Digital Directions - Winter 2013 - (Page 17)

“It’s the reality that technology is here. It’s a part of our lives every day, and it’s not something to be ignored,” Hoge says. “The individualization, the personalization—that’s the power of technology in an online learning environment.” Experiment, Fail, Learn Integrating games into online curricula also provides students a safe place to experiment and to fail, says Abha DasGupta, the senior director of product solutions and innovation for K12 Inc., the Herndon, Va.-based online school operator and online course provider. “There’s not as much pressure on a student” not to make mistakes, she says. “It gives them an opportunity to fail within a game scenario and not feel as though it’s a failure, because it’s a game.” In the past two years, K12 has created 15 game-infused applications to reinforce what students are learning in their online courses, including apps that time how long it takes for students to read a certain passage, apps that teach students how to count, an interactive periodic table of the elements, as well as an Algebra 1 review and study app. “We’ve really focused a lot on science and math because those are the areas where students are struggling,” DasGupta says. Games are also integrated into K12’s online courses, she says. “There are a lot of tools and game-like pieces built into the [remedial] courses because when a child is already struggling, Guardians Of Grammar GOAL To teach students about verbs, participles, and proper nouns GAME DESCRIPTION Using superhero avatars, students create sentences, analyze grammatical parts of sentences, and build sentences from a word bank COURSES Language Arts 6-8 PLATFORM Desktop you’ve got to make sure that they’re engaged, and they’re learning at a pace that they’re comfortable with,” she says. “If you don’t have those multimedia pieces—video or interactives—you lose the students.” But creators of online content have to be careful about what games to develop and how to incorporate them into the curriculum, says Jill Dickinson, the director of curriculum for the Florida Virtual School, the country’s largest state-sponsored online school, which served 259,928 half-credit enrollments in the 2010-11 school year. Games can be costly and time-intensive to build, she says, so choosing the right kind of game for the right kind of learning objective is critical. “You don’t want kids focusing their game play on a standard that is a low complexity standard and could easily be taught with a few definitions and a drag-and-drop,” she says. “That’s not a good use of technology.” In addition, the amount of game play should be commensurate with the amount of time that would normally be spent on a concept, says Dickinson. “If you’re not careful, you can get a little out of balance,” she says. “Some of the ways to address those concerns are to spend some deliberate time in your storyboarding and planning to determine the places where concepts can be best taught through gaming.” After the game is developed, lots of user testing is also required to ensure that the game is teaching what it’s intended to teach, and that students are motivated to play it. In 2009, the Florida Virtual School developed an entire game-based course called Conspiracy Code that taught students reading concepts or American history. But the course has since been shelved because Winter 2013_ DigitalDirections >> 17

Table of Contents for the Digital Edition of Digital Directions - Winter 2013

Digital Directions - Winter 2013
Contents
Editor’s Note
DD Site Visit
Bits & Bytes
Digital Storytelling
Online Courses Turn on Gaming
Reading in the Age of Digital Devices
Movers & Shakers
State, Federal Leadership Seen as Key to Innovation
Open-Source Opportunities
BYOD Boundaries
E-Cloud Forecast
Digital Shift
Security

Digital Directions - Winter 2013

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