Edutopia - August/September 2008 - (Page 50) scores. Instead, technology and computers have tended merely to sustain and add cost to the existing system. That schools have gotten so little back from their investment comes as no surprise. Schools have done what virtually every organization does when implementing an innovation. An organization’s natural instinct is to cram the innovation into its existing operating model to sustain what it already does. This is perfectly predictable, perfectly logical—and perfectly wrong. Student as Consumer The key to transforming the classroom with technology is in how it is implemented. We need to introduce the innovation disruptively—not by using it to compete against the existing paradigm and serve existing customers, but to target those who are not being served—people we call nonconsumers. That way, all the new approach has to do is be better than the alternative—which is nothing at all. To convey what we mean by this, we need to brie⇓y explain the disruptive-innovation theory. In every market, there are two trajectories: the pace at which technology improves and the pace at which customers can utilize the improvements. Customers’ existing classroom model or as a subject in and of itself won’t do the trick. Instead, we must ⇒nd areas of nonconsumption to deploy computer-based learning where it will be unencumbered by existing education processes. Once planted in these areas, it can take root, begin to improve, and, over time, transform the way students learn. What does this mean in education? For computer-based learning to bring about a disruptive transformation, it must be implemented where the alternative is no class at all. There are many areas of nonconsumption within schools where this is already taking place. For example, online learning is gaining hold in the advanced courses that many schools are unable to offer, in small, rural, and urban schools that are unable to offer breadth, in remedial courses for students who must retake courses in order to graduate, with homeschooled students and those who can’t keep up with the regular schedule of school, and for those who need tutoring. Online enrollments are up from 45,000 in 2000 to 1 million today, as organizations like Florida Virtual School and Apex Learning lead the way. Although in its infancy, full computer-based learning classes possess certain technological and economic advantages over the An organization’s natural instinct is to cram the innovation into its existing operating model to sustain what it already does. This is perfectly predictable, perfectly logical—and perfectly wrong. needs tend to be relatively stable over time, whereas technology improves at a much faster rate. As a result, products and services are initially not good enough for the typical customer, but, over time, they improve and pack in more features and functions than customers can use. We call innovations that sustain the leading companies’ trajectory in an industry sustaining innovations. Some are dramatic breakthroughs; others are routine. Airplanes that ⇓y farther, computers that process faster, and televisions with incrementally or dramatically clearer images are all sustaining innovations. On occasion, however, we see a disruptive innovation. A disruptive innovation is not a breakthrough improvement. Instead of sustaining the leading companies’ place in the original market, it disrupts that trajectory by offering a product or service that actually is not as good as that which companies are already selling. Because it is not as good as the existing product or service, the customers in the original market cannot use it. Instead, the disruptive innovation extends its bene⇒ts to people who, for one reason or another, are unable to consume the original product— so-called nonconsumers. Disruptive innovations tend to be simpler and more affordable than existing products. This allows them to take root in simple, undemanding applications within a new market or arena of competition. Little by little, disruptions predictably improve. At some point, disruptive innovations become good enough to handle more complicated problems—and then they take over and supplant the old way of doing things. To implement computer-based learning in a way that transforms the classroom into a student-centric one, we must heed the right lessons from understanding disruption. Cramming computers in the back of classrooms or in computer labs as a tool for the traditional school model that should allow them to grow and improve rapidly. Not only does computer-based learning provide accessibility for students who otherwise would not be able to take the course, but it also enables one to scale quality with far greater ease. And as it scales, its economic costs should fall. In the United States, on average, it already costs less to educate a student online than it does in the current monolithic model. Furthermore, over time, computer-based learning can become more engaging and individualized to reach different types of learners; software developers can take full advantage of the medium to customize it by layering in different learning paths for different students. We think there will be a second stage to this disruption as well that allows users themselves to create learning software modules. A student struggling with a certain concept, or her parent or teacher, will be able to log on to a Web site where she can ⇒nd a software solution that another student, parent, or teacher developed for that speci⇒c challenge. Parents and teachers will be able to diagnose why children are not learning and ⇒nd customized instructional software written to help students who closely match their children in learning style. As content is used over time, users will rate it, just as they rate books on Amazon.com and movies on Net⇓ix. There are exciting possibilities on the horizon for education. The reason we haven’t progressed down these paths doesn’t have to do with the state of the technology. It has to do with how the technology has been implemented. Employing a disruptive approach presents a promising path toward at long last realizing the vision of a transformed classroom. e Clayton M. Christensen and Michael B. Horn are coauthors, along with Curtis W. Johnson, of Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns. 50 EDUTOPIA AUGUST/SEPTEMBER 2008 http://Amazon.com
Table of Contents Feed for the Digital Edition of Edutopia - August/September 2008 Edutopia Contents Up Front Feedback Dispatches Sage Advice Ask Ellen Head of Class Cool Schools Design: Building on Disaster What's Next Full-Service Schools In the Trenches Moral Aptitude Serious Gaming Behaveyourself.com Media Is the Message The Way of the Wiki A Match Made in Cyberspace Hail to the New Chief Rise of the Robots Disrupting Class As Others See Us Heart & Soul Pop Quiz: Moby Edutopia - August/September 2008 Edutopia - August/September 2008 - Edutopia (Page Cover1) Edutopia - August/September 2008 - Edutopia (Page Cover2) Edutopia - August/September 2008 - Contents (Page 1) Edutopia - August/September 2008 - Contents (Page 2) Edutopia - August/September 2008 - Contents (Page 3) Edutopia - August/September 2008 - Contents (Page 4) Edutopia - August/September 2008 - Up Front (Page 5) Edutopia - August/September 2008 - Up Front (Page 6) Edutopia - August/September 2008 - Feedback (Page 7) Edutopia - August/September 2008 - Feedback (Page 8) Edutopia - August/September 2008 - Feedback (Page 9) Edutopia - August/September 2008 - Dispatches (Page 10) Edutopia - August/September 2008 - Dispatches (Page 11) Edutopia - August/September 2008 - Sage Advice (Page 12) Edutopia - August/September 2008 - Sage Advice (Page 13) Edutopia - August/September 2008 - Ask Ellen (Page 14) Edutopia - August/September 2008 - Ask Ellen (Page 15) Edutopia - August/September 2008 - Ask Ellen (Page 16) Edutopia - August/September 2008 - Head of Class (Page 17) Edutopia - August/September 2008 - Head of Class (Page 18) Edutopia - August/September 2008 - Head of Class (Page bindin1) Edutopia - August/September 2008 - Head of Class (Page bindin2) Edutopia - August/September 2008 - Head of Class (Page 19) Edutopia - August/September 2008 - Head of Class (Page 20) Edutopia - August/September 2008 - Head of Class (Page 21) Edutopia - August/September 2008 - Head of Class (Page 22) Edutopia - August/September 2008 - Head of Class (Page 23) Edutopia - August/September 2008 - Cool Schools (Page 24) Edutopia - August/September 2008 - Cool Schools (Page 25) Edutopia - August/September 2008 - Cool Schools (Page 26) Edutopia - August/September 2008 - Cool Schools (Page 27) Edutopia - August/September 2008 - Design: Building on Disaster (Page 28) Edutopia - August/September 2008 - Design: Building on Disaster (Page 29) Edutopia - August/September 2008 - Design: Building on Disaster (Page 30) Edutopia - August/September 2008 - Design: Building on Disaster (Page 31) Edutopia - August/September 2008 - What's Next (Page 32) Edutopia - August/September 2008 - What's Next (Page 33) Edutopia - August/September 2008 - Full-Service Schools (Page 34) Edutopia - August/September 2008 - In the Trenches (Page 35) Edutopia - August/September 2008 - Moral Aptitude (Page 36) Edutopia - August/September 2008 - Serious Gaming (Page 37) Edutopia - August/September 2008 - Behaveyourself.com (Page 38) Edutopia - August/September 2008 - Behaveyourself.com (Page 39) Edutopia - August/September 2008 - Media Is the Message (Page 40) Edutopia - August/September 2008 - Media Is the Message (Page 41) Edutopia - August/September 2008 - The Way of the Wiki (Page 42) Edutopia - August/September 2008 - The Way of the Wiki (Page 43) Edutopia - August/September 2008 - A Match Made in Cyberspace (Page 44) Edutopia - August/September 2008 - Hail to the New Chief (Page 45) Edutopia - August/September 2008 - Rise of the Robots (Page 46) Edutopia - August/September 2008 - Rise of the Robots (Page 47) Edutopia - August/September 2008 - Disrupting Class (Page 48) Edutopia - August/September 2008 - Disrupting Class (Page 49) Edutopia - August/September 2008 - Disrupting Class (Page 50) Edutopia - August/September 2008 - Disrupting Class (Page 51) Edutopia - August/September 2008 - As Others See Us (Page 52) Edutopia - August/September 2008 - As Others See Us (Page 53) Edutopia - August/September 2008 - As Others See Us (Page 54) Edutopia - August/September 2008 - As Others See Us (Page 55) Edutopia - August/September 2008 - Heart & Soul (Page 56) Edutopia - August/September 2008 - Heart & Soul (Page 57) Edutopia - August/September 2008 - Heart & Soul (Page 58) Edutopia - August/September 2008 - Heart & Soul (Page 59) Edutopia - August/September 2008 - Pop Quiz: Moby (Page 60) Edutopia - August/September 2008 - Pop Quiz: Moby (Page Cover3) Edutopia - August/September 2008 - Pop Quiz: Moby (Page Cover4)
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