Chief Learning Officer - February 2008 - (Page 4) editor’s letter Ants Do It. So Do Bees. Why Shouldn’t We? Research published by the Smithsonian Institution shows that social insects such as ants and bees aren’t the “miniature automatons with hard-wired brains and robotic behavior” many scientists assumed. In fact, they rapidly process information from their environment and experiences and adapt their behavior accordingly — to succeed as predators and survive as prey. William Wcislo, an evolutionary biologist at the Smithsonian Tropical Research Institute in Panama, spent five years lurking in the dirt near the entrances to 1,500 different underground nests of rainforest sweat bees. He observed repeated attacks by worker ants and, in the process, discovered startling new behaviors being used by the insects to outwit each other. As the ants developed diverse predatory strategies to ambush pollen-laden bees returning to their nests, the bees started deploying new evasive maneuvers he had not seen or read about before. Strategies the bees used included flying up to the nest in a confusing zigzag pattern and landing a short distance from the nest. When Wcislo noticed this new behavior, he saw the ants start using a counterstrategy. As a bee zigzagged, the ant quickly pirouetted, trying to take a 360-degree survey of the area surrounding the nest so it could see the bee as it landed. Wcislo’s observations are interesting, but not unique. Scientific literature is full of similar stories that illustrate animals’ abilities to use real-life experiences to adapt valuable knowledge and self-protective behavior. As it turns out, animals learn much the same way humans do. We encounter moments when something unique happens. We store impressions of what we experience in our brains — both the causes and the consequences — and then call up this information when we need to make a decision about how to react to a situation. Integrating authentic, experiential learning into workforce development is one way the industry is evolving its own strategies to more effectively reconcile the way people actually learn with the way they are taught. In this approach, computer-aided simulations and interactive games allow learners to experience situations, test their performance, practice new skills and discover the consequences of their actions without real-world risks — advantages the ants and bees would no doubt really appreciate. A recent IDC survey indicated “by 2008 the use of simulations will quadruple … Simulations provide a parallel universe in which employees hone their skills … Innovative companies have realized this, and others will follow.” Organizations interested in finding new and better ways to teach in the 21st century also are employing “serious games” to accelerate learning, increase comprehension and retention, and provide bottom-line benefits, such as higher productivity and a more engaged and capable workforce. These high-powered games grab and keep the attention of players and provide a more personally relevant and meaningful experience for the participant. And that helps the learning “stick.” A large part of the appeal of serious games is that they take place in a familiar environment for the latest generation of learners. Games are something many of these learners can relate to and understand. Marc Prensky, a speaker, writer, educator and learning-game designer, coined the phrase “digital natives” to describe these new learners. He maintains that the thinking patterns of learners today have changed because they have experienced a radical new form of computer and video-game play, and “this new form of entertainment has shaped their preferences and abilities and offers an enormous potential for their learning, both as children and as adults.” In other words, their actual experiences have taught them new ways of learning. The only natural response to this phenomenon is for learning organizations to adapt. As learning leaders, you should be thinking strategically about the maneuvers you’ll need to employ to assure the success and survival of learning and development initiatives in your organization. Finding creative, new ways to integrate immersive, experiential learning experiences could well be one of them. As always, I’m anxious to hear your thoughts and experiences. Just make a beeline for my email inbox. February 2008 I www.clomedia.com I Chief Learning Officer 4 Norm Kamikow Editor in Chief norm@clomedia.com http://www.clomedia.com
Table of Contents Feed for the Digital Edition of Chief Learning Officer - February 2008 Chief Learning Officer - February 2008 Editor's Letter Table of Contents Business Impact Trends Best Practices Effectiveness Guest Editorial Learning Solutions Home Depot: Building Better Associates CLO Profile Environment Realizing the Vision of “One Philips” Tactics Sun Microsystems’ Next-Generation Worker Video Game Recruiting Tool Productivity The Regence Group: Blended Measurement Human Capital NASA: A Case Study in Technical Leadership Development Case Study Business Intelligence Advertisers' Index Editorial Resources In Conclusion Chief Learning Officer - February 2008 Chief Learning Officer - February 2008 - Chief Learning Officer - February 2008 (Page Cover1) Chief Learning Officer - February 2008 - Chief Learning Officer - February 2008 (Page Cover2) Chief Learning Officer - February 2008 - Chief Learning Officer - February 2008 (Page 3) Chief Learning Officer - February 2008 - Editor's Letter (Page 4) Chief Learning Officer - February 2008 - Editor's Letter (Page 5) Chief Learning Officer - February 2008 - Editor's Letter (Page 6) Chief Learning Officer - February 2008 - Editor's Letter (Page 7) Chief Learning Officer - February 2008 - Editor's Letter (Page 8) Chief Learning Officer - February 2008 - Table of Contents (Page 9) Chief Learning Officer - February 2008 - Table of Contents (Page 10) Chief Learning Officer - February 2008 - Table of Contents (Page 11) Chief Learning Officer - February 2008 - Business Impact (Page 12) Chief Learning Officer - February 2008 - Business Impact (Page 13) Chief Learning Officer - February 2008 - Trends (Page 14) Chief Learning Officer - February 2008 - Trends (Page 15) Chief Learning Officer - February 2008 - Trends (Page 16) Chief Learning Officer - February 2008 - Trends (Page 17) Chief Learning Officer - February 2008 - Best Practices (Page 18) Chief Learning Officer - February 2008 - Best Practices (Page 19) Chief Learning Officer - February 2008 - Effectiveness (Page 20) Chief Learning Officer - February 2008 - Effectiveness (Page 21) Chief Learning Officer - February 2008 - Guest Editorial (Page 22) Chief Learning Officer - February 2008 - Guest Editorial (Page 23) Chief Learning Officer - February 2008 - Learning Solutions (Page 24) Chief Learning Officer - February 2008 - Learning Solutions (Page 25) Chief Learning Officer - February 2008 - Home Depot: Building Better Associates (Page 26) Chief Learning Officer - February 2008 - Home Depot: Building Better Associates (Page 27) Chief Learning Officer - February 2008 - CLO Profile (Page 28) Chief Learning Officer - February 2008 - CLO Profile (Page 29) Chief Learning Officer - February 2008 - CLO Profile (Page 30) Chief Learning Officer - February 2008 - CLO Profile (Page 31) Chief Learning Officer - February 2008 - Environment (Page 32) Chief Learning Officer - February 2008 - Environment (Page 33) Chief Learning Officer - February 2008 - Realizing the Vision of “One Philips” (Page 34) Chief Learning Officer - February 2008 - Realizing the Vision of “One Philips” (Page 35) Chief Learning Officer - February 2008 - Tactics (Page 36) Chief Learning Officer - February 2008 - Tactics (Page 37) Chief Learning Officer - February 2008 - Tactics (Page 38) Chief Learning Officer - February 2008 - Tactics (Page 39) Chief Learning Officer - February 2008 - Tactics (Page 40) Chief Learning Officer - February 2008 - Sun Microsystems’ Next-Generation Worker Video Game Recruiting Tool (Page 41) Chief Learning Officer - February 2008 - Productivity (Page 42) Chief Learning Officer - February 2008 - Productivity (Page 43) Chief Learning Officer - February 2008 - The Regence Group: Blended Measurement (Page 44) Chief Learning Officer - February 2008 - The Regence Group: Blended Measurement (Page 45) Chief Learning Officer - February 2008 - Human Capital (Page 46) Chief Learning Officer - February 2008 - Human Capital (Page 47) Chief Learning Officer - February 2008 - Human Capital (Page 48) Chief Learning Officer - February 2008 - NASA: A Case Study in Technical Leadership Development (Page 49) Chief Learning Officer - February 2008 - Case Study (Page 50) Chief Learning Officer - February 2008 - Case Study (Page 51) Chief Learning Officer - February 2008 - Business Intelligence (Page 52) Chief Learning Officer - February 2008 - Business Intelligence (Page 53) Chief Learning Officer - February 2008 - Business Intelligence (Page 54) Chief Learning Officer - February 2008 - Business Intelligence (Page 55) Chief Learning Officer - February 2008 - Business Intelligence (Page 56) Chief Learning Officer - February 2008 - Editorial Resources (Page 57) Chief Learning Officer - February 2008 - In Conclusion (Page 58) Chief Learning Officer - February 2008 - In Conclusion (Page Cover3) Chief Learning Officer - February 2008 - In Conclusion (Page Cover4)
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