AudioMedia - June 2008 - (Page 33) PRESENTED BY: The Sound of Entertainment™ www.dolby.com/professional > sounds in which I wanted to maintain continuity, not only by using some of the original material, but in making new sounds that I would connect in some things. I suppose it is a little bit like a composer, like [Crystal Skull Composer] John Williams, for instance. He revives his themes for Star Wars and Indiana Jones. He adds ‘new’ where necessary, but you have that already well-established theme for the character, and it’s how audiences already identify with the character, so why not? In a similar way, this stays true with sounds and sound effects. Audiences may not be quite as aware of it [for sound design] as they are with music, but nonetheless, they identify with the types of sounds that were created for the original films.” lot of freedom to create new things that people have never heard before because there’s nothing to compare it with. Indy exists in the real world, on Earth, in period locations. The trick for Indy is to create the sounds with the right emotional colouration; they seem real, credible, and are made up of real things – not synthesised sounds, or sounds that are too abstract. In Indy, you’re not working in outer space, but with trucks, other vehicles, jungle birds, avalanches, and landslides.” Burtt will be the first to tell you that he’s not an audio gear hound. Matter of fact, he’s been using the same two microphones for decades. [And just think: how many sounds have we heard that were captured with these two specific diaphragms!] Clearly, what works for Burtt truly works. “I’ve settled on one standard kit,” he humbly offers. “I’ve been using the same Sanken M-S stereo microphone (CMS-10MS) for years, probably just because it’s always just worked for me. Most everything I need is attainable with that mic; I also go to an old Sennheiser MKH 816 shotgun mic. I record onto a Sound Devices [digital location recorder] using pretty much the same microphone all the time. Being in the field, it’s a matter of using the equipment and getting the mic in the right place to get what I want.” Burtt continues on the subject of audio technology. “I’m not much of an engineer or an audiophile,” he says plainly. “I try to make a connection between what the listener is going to see and hear in the movie, and try to pick the right sounds for the right moment that go with the picture. It’s just based on my own intuition rather than any technology. So I didn’t really apply any fancy technology to do the sound recording in this film.” Time -Tested Standards In culling appropriate audio for Crystal Skull from the Indy archives, Burtt re-entered the world of analogue tape. “We went back to gather all the sounds that we ever created for the Indy films, most of which only existed on quarter-inch tape,” he offers. “Luckily, those were stored for all these years and had notes and descriptions with them. One of my first tasks was digitising that entire library to bring the sounds into Pro Tools and have the searchable database so we could find anything we want.” For the fight sequences in Crystal Skull, Burtt found plenty to work with from the old tapes. “And of course, we have a lot of fights in the film,” quips Burtt. “Fistfights, crashes, fires, and falls.” Then, the new locations – the Area 51 warehouse, the Peruvian temple where the crystal skulls reside, and all sorts of dangerous places in between – Burtt was able to stretch as far and as wide as he wanted in creating new sounds… but still, to a certain limit. “Sound design for Indy is a different trick as compared to Star Wars,” explains Burtt. “The world of sounds in science fiction gives you a S or ting Through Tape AUDIO MEDIA JUNE 2008 33 http://www.dolby.com/professional
Table of Contents Feed for the Digital Edition of AudioMedia - June 2008 AudioMedia - June 2008 Contents Recording Post Broadcast AES Review What's Up UK? Geofocus: Australia For the Record Special Report: Videosonics Newstalk: DPA New Microphones Novation SL Compact Allen & Heath IDR-8 Eastwest Quantum Leap SD2 & Goliath Final Cut: Indiana Jones Merging ADR Module Koolworld SSL Duende Good Product Sampler: Microphones Video Guide AMSR Meyer Sound The Blue Planet Live! Royer Labs Mics R-121 & R-122 AudioMedia - June 2008 AudioMedia - June 2008 - AudioMedia - June 2008 (Page Cover1) AudioMedia - June 2008 - AudioMedia - June 2008 (Page Cover2) AudioMedia - June 2008 - AudioMedia - June 2008 (Page 3) AudioMedia - June 2008 - Contents (Page 4) AudioMedia - June 2008 - Contents (Page 5) AudioMedia - June 2008 - Recording (Page 6) AudioMedia - June 2008 - Recording (Page 7) AudioMedia - June 2008 - Post (Page 8) AudioMedia - June 2008 - Post (Page 9) AudioMedia - June 2008 - Broadcast (Page 10) AudioMedia - June 2008 - Broadcast (Page 11) AudioMedia - June 2008 - AES Review (Page 12) AudioMedia - June 2008 - AES Review (Page 13) AudioMedia - June 2008 - What's Up UK? (Page 14) AudioMedia - June 2008 - What's Up UK? (Page 15) AudioMedia - June 2008 - Geofocus: Australia (Page 16) AudioMedia - June 2008 - Geofocus: Australia (Page 17) AudioMedia - June 2008 - For the Record (Page 18) AudioMedia - June 2008 - For the Record (Page 19) AudioMedia - June 2008 - Special Report: Videosonics (Page 20) AudioMedia - June 2008 - Special Report: Videosonics (Page 21) AudioMedia - June 2008 - Special Report: Videosonics (Page 22) AudioMedia - June 2008 - Special Report: Videosonics (Page 23) AudioMedia - June 2008 - Newstalk: DPA New Microphones (Page 24) AudioMedia - June 2008 - Newstalk: DPA New Microphones (Page 25) AudioMedia - June 2008 - Novation SL Compact (Page 26) AudioMedia - June 2008 - Novation SL Compact (Page 27) AudioMedia - June 2008 - Allen & Heath IDR-8 (Page 28) AudioMedia - June 2008 - Allen & Heath IDR-8 (Page 29) AudioMedia - June 2008 - Eastwest Quantum Leap SD2 & Goliath (Page 30) AudioMedia - June 2008 - Eastwest Quantum Leap SD2 & Goliath (Page 31) AudioMedia - June 2008 - Final Cut: Indiana Jones (Page 32) AudioMedia - June 2008 - Final Cut: Indiana Jones (Page 33) AudioMedia - June 2008 - Final Cut: Indiana Jones (Page 34) AudioMedia - June 2008 - Final Cut: Indiana Jones (Page 35) AudioMedia - June 2008 - Final Cut: Indiana Jones (Page 36) AudioMedia - June 2008 - Final Cut: Indiana Jones (Page 37) AudioMedia - June 2008 - Merging ADR Module (Page 38) AudioMedia - June 2008 - Merging ADR Module (Page 39) AudioMedia - June 2008 - Merging ADR Module (Page 40) AudioMedia - June 2008 - Merging ADR Module (Page 41) AudioMedia - June 2008 - Koolworld (Page 42) AudioMedia - June 2008 - Koolworld (Page 43) AudioMedia - June 2008 - SSL Duende (Page 44) AudioMedia - June 2008 - SSL Duende (Page 45) AudioMedia - June 2008 - SSL Duende (Page 46) AudioMedia - June 2008 - SSL Duende (Page 47) AudioMedia - June 2008 - Good (Page 48) AudioMedia - June 2008 - Good (Page 49) AudioMedia - June 2008 - Good (Page 50) AudioMedia - June 2008 - Good (Page 51) AudioMedia - June 2008 - Product Sampler: Microphones (Page 52) AudioMedia - June 2008 - Product Sampler: Microphones (Page 53) AudioMedia - June 2008 - Product Sampler: Microphones (Page 54) AudioMedia - June 2008 - Product Sampler: Microphones (Page 55) AudioMedia - June 2008 - Video Guide (Page 56) AudioMedia - June 2008 - Video Guide (Page 57) AudioMedia - June 2008 - Video Guide (Page 58) AudioMedia - June 2008 - Video Guide (Page 59) AudioMedia - June 2008 - AMSR (Page 60) AudioMedia - June 2008 - AMSR (Page 61) AudioMedia - June 2008 - Meyer Sound (Page 62) AudioMedia - June 2008 - Meyer Sound (Page 63) AudioMedia - June 2008 - The Blue Planet Live! (Page 64) AudioMedia - June 2008 - The Blue Planet Live! (Page 65) AudioMedia - June 2008 - The Blue Planet Live! (Page 66) AudioMedia - June 2008 - The Blue Planet Live! (Page 67) AudioMedia - June 2008 - The Blue Planet Live! (Page 68) AudioMedia - June 2008 - The Blue Planet Live! (Page 69) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page 70) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page 71) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page 72) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page 73) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page 74) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page Cover3) AudioMedia - June 2008 - Royer Labs Mics R-121 & R-122 (Page Cover4)
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