Emergency Management - Fall 2008 - (Page 52) Players must determine how to triage injured characters, and this decision-making trains them for field work in the real world. nology partners, including Vega Group, a UK-based technology training and consulting company that’s been involved with virtual academies and aviation training simulations. Medical partners included the Manchester Royal Infirmary; the Advanced Life Support Group, a medical education charity; and ambulance authorities in northeast England. performances in tests and [the] kind of retention with this kind of training,” Webb said. He and his colleagues have been pleased with the data they’ve received from MIMMS training tests. “It is actually showing an improvement in retention of information from the group that did the training for the software, and also an improvement with accuracy and speed.” “I thought it was probably something that would be fun for somebody to use, and it asks the user to make some decisions. And then based on those decisions, the patients were cared for appropriately or not, and I think there’s value in that.” — William Chapleau, paramedic and manager, American College of Surgeons Webb said the game would be appropriate for various medical professionals, including first responders, hospital personnel, law enforcement officials and firefighters. The bulk of the game’s development took about nine months, starting in early 2007, Webb recalled. After this period, TruSim began testing its prototype with people, including those training under the Major Incident Medical Management and Support (MIMMS) protocol for first responders. He said that TruSim is compiling testing data to assess the video game prototype’s performance to see if it’s ready to take to market, possibly internationally. “We’ve not only worked with the medical experts and the training experts, but we have gone further, having produced this prototype to begin double-blind tests to see whether people actually do genuinely improve their 52 When TruSim decides to go to market, it could make the triage simulation available on multiple platforms, but Webb believes the PC would likely be the primary platform. “The way we’ve developed it, we’re kind of console-agnostic. Actually Blitz is an entertainment company [that] completely owns and develops its own engine, and the philosophy within the company is to keep things as cross-platform as possible,” he said. “With the technology that we have in-house — the Blitz engine — it’s actually possible to write a game that then delivers onto PC, Xbox 360 [or] PlayStation 3.” Triage Trainer after viewing Web footage of an earlier version of the current prototype. “I thought it was probably something that would be fun for somebody to use, and it asks the user to make some decisions,” said William Chapleau, a paramedic and manager of the Advanced Trauma Life Support course offered by the American College of Surgeons. “And then based on those decisions the patients were cared for appropriately or not, and I think there’s a value in that.” But he thinks value only applies if players are already being mentored in a traditional teaching environment, as likely would be the case with any triage training game. “If you gave that game software to a policeman or a fireman who has had absolutely no medical training, they would make mistakes and then make the right choices maybe the second or third time around. But they might not know why it was the right choice,” Chapleau said. Chapleau felt the video game was realistic in its portrayal of casualties and emergencies, but Joseph Grafft, a former president of the National Association of EMS Educators, said the visuals could use an overhaul. “The graphics I didn’t really care for. It looked more like a game my kid would have,” he said. “I think the graphics need to be cleaned up a little bit. Some of these cartoons and things that you see now Disney puts out, these people look real, and the graphics look graphic.” Grafft has taught first responders for more than 30 years and is a faculty member at the Metropolitan State University School of Law and Criminal Justice in Minnesota. He also said, from what he saw, the game didn’t place enough emphasis on surveying the area for safety. “There should have been a dropdown [menu] of some sort that said, ‘scene safety: check scene, didn’t check scene,’ to be OK,” he said. Students need to know how to evaluate a disaster scene for their own safety as well as those they’re helping. “I think for a novice student, that’s very, very important because there [are] too many first responders who are injured and killed because they didn’t do a good job of looking around.” k The Jury Speaks But without a full release, people will have to settle for gameplay videos. A few first responder trainers in the U.S. shared their opinions of
Table of Contents Feed for the Digital Edition of Emergency Management - Fall 2008 Emergency Management - Fall 2008 Contents Contributors Editor’s Letter In the Field Deep Freeze EM Bulletin Major Player In the News Uncharted Waters Bio-Sensing Bluegills Joint Accounts Education Directory Degress of Change Triage in 3-D Products Eric's Corner Last Word Emergency Management - Fall 2008 Emergency Management - Fall 2008 - Emergency Management - Fall 2008 (Page Cover1) Emergency Management - Fall 2008 - Emergency Management - Fall 2008 (Page Cover2) Emergency Management - Fall 2008 - Emergency Management - Fall 2008 (Page 3) Emergency Management - Fall 2008 - Contents (Page 4) Emergency Management - Fall 2008 - Contents (Page 5) Emergency Management - Fall 2008 - Contents (Page 6) Emergency Management - Fall 2008 - Contents (Page 7) Emergency Management - Fall 2008 - Contributors (Page 8) Emergency Management - Fall 2008 - Contributors (Page 9) Emergency Management - Fall 2008 - Editor’s Letter (Page 10) Emergency Management - Fall 2008 - Editor’s Letter (Page 11) Emergency Management - Fall 2008 - In the Field (Page 12) Emergency Management - Fall 2008 - In the Field (Page 13) Emergency Management - Fall 2008 - Deep Freeze (Page 14) Emergency Management - Fall 2008 - Deep Freeze (Page 15) Emergency Management - Fall 2008 - EM Bulletin (Page 16) Emergency Management - Fall 2008 - EM Bulletin (Page 17) Emergency Management - Fall 2008 - Major Player (Page 18) Emergency Management - Fall 2008 - Major Player (Page 19) Emergency Management - Fall 2008 - In the News (Page 20) Emergency Management - Fall 2008 - In the News (Page 21) Emergency Management - Fall 2008 - Uncharted Waters (Page 22) Emergency Management - Fall 2008 - Uncharted Waters (Page 23) Emergency Management - Fall 2008 - Uncharted Waters (Page 24) Emergency Management - Fall 2008 - Uncharted Waters (Page 25) Emergency Management - Fall 2008 - Uncharted Waters (Page 26) Emergency Management - Fall 2008 - Uncharted Waters (Page 27) Emergency Management - Fall 2008 - Bio-Sensing Bluegills (Page 28) Emergency Management - Fall 2008 - Bio-Sensing Bluegills (Page 29) Emergency Management - Fall 2008 - Bio-Sensing Bluegills (Page 30) Emergency Management - Fall 2008 - Bio-Sensing Bluegills (Page 31) Emergency Management - Fall 2008 - Bio-Sensing Bluegills (Page 32) Emergency Management - Fall 2008 - Bio-Sensing Bluegills (Page 33) Emergency Management - Fall 2008 - Joint Accounts (Page 34) Emergency Management - Fall 2008 - Joint Accounts (Page 35) Emergency Management - Fall 2008 - Joint Accounts (Page 36) Emergency Management - Fall 2008 - Joint Accounts (Page 37) Emergency Management - Fall 2008 - Joint Accounts (Page 38) Emergency Management - Fall 2008 - Joint Accounts (Page 39) Emergency Management - Fall 2008 - Joint Accounts (Page 40) Emergency Management - Fall 2008 - Education Directory (Page 41) Emergency Management - Fall 2008 - Education Directory (Page 42) Emergency Management - Fall 2008 - Education Directory (Page 43) Emergency Management - Fall 2008 - Degress of Change (Page 44) Emergency Management - Fall 2008 - Degress of Change (Page 45) Emergency Management - Fall 2008 - Degress of Change (Page 46) Emergency Management - Fall 2008 - Degress of Change (Page 47) Emergency Management - Fall 2008 - Triage in 3-D (Page 48) Emergency Management - Fall 2008 - Triage in 3-D (Page 49) Emergency Management - Fall 2008 - Triage in 3-D (Page 50) Emergency Management - Fall 2008 - Triage in 3-D (Page 51) Emergency Management - Fall 2008 - Triage in 3-D (Page 52) Emergency Management - Fall 2008 - Triage in 3-D (Page 53) Emergency Management - Fall 2008 - Products (Page 54) Emergency Management - Fall 2008 - Products (Page 55) Emergency Management - Fall 2008 - Eric's Corner (Page 56) Emergency Management - Fall 2008 - Eric's Corner (Page 57) Emergency Management - Fall 2008 - Last Word (Page 58) Emergency Management - Fall 2008 - Last Word (Page Cover3) Emergency Management - Fall 2008 - Last Word (Page Cover4)
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