Edutopia - October/November 2008 - (Page 10) Dispatches derstanding or deep learning, and it is essential to effective education. As New York Times columnist Thomas Friedman and so many others keep pointing out, competing in the empower-and-connect twenty-⇒rstcentury world will require a highly effective and creative education system. Science and technology are not about white coats and circuit boards but about problem solving and creative thinking—in a word, innovation. There’s no point in pretending that schools teaching primarily to the broccoli brain will ever rise to the challenge Friedman describes. But one rapidly growing group of kids is familiar with personal innovation: Gamers are enthusiastic learners who have their dessert brains fully engaged. Indeed, the results of a yearlong study by the Federation of American Scientists suggest that computer games have the power to teach analytical skills, team building, and problem solving. Other research shows that gamers make better managers because they can innovate and, not surprisingly, instinctively understand rapid decision making in changing environments. Stripped of their violent content, games can be powerful (and tasty) learning tools. But most teachers can’t channel these tools into activities that boost motivation while improving test scores. Enter Bright Idea, a program in North Carolina that helps teachers improvise and create—from scratch—deeply engaging curricula that meet state standards. In this case, Idea is an acronym for “interest development, early abilities.” The result is signi⇒cantly improved test scores and an incredibly high percentage of economically disadvantaged K–12 students now being identi⇒ed as gifted. Perhaps most important, Bright Idea students develop identities as enthusiastic learners. They excitedly use their brains—undivided and consuming plenty of delicious nutrition—while con⇒dently innovating. The teachers, also innovating as they work with an ever-increasing variety of materials, are spontaneously clamoring to add games and other creative technology to their classrooms. All this occurs in regular public schools with minimal test preparation and no extra hours or extensive tutoring. And this is not a limited pilot program with a tiny sample size but a fully scalable program with more than 5,000 students. (Full disclosure: I’ve been a fan of—and pro bono adviser to—this program for three years.) But can this creative approach to education be delivered on a nationwide scale? Can we lose our growing, misguided, and dangerous dedication to the broccoli brain? Absolutely. We need education decision makers to support techniques like those in Bright Idea, which systematically deliver effective, innovative learning, and we need the foundations and philanthropists who focus on education reform to devote funding to these empower-and-connect approaches. It would be worth it if only to elicit a different answer to the perennial question “What did you do in school today?” Instead of the familiar “Nothing,” we might hear “Wow! You wouldn’t believe what we’re doing!” We’ll begin getting that kind of response when schools change from broccoli-feeding factories into places where students can get in touch with the powerful and mystical world of knowledge—and begin to innovate with con⇒dence. e Hugh Osborn is an education consultant and the father of three public school children in Pelham, New York. Broccoli Brain Why force-feed students test prep when they could feast on creative teaching? By Hugh Osborn I f you ask your kid why she stopped eating halfway through her meal, she’ll probably say, “I’m full.” If you reply, “Oh, so there’s no room for ice cream?” you may discover that your child has two stomachs: the broccoli stomach, which ⇒lls up quickly, and the dessert stomach, which is always ready for more. I believe that our children also have a broccoli brain and a dessert brain. Unfortunately, it is the broccoli brain that is being fed at school, while the dessert brain stays hungry. And now, with standardized assessment de⇒ning public school curriculum, the broccoli brain is being stuffed to over⇓owing with drill-and-kill test prep. Even worse, there is no room in the broccoli brain for an essential food: innovation. That doesn’t mean just the Nobel Prize–winning kind but also personal innovation—the feeling of accomplishment that comes when you put a new piece of the world together (“Aha!”). The cumulative effect of this kind of small-scale innovation is often called un- 10 EDUTOPIA OCTOBER/NOVEMBER 2008
Table of Contents Feed for the Digital Edition of Edutopia - October/November 2008 Edutopia - October/November 2008 Contents UpFront Feedback Dispatches Sage Advice Ask Ellen Head of Class Cool Schools Design: Lessons from the Mall The Bucks Start Here Go Global: Virgil Rocks Big Ideas: Powerful Learning Mapping Their Futures Heart & Soul Pop Quiz: Suze Orman Edutopia - October/November 2008 Edutopia - October/November 2008 - (Page CW1) Edutopia - October/November 2008 - (Page CW2) Edutopia - October/November 2008 - Edutopia - October/November 2008 (Page Cover1) Edutopia - October/November 2008 - Edutopia - October/November 2008 (Page Cover2) Edutopia - October/November 2008 - Contents (Page 1) Edutopia - October/November 2008 - Contents (Page 2) Edutopia - October/November 2008 - Contents (Page 3) Edutopia - October/November 2008 - Contents (Page 4) Edutopia - October/November 2008 - UpFront (Page 5) Edutopia - October/November 2008 - UpFront (Page 6) Edutopia - October/November 2008 - Feedback (Page 7) Edutopia - October/November 2008 - Feedback (Page 8) Edutopia - October/November 2008 - Feedback (Page 9) Edutopia - October/November 2008 - Dispatches (Page 10) Edutopia - October/November 2008 - Dispatches (Page 11) Edutopia - October/November 2008 - Sage Advice (Page 12) Edutopia - October/November 2008 - Sage Advice (Page 13) Edutopia - October/November 2008 - Ask Ellen (Page 14) Edutopia - October/November 2008 - Ask Ellen (Page 15) Edutopia - October/November 2008 - Ask Ellen (Page 16) Edutopia - October/November 2008 - Head of Class (Page 17) Edutopia - October/November 2008 - Head of Class (Page 18) Edutopia - October/November 2008 - Head of Class (Page 19) Edutopia - October/November 2008 - Head of Class (Page 20) Edutopia - October/November 2008 - Head of Class (Page 21) Edutopia - October/November 2008 - Head of Class (Page 22) Edutopia - October/November 2008 - Head of Class (Page Card1) Edutopia - October/November 2008 - Head of Class (Page Card2) Edutopia - October/November 2008 - Head of Class (Page 23) Edutopia - October/November 2008 - Cool Schools (Page 24) Edutopia - October/November 2008 - Cool Schools (Page 25) Edutopia - October/November 2008 - Cool Schools (Page 26) Edutopia - October/November 2008 - Cool Schools (Page 27) Edutopia - October/November 2008 - Design: Lessons from the Mall (Page 28) Edutopia - October/November 2008 - Design: Lessons from the Mall (Page 29) Edutopia - October/November 2008 - Design: Lessons from the Mall (Page 30) Edutopia - October/November 2008 - Design: Lessons from the Mall (Page 31) Edutopia - October/November 2008 - Design: Lessons from the Mall (Page 32) Edutopia - October/November 2008 - Design: Lessons from the Mall (Page 33) Edutopia - October/November 2008 - The Bucks Start Here (Page 34) Edutopia - October/November 2008 - The Bucks Start Here (Page 35) Edutopia - October/November 2008 - The Bucks Start Here (Page 36) Edutopia - October/November 2008 - The Bucks Start Here (Page 37) Edutopia - October/November 2008 - The Bucks Start Here (Page 38) Edutopia - October/November 2008 - The Bucks Start Here (Page 39) Edutopia - October/November 2008 - The Bucks Start Here (Page 40) Edutopia - October/November 2008 - The Bucks Start Here (Page 41) Edutopia - October/November 2008 - Go Global: Virgil Rocks (Page 42) Edutopia - October/November 2008 - Go Global: Virgil Rocks (Page 43) Edutopia - October/November 2008 - Go Global: Virgil Rocks (Page 44) Edutopia - October/November 2008 - Go Global: Virgil Rocks (Page 45) Edutopia - October/November 2008 - Big Ideas: Powerful Learning (Page 46) Edutopia - October/November 2008 - Big Ideas: Powerful Learning (Page 47) Edutopia - October/November 2008 - Big Ideas: Powerful Learning (Page 48) Edutopia - October/November 2008 - Big Ideas: Powerful Learning (Page 49) Edutopia - October/November 2008 - Mapping Their Futures (Page 50) Edutopia - October/November 2008 - Mapping Their Futures (Page 51) Edutopia - October/November 2008 - Mapping Their Futures (Page 52) Edutopia - October/November 2008 - Mapping Their Futures (Page 53) Edutopia - October/November 2008 - Mapping Their Futures (Page 54) Edutopia - October/November 2008 - Mapping Their Futures (Page 55) Edutopia - October/November 2008 - Heart & Soul (Page 56) Edutopia - October/November 2008 - Heart & Soul (Page 57) Edutopia - October/November 2008 - Heart & Soul (Page 58) Edutopia - October/November 2008 - Heart & Soul (Page 59) Edutopia - October/November 2008 - Pop Quiz: Suze Orman (Page 60) Edutopia - October/November 2008 - Pop Quiz: Suze Orman (Page Cover3) Edutopia - October/November 2008 - Pop Quiz: Suze Orman (Page Cover4) Edutopia - October/November 2008 - Pop Quiz: Suze Orman (Page CW3) Edutopia - October/November 2008 - Pop Quiz: Suze Orman (Page CW4)
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.