Digital Directions - Summer 2013 - (Page 23)

make some lessons more meaningful, is pushing to get Nooks into the hands of 2nd graders, particularly for reading and math. Students start learning about digital citizenship in kindergarten, and the district is planning to host its second e-learning day—in which students log in to their assignments and complete them from home—next school year. “They come to us being able to do so many things with technology,” Baggett says. “We have to take them from where they are and grow them.” Online Elementary School Applying technology in the most discerning way was a guiding principle for the Marion County school district, based in Ocala, Fla., as it created its first online elementary school. Marion eLearning opened in October 2012 to 4th and 5th graders. “That’s why we started with the upper grades,” says Tracy Patterson, a district curriculum and technology program specialist who coordinates the new school and is writing curriculum to include grades K-3. “I was very concerned about making sure they were very engaged in what they were learning, that they were really understanding and applying what they knew, and not just playing games.” Once a week, students can meet with the teacher for a two-hour voluntary tutoring session, which includes hands-on science and math experiments. For K-2 students with short attention spans and limited reading skills, Patterson is making sure their curriculum includes animated videos and a significant amount of face-to-face time with the teacher on the computer. Marion eLearning opened with one 4th grader, and now has seven students. The roster for 2013-14 stood at 37 students as of mid-May, with 75 percent enrolling in grades K-2, and Patterson says the number grows every day. It’s not surprising that young children, with their fascination with cause-and-effect toys, would be interested in technology-driven learning, according to developmental specialist Michael Robb, the director of education and research at the Fred Rogers Center for Early Learning and Children’s Media. Using apps creatively—such as those that record voice and movement on screen to create digital stories and promote language, problem-solving, and imagination—are good for self-reflection, he says. “It’s hard to turn your back on technology entirely for this age,” Robb says. “And it doesn’t make sense to do that. That’s not the world we live in.” n Citalli Balcells, a 1st grader at Kyrene de los Niños Elementary School, uses Pixie software to work on a report about animals during computer-lab time.

Table of Contents for the Digital Edition of Digital Directions - Summer 2013

Digital Directions - Summer 2013
Contents
Editor’s Note
DD Site Visit
Bits & Bytes
Test-Driving the Common Core
Flipped PD: Building Blocks to Success
Virtual Learning in the Early Years
Kindergarten the Virtual Way
7 Steps to Picking Your LMS
Cracking the Code
Powering the Crowd

Digital Directions - Summer 2013

http://dd.edweek.org/nxtbooks/epe/dd_2013summer
http://dd.edweek.org/nxtbooks/epe/dd_2013winter
http://dd.edweek.org/nxtbooks/epe/dd_2012fall
http://dd.edweek.org/nxtbooks/epe/dd_2012springsummer
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