Magazine - October 2007 - Test Run (Page 104) MSDN Magazine - October 2007 - Test Run (Page 105) MSDN Magazine - October 2007 - Test Run (Page 106) MSDN Magazine - October 2007 - Test Run (Page 107) MSDN Magazine - October 2007 - Test Run (Page 108) MSDN Magazine - October 2007 - Test Run (Page 109) MSDN Magazine - October 2007 - Test Run (Page 110) MSDN Magazine - October 2007 - Test Run (Page 111) MSDN Magazine - October 2007 - Test Run (Page 112) MSDN Magazine - October 2007 - Test Run (Page 113) MSDN Magazine - October 2007 - Test Run (Page 114) MSDN Magazine - October 2007 - Foundations (Page 115) MSDN Magazine - October 2007 - Foundations (Page 116) MSDN Magazine - October 2007 - Foundations (Page 117) MSDN Magazine - October 2007 - Foundations (Page 118) MSDN Magazine - October 2007 - Foundations (Page 119) MSDN Magazine - October 2007 - Foundations (Page 120) MSDN Magazine - October 2007 - Foundations (Page 121) MSDN Magazine - October 2007 - Foundations (Page 122) MSDN Magazine - October 2007 - Foundations (Page 123) MSDN Magazine - October 2007 - Foundations (Page 124) MSDN Magazine - October 2007 - Windows with C++ (Page 125) MSDN Magazine - October 2007 - Windows with C++ (Page 126) MSDN Magazine - October 2007 - Windows with C++ (Page 127) MSDN Magazine - October 2007 - Windows with C++ (Page 128) MSDN Magazine - October 2007 - Windows with C++ (Page 129) MSDN Magazine - October 2007 - Windows with C++ (Page 130) MSDN Magazine - October 2007 - Windows with C++ (Page 131) MSDN Magazine - October 2007 - Windows with C++ (Page 132) MSDN Magazine - October 2007 - Netting C++ (Page 133) MSDN Magazine - October 2007 - Netting C++ (Page 134) MSDN Magazine - October 2007 - Netting C++ (Page 135) MSDN Magazine - October 2007 - Netting C++ (Page 136) MSDN Magazine - October 2007 - .NET Matters (Page 137) MSDN Magazine - October 2007 - .NET Matters (Page 138) MSDN Magazine - October 2007 - .NET Matters (Page 139) MSDN Magazine - October 2007 - .NET Matters (Page 140) MSDN Magazine - October 2007 - .NET Matters (Page 141) MSDN Magazine - October 2007 - .NET Matters (Page 142) MSDN Magazine - October 2007 - .NET Matters (Page 143) MSDN Magazine - October 2007 - Net Nuptials (Page 144) MSDN Magazine - October 2007 - Net Nuptials (Page Cover3) MSDN Magazine - October 2007 - Net Nuptials (Page Cover4)
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.