IEEE Awards Booklet - 2018 - 1

AGENDA FOR
IEEE VISION, INNOVATION,
AND CHALLENGES SUMMIT

SPEAKERS

9:30 AM

Welcome Remarks (Gold Ballroom)
Welcome from James A. Jefferies, IEEE President
Introductions by "Master of Ceremonies"
Brent Lunceford, President of Memstronics 

9:45 AM

Keynote: New Immersive Mediums-the
Search for Egg Yolk: Todd Richmond, Director,
Mixed Reality Lab/Studio, USC

10:30 AM

Break

10:45 AM

Geometry Processing and Animated Film:
Mark Meyer, Senior Scientist,
Pixar Research Group

11:20 AM

The New Gene Therapy: CRISPR-Cas9
and the Future of Medicine:
Moderated by Glenn Zorpette,
Executive Editor, IEEE Spectrum, with John Tisdale,
NIH, and Bruce Conklin, UCSF

12:00 PM

Luncheon & Networking Mixer (Ralston Room)

1:30 PM

Robots on the Rise: The Future of Robotics
and AI: Moderated by Oussama Khatib, Professor,
Stanford University, with
Cynthia Breazeal, Associate Prof. at MIT &
Founder and Chief Scientist of Jibo, Inc.;
Grant Imahara, Consulting Mechanical Designer,
Disney Research, and Host, Discovery Channel's
MythBusters; Eric Krotkov, COO at Toyota
Research Institute; and Marc Raibert,
Founder and CEO of Boston Dynamics

3:30 PM

Break

4:00 PM

Social Impact, and the Role
of Engineers in Today's Society:
Moderated by Matthew Fiedler, Cofounder and
CTO, re:3D, with Ryan Cousins, CEO,
krtkl, inc.; Kevin Noetker, Cofounder and CEO,
Ampaire; and Veronica Osinski, Founder and
Managing Partner, Trifecta Capital

4:30 PM

Closing Remarks by Brent Lunceford

5:00 PM

Networking & Red-Carpet Reception
(Regency Foyer)

6:00 PM

Honors Ceremony Gala and Dinner
(Grand Ballroom)

Brent Lunceford is a serial innovator who
for two decades has driven product innovation and new market entry at both Fortune
500 companies and high-growth ventures.
He is President of Memstronics specializing in distributed intelligence systems, data
analytics, and artificial intelligence. Brent led
product and business development at 3M's
Global Innovation Center, and he formed
and led engineering and production teams at Silicon Light Machines, acquired by Cypress Semiconductor. In his early career,
he invented new technologies, raised funding and managed innovation programs at the Microelectronic Computer Technology
Corporation (MCC) resulting in the development and commercialization of multiple disruptive technologies including the first
commercialized metal MEMS, laser-based manufacturing systems,
and new electronic and optical materials. He is an Entrepreneurial
Advisor for the University of Texas-Cockrell School of Engineering Innovation Center. Brent lives in Austin, Texas where he is an
outdoor enthusiast, youth mentor, and sports coach.

Todd Richmond currently heads the University of Southern California's Mixed Reality Lab as its director. He works in a variety
of areas related to emerging disruptive technologies tied to augmented reality, virtual reality, mixed reality, and artificial intelligence
and their implications/applications for training, learning, and operations. Future environments for communication and collaboration,
immersive technologies, interactive education, and visualization and
analytics are some of the areas in which he and his team focus. He is
also a member of the research faculty at USC's School of Cinematic
Arts, working to better understand virtual, augmented, and mixed
reality (VAMR). He earned a B.A. in chemistry from the University
of San Diego and a Ph.D. in chemistry from the California University of Technology, followed by a postdoctoral fellowship in protein
engineering at the University of California, San Francisco.

Mark Meyer is a senior scientist and lead
of the research group at Pixar Animation
Studios. He received his B.S. in computer
science and computer engineering from
Northwestern University and his Ph.D.
from the California Institute of Technology
(Caltech). Before joining Pixar in 2003, he
worked on virtual reality and simulation at
Argonne National Laboratory and instructed computer graphics courses in the Computer Science Department at Caltech. He is currently working in Pixar's Research
Group on projects including character articulation, rendering acceleration, physical simulation, and machine learning.

1 | 2018 IEEE AWARDS BOOKLET



Table of Contents for the Digital Edition of IEEE Awards Booklet - 2018

Table of Contents
IEEE Awards Booklet - 2018 - Cover1
IEEE Awards Booklet - 2018 - Cover2
IEEE Awards Booklet - 2018 - 1
IEEE Awards Booklet - 2018 - 2
IEEE Awards Booklet - 2018 - 3
IEEE Awards Booklet - 2018 - 4
IEEE Awards Booklet - 2018 - Table of Contents
IEEE Awards Booklet - 2018 - 6
IEEE Awards Booklet - 2018 - 7
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IEEE Awards Booklet - 2018 - 12
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IEEE Awards Booklet - 2018 - 36
IEEE Awards Booklet - 2018 - Cover3
IEEE Awards Booklet - 2018 - Cover4
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