GEEK - Fall 2017 - 48
Photo by Al Ortega
Ga
This is an authentic story. It has
been cared for and looked after
by many people. I think we can
all tell that we are working on
something special.
Geek: As a Star Wars nerd, was
it difficult not to geek out on set
every day?
JG: On my first day, I was wearing this Darth Vader sweater
that I'd had for years. I was the
only one wearing anything Star
Wars-related, and I was really
mad about it. So, when you're
the lead of something, you are
afforded the opportunity to sort
of throw your weight around.
It's so embarrassing, but the
only thing I threw my weight
around about was I put my foot
down and said, "It's not okay
that I'm the only person wearing Star Wars-affiliated clothing. I expect everyone to wear
every piece of clothing they
have, every day we're shooting
this thing." So from that day
on, people would show up and
would show me their socks or
show me a pin. Come on, this
is your chance to geek out and
live every moment to its fullest.
We get to make a Star Wars
story. Enjoy it!
Geek: You've worked in plenty
of other mediums, but seem
especially passionate about
games.
JG: I love this industry. I'm flabbergasted by the brains that
48
ISSUE 02
surround you every minute
of your experience within it.
Game developers are some
of the smartest people I
have ever met in my life. I'm
obsessed with game developers. I'm obsessed with the
amount of work and thought
and philosophy that has to
go into creating a game.
Geek: Are you feeling the
pressure of not only starring
in one of the year's biggest
games, but also playing such
a big part in the next canon
Star Wars story?
JG: There is a lot of responsibility. I think that this isn't
just sort of like some B.S.
game, where they slap a
■ DESTROYER:
(above left) An
Imperial maintenance
facility in Star
Wars Battlefront II;
(above right) Janina
Gavankar at the
Saturn Awards.
quote, like "Play the bad
guy!" This is a complicated
perspective. The entire
team is doing our best to do
it right. I want it to be great
and I want people to love it,
and I want people to love
her. I care deeply, not just
about Star Wars, but about
this medium.
HANDS-ON WITH STAR WARS
BATTLEFRONT II
by Matt Cabral
message, the Rebels attack. Iden hops into the
cockpit of a TIE fighter, and you're given a taste of
the campaign's adrenaline-cranking space combat.
While learning the basics of targeting enemies,
evading attacks and not crashing, you can eliminate
an X-wing squadron, protect a Star Destroyer and
keep a fellow pilot from meeting the same fate as
those womp rats Luke used to bulls-eye.
The game's first-person gunplay feels as snappy,
WHILE THE FOLLOW-UP TO 2015's multiplayer-
responsive and impactful as it did during the first
focused Star Wars Battlefront will still satisfy
Battlefront's multiplayer matches. Iden's more
competitive gamers looking to blast their buddies
subtle attacks include a stealth takedown and
out of the galaxy far, far away, the sequel's narrative
unleashing her companion droid: like a small
path caters to those craving a more cinematic expe-
Imperial Probe droid outfitted with enough gadgets
rience - complete with fleshed-out characters,
to make BB-8 jealous.
seat-of-the-pants pacing and a storyline that will
Both Iden and her droid
be considered official Star Wars canon.
can be customized and
Battlefront II's solo mode puts players behind
upgraded to cater to
the blaster of Imperial spec ops commander Iden
particular play styles.
Versio. In one of the story's early chapters, your
Battlefront II's appealing
mission begins on the bridge of a Star Destroyer,
protagonist, pulse-
where Iden is summoned shortly after the second
quickening combat and
Death Star is destroyed over Endor and Emperor
fresh narrative perspec-
Palpatine is unceremoniously tossed to his death by
tive has us counting the
Darth Vader. Palpatine's final orders fall on Versio,
days until we can take
but before she can fully grasp his beyond-the-grave
out more Rebel scum.
BASICS
DEVELOPER:
DICE, Motive Studios,
Criterion Games
PUBLISHER:
Electronic Arts
PLATFORMS:
PS4, Xbox One, PC
RELEASE:
11.17.2017
Table of Contents for the Digital Edition of GEEK - Fall 2017
Contents
GEEK - Fall 2017 - Cover1
GEEK - Fall 2017 - Cover2
GEEK - Fall 2017 - 3
GEEK - Fall 2017 - 4
GEEK - Fall 2017 - 5
GEEK - Fall 2017 - Contents
GEEK - Fall 2017 - 7
GEEK - Fall 2017 - 8
GEEK - Fall 2017 - 9
GEEK - Fall 2017 - 10
GEEK - Fall 2017 - 11
GEEK - Fall 2017 - 12
GEEK - Fall 2017 - 13
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GEEK - Fall 2017 - 50
GEEK - Fall 2017 - Cover3
GEEK - Fall 2017 - Cover4
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