EQ Magazine - October 2008 - (Page 64) SOUNDS SONY: CALIENTE—REGGAETON CONSTRUCTION KIT This intoxicating mix of dance hall and Latin rhythms covers the emotional spectrum from joy to menace. Unlike Big Fish’s Revolucion Reggaeton (reviewed 07/09), which leans more toward a dance hall vibe, Caliente sounds more “Latinized” with a precise, almost hiphop-like feel and clean tonal quality. The 15 construction kits typically include bass, drums/percussion, breaks, guitars, synths, and keyboards, with multiple variations on parts (e.g., several related guitar loops; most kits have between 20–30 loops). Unlike many Sony libraries where you can almost pick loops at random and have them fit, Caliente seems to work best if most loops come from the same construction kit, particularly because many loops follow chord progressions. However, the drums/percussion/breaks, along with 58 “bonus beats” that aren’t part of specific kits, are highlights of this collection and of course, work with pretty much everything. There are also one-shots of the drum hits. As expected with Reggaeton, the kits tend to be minor key and exotic, although one of my favorites, “Isla Verde,” borders on the downright positive (check out the online example at www.eqmag.com—9 of the 14 loops are from this kit). Overall, while I didn’t find Caliente quite as flexible as other Sony libraries, the construction kits are stellar and let you put together cookin’ music—fast. —Craig Anderton Contact: Sony Creative Software, www.sonycreativesoftware.com Format: CD-ROM with 508MB of loops and 740KB of oneshots; 15 demo songs in Acid format; 16-bit/44.1kHz List price: $39.95 HEAVYOCITY: EVOLVE This virtual instrument is billed as a sort of “soundtrack creation toolkit” with over 600 beat-sliced loops, cool percussion instruments, over 250 tonal instruments, thousands of samples, etc. However, thinking of it solely as the basis for scoring the next Bourne flick doesn’t do Evolve justice, as many of the sounds and loops are equally applicable to other musical styles—particularly dance. I didn’t post audio examples on the EQ site because Heavyocity’s site has a ton, and they represent the product accurately. Instead, we’ll cover what it’s like to work with Evolve. (And incidentally, writing this review was not easy, because just about every time I called up a sound, I wanted to stop writing and make some music.) Evolve is based on the cross-platform Kontakt Player 2—a great playback engine for sample libraries, as covered in previous reviews (the high points: lots of effects, surround capabilities, aux buses, etc.). Note that you can also load the sounds into Kontakt 3 for additional mangling. Evolve is organized in four main sections. Rhythmic Suites offers percussive loops but also tonal loops (the bass loops are killer), arpeggiations, and other sequences. Percussive Kits has tons of kits with both conventional and unconventional sounds; I don’t know if Heavyocity intended this, but if you stack percussive kits, they often work together superbly. Stings and Transitions are full of complex washes of sound that range from eerie to transcendent. Tonality and FX includes subfolders for bass, piano, synth, etc., but these are highly creative sounds and treatments. You’ll also find 25 multis, which are basically “ready-togo” atmosphere/soundtrack generators. I ended up using these almost like Foley—watch the scene, hit the keys, cool sounds pour out. The biggest “problem” with Evolve: It’s all good—so even if what you call up seems perfect, there’s always the nagging possibility that you’ve missed something even better. After a while, I just figured hey, if it sounds good, I’ll use it; over time, I’m sure I’ll learn the instrument well enough to exploit it to its full potential. The biggest advantage with Evolve: It covers all the bases, in one very reasonablypriced collection. To do this kind of music before, I had to mix and match several different sound libraries, and hope for the best. Evolve not only fills in the holes in my libraries, but everything has an integrated, cohesive feel that works well together. Anyone who reads my reviews knows I try to be as objective as possible, avoiding both superlatives and slams in favor of giving the facts, and letting the readers make their own judgments. But in this case, that’s just not possible: I am totally taken by the functionality, musicality, cost-effectiveness, and above all, quality of this library—which is without question one of the finest sound libraries I’ve had the pleasure to review. —Craig Anderton Contact: Heavyocity, www.heavyocity.com Format: Kontakt Player 2-based virtual instrument (AU, VST, RTAS, DirectX, standalone) with 5.7GB library; 16- and 24-bit/44.1kHz List price: $399 64 EQ OCTOBER 2008 www.eqmag.com http://www.sonycreativesoftware.com http://www.heavyocity.com http://www.eqmag.com
Table of Contents Feed for the Digital Edition of EQ Magazine - October 2008 EQ Magazine - October 2008 Contents Talk Box Sounding Board Punch In Smashing Pumpkins Guitar Trax Bass Management Key Issues Drum Heads Vocal Cords Mix Bus Cheat Sheet Cakewalk Sonar 7 Steinberg Cubase 4 Studio Meets Stage Gear for the Studio and Stage Sounds Room with a Vu EQ Magazine - October 2008 EQ Magazine - October 2008 - EQ Magazine - October 2008 (Page Cover1) EQ Magazine - October 2008 - EQ Magazine - October 2008 (Page Cover2) EQ Magazine - October 2008 - EQ Magazine - October 2008 (Page 1) EQ Magazine - October 2008 - Contents (Page 2) EQ Magazine - October 2008 - Contents (Page 3) EQ Magazine - October 2008 - Talk Box (Page 4) EQ Magazine - October 2008 - Talk Box (Page Blowin1) EQ Magazine - October 2008 - Talk Box (Page Blowin2) EQ Magazine - October 2008 - Talk Box (Page 5) EQ Magazine - October 2008 - Sounding Board (Page 6) EQ Magazine - October 2008 - Sounding Board (Page 7) EQ Magazine - October 2008 - Punch In (Page 8) EQ Magazine - October 2008 - Punch In (Page 9) EQ Magazine - October 2008 - Punch In (Page 10) EQ Magazine - October 2008 - Punch In (Page 11) EQ Magazine - October 2008 - Punch In (Page 12) EQ Magazine - October 2008 - Punch In (Page 13) EQ Magazine - October 2008 - Smashing Pumpkins (Page 14) EQ Magazine - October 2008 - Smashing Pumpkins (Page 15) EQ Magazine - October 2008 - Smashing Pumpkins (Page 16) EQ Magazine - October 2008 - Smashing Pumpkins (Page 17) EQ Magazine - October 2008 - Smashing Pumpkins (Page 18) EQ Magazine - October 2008 - Smashing Pumpkins (Page 19) EQ Magazine - October 2008 - Smashing Pumpkins (Page 20) EQ Magazine - October 2008 - Smashing Pumpkins (Page 21) EQ Magazine - October 2008 - Smashing Pumpkins (Page 22) EQ Magazine - October 2008 - Smashing Pumpkins (Page 23) EQ Magazine - October 2008 - Smashing Pumpkins (Page 24) EQ Magazine - October 2008 - Smashing Pumpkins (Page 25) EQ Magazine - October 2008 - Smashing Pumpkins (Page 26) EQ Magazine - October 2008 - Smashing Pumpkins (Page 27) EQ Magazine - October 2008 - Smashing Pumpkins (Page 28) EQ Magazine - October 2008 - Smashing Pumpkins (Page 29) EQ Magazine - October 2008 - Guitar Trax (Page 30) EQ Magazine - October 2008 - Guitar Trax (Page 31) EQ Magazine - October 2008 - Bass Management (Page 32) EQ Magazine - October 2008 - Bass Management (Page 33) EQ Magazine - October 2008 - Key Issues (Page 34) EQ Magazine - October 2008 - Key Issues (Page 35) EQ Magazine - October 2008 - Drum Heads (Page 36) EQ Magazine - October 2008 - Drum Heads (Page 37) EQ Magazine - October 2008 - Drum Heads (Page 38) EQ Magazine - October 2008 - Drum Heads (Page 39) EQ Magazine - October 2008 - Vocal Cords (Page 40) EQ Magazine - October 2008 - Vocal Cords (Page 41) EQ Magazine - October 2008 - Mix Bus (Page 42) EQ Magazine - October 2008 - Mix Bus (Page 43) EQ Magazine - October 2008 - Mix Bus (Page 44) EQ Magazine - October 2008 - Mix Bus (Page 45) EQ Magazine - October 2008 - Cheat Sheet (Page 46) EQ Magazine - October 2008 - Cheat Sheet (Page 47) EQ Magazine - October 2008 - Cakewalk Sonar 7 (Page 48) EQ Magazine - October 2008 - Cakewalk Sonar 7 (Page 49) EQ Magazine - October 2008 - Steinberg Cubase 4 (Page 50) EQ Magazine - October 2008 - Steinberg Cubase 4 (Page 51) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 52) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 53) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 54) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 55) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 56) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 57) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 58) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 59) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 60) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 61) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 62) EQ Magazine - October 2008 - Gear for the Studio and Stage (Page 63) EQ Magazine - October 2008 - Sounds (Page 64) EQ Magazine - October 2008 - Sounds (Page 65) EQ Magazine - October 2008 - Sounds (Page 66) EQ Magazine - October 2008 - Sounds (Page 67) EQ Magazine - October 2008 - Sounds (Page 68) EQ Magazine - October 2008 - Sounds (Page 69) EQ Magazine - October 2008 - Sounds (Page 70) EQ Magazine - October 2008 - Sounds (Page 71) EQ Magazine - October 2008 - Room with a Vu (Page 72) EQ Magazine - October 2008 - Room with a Vu (Page Cover3) EQ Magazine - October 2008 - Room with a Vu (Page Cover4)
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.