Tech & Learning - August 2008 - (Page 27) Q&A Scratch That MIT’s Mitchel Resnick says kids should do it for themselves. Here’s how. By Scott Traylor Mitchel Resnick is a researcher, inventor, and professor at MIT’s Media Laboratory in Cambrige, MA, and the founder of the Lifelong Kindergarten Group at MIT. He is the lead innovator behind many cutting-edge learning technologies and projects for children, including the Computer Clubhouse, PicoCrickets, and the wildly successful consumer product, Lego Mindstorms. His latest innovations surround a product he calls Scratch, a digital creativity tool that helps facilitate expression, communication, concepts in interactivity and programming, presentation development, and community-based learning. We asked Resnick for his thoughts on his latest project and what effect technology should have on the way we teach and learn. Here are some highlights. For the full transcript or to listen to an audio podcast, go to techlearning.com and search on Resnick. T&L: What does “Lifelong Kindergarten” mean? MR: The Lifelong Kindergarten Group has been the name of my research group for maybe ten or fifteen years now. We’ve worked on many different projects under that banner. By looking at the way children learn in kindergarten, we developed what I call the “creative learning spiral.” In many of the best creative thinking experiences, you start with imagination, you come up with an idea, you create something based on your idea, you play and experiment with that idea, you share it with others, you talk about it with them, they try it out, and they give you feedback. Based on that experience, you reflect upon your ideas, you think about what happened, and that gives you new ideas. Then you’re right back again at the beginning with imagining—at which point, you keep on spiraling out with new ideas based on this concept of “imagine, create, play, share, reflect, and imagine.” We can see this spiraling concept working really well in most kindergartens. So we ask ourselves, “Why can’t we take this same approach to learning and bring it to learners of all ages?” T&L: What are the concepts behind Scratch and its attempts to make technology more personable, more meaningful, and more accessible to kids? MR: The first thing is to make sure we think of technology in terms of a material that kids can do things with. Too often today, a lot of technology delivers something to the kid. I think too many technologies are trying to create an experience for kids or deliver information to kids. The more that you give kids control over the technology and allow kids to shape the direction of the technology, the easier it becomes to connect with their personal interests and passions. T&L: What has been the reaction? MR: It had a rocky start at the very beginning because there was so much demand. On the first day, our server crashed. But the problem was stabilized quickly and we’ve been able to support the community well since then. The things I’m happiest with and most surprised about have been the sophistication of the projects people have created with Scratch—things beyond what I imagined could be created with the language we developed. Even more so, I’ve been impressed with and pleased by the diversity of projects kids have created. One example that comes to mind—there is a girl in Ireland who instead of making a game, started to make some animated characters. She put these characters online with a message that said, “I like making animated characters. Please feel free to use them in your stories or games. If you want a special character, just leave a message below and I’ll make it for you.” What she was doing was offering her consulting services on our Web site to make characters for others. So kids started asking her to make characters for “The more you give kids control over the technology the easier it becomes to connect with their personal interests and passions.” TECH & LEARNING | 27 http://www.techlearning.com
Table of Contents Feed for the Digital Edition of Tech & Learning - August 2008 Tech & Learning - August 2008 Contents Editor's Desk News & Trends Q&A: Scratch That Best of NECC 2008 How to Build Better ePortfolios Focus on Digital Cameras Leader of the Year Tech & Learning - August 2008 Tech & Learning - August 2008 - Tech & Learning - August 2008 (Page Cover1) Tech & Learning - August 2008 - Tech & Learning - August 2008 (Page Cover2) Tech & Learning - August 2008 - Tech & Learning - August 2008 (Page 3) Tech & Learning - August 2008 - Contents (Page 4) Tech & Learning - August 2008 - Contents (Page 5) Tech & Learning - August 2008 - Contents (Page 6) Tech & Learning - August 2008 - Contents (Page 7) Tech & Learning - August 2008 - Editor's Desk (Page 8) Tech & Learning - August 2008 - Editor's Desk (Page 9) Tech & Learning - August 2008 - News & Trends (Page 10) Tech & Learning - August 2008 - News & Trends (Page 11) Tech & Learning - August 2008 - News & Trends (Page 12) Tech & Learning - August 2008 - News & Trends (Page 13) Tech & Learning - August 2008 - News & Trends (Page 14) Tech & Learning - August 2008 - News & Trends (Page 15) Tech & Learning - August 2008 - News & Trends (Page 16) Tech & Learning - August 2008 - News & Trends (Page 17) Tech & Learning - August 2008 - News & Trends (Page 18) Tech & Learning - August 2008 - News & Trends (Page 19) Tech & Learning - August 2008 - News & Trends (Page 20) Tech & Learning - August 2008 - News & Trends (Page 21) Tech & Learning - August 2008 - News & Trends (Page 22) Tech & Learning - August 2008 - News & Trends (Page 23) Tech & Learning - August 2008 - News & Trends (Page 24) Tech & Learning - August 2008 - News & Trends (Page 25) Tech & Learning - August 2008 - News & Trends (Page 26) Tech & Learning - August 2008 - Q&A: Scratch That (Page 27) Tech & Learning - August 2008 - Q&A: Scratch That (Page 28) Tech & Learning - August 2008 - Q&A: Scratch That (Page 29) Tech & Learning - August 2008 - Best of NECC 2008 (Page 30) Tech & Learning - August 2008 - Best of NECC 2008 (Page 31) Tech & Learning - August 2008 - Best of NECC 2008 (Page 32) Tech & Learning - August 2008 - Best of NECC 2008 (Page 33) Tech & Learning - August 2008 - Best of NECC 2008 (Page 34) Tech & Learning - August 2008 - Best of NECC 2008 (Page 35) Tech & Learning - August 2008 - Best of NECC 2008 (Page 36) Tech & Learning - August 2008 - Best of NECC 2008 (Page 37) Tech & Learning - August 2008 - Best of NECC 2008 (Page 38) Tech & Learning - August 2008 - Best of NECC 2008 (Page 39) Tech & Learning - August 2008 - Best of NECC 2008 (Page 40) Tech & Learning - August 2008 - Best of NECC 2008 (Page 41) Tech & Learning - August 2008 - Best of NECC 2008 (Page 42) Tech & Learning - August 2008 - Best of NECC 2008 (Page 43) Tech & Learning - August 2008 - Best of NECC 2008 (Page 44) Tech & Learning - August 2008 - Best of NECC 2008 (Page 45) Tech & Learning - August 2008 - How to Build Better ePortfolios (Page 46) Tech & Learning - August 2008 - How to Build Better ePortfolios (Page 47) Tech & Learning - August 2008 - Focus on Digital Cameras (Page 48) Tech & Learning - August 2008 - Focus on Digital Cameras (Page 49) Tech & Learning - August 2008 - Leader of the Year (Page 50) Tech & Learning - August 2008 - Leader of the Year (Page Cover3) Tech & Learning - August 2008 - Leader of the Year (Page Cover4)
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