IIDA Perspective - Spring/Summer 2015 - 6
Behind the Issue
Play. As we said on the first page of this issue, it's a loaded word. When we sat down
to start planning this issue, our annual look at "The Power of Design," we realized
just how powerful a word it was.
Perspective Editor in Chief
There are so many different connotations, notions, and ideas about what it means
to play. It speaks to how we're moving outside our comfort zones into new and
developing areas, playing with the boundaries of what it means to be a designer and
how design can influence so much of the world around us. Stretching our design
philosophies, encouraging our clients to look at things from different angles, testing
out bold new ideas that just might inspire lasting change. And, since designers are
known for spending more than a few hours at the office, it's also something firms
are encouraging in a structured way more and more, embracing the notion of "blur"
and finding time and space for employees not only to have time for play, but to bring
their outside lives into the workplace.
But "play" can be a sensitive subject. As designers, we know that no one works
harder. And while we all love what we do, we're conscious of the fact that from
the outside, sometimes design can be perceived as all play all the time. Today, as our
industry is enjoying unprecedented attention from an increasingly informed and
interested public, it's more important than ever to educate people about what design
means and why it matters. It's thrilling to see institutions like the new CooperHewitt take advantage of their position to spread the word about design in a
meaningful way-and to incorporate the idea of "play" while doing it.
We also take a moment in this issue to pause and reflect on the current state of
the design industry with a new series called Point/Counterpoint. The series invites
two industry experts with opposing views to weigh in on a hot-button issue. We
hope this will broaden the conversations we're having both with our colleagues and
fellow IIDA members as well as everyone we encounter who is "design adjacent."
To kick-off the series, we're looking at the recent dialogue ignited by Steven Bingler
and Martin Pedersen's New York Times Op-Ed "How to Rebuild Architecture," which
argued that architecture's power to improve human life has been diminished by the
industry's failure to connect with actual humans. Lauren Adams and Michael Etzel
look at the issue from an interiors perspective, and while they had different
immediate reactions to Bingler and Pedersen's argument, it's intriguing to see where
they both end up regarding the importance of "the human factor." We look forward
to hearing your thoughts and continuing this dialogue within the IIDA community.
Finally, as we celebrate the power of design and the power of our industry to
influence the world, I'm thrilled that we've pulled together such a diverse and
creative set of contributors for this issue. Speaking of the exceptional team that
helps make Perspective what it is, I'm also delighted to report that our publisher,
John Rouse, Hon. IIDA, was just awarded an Honorary Doctorate degree by the
New York School of Interior Design, recognizing his contributions to the industry
over the last two decades. Congratulations Dr. Rouse!
As always, I look forward to your thoughts and feedback on this issue. Write us,
tweet at us, send a carrier pigeon and tell us what play means to you. Or, just answer
the age-old question we posed to our contributors this issue: Play ball, Playstation,
6/2/15 9:46 AM