Spirit Magazine - August 2013 - (Page 76)
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California, Santa Barbara, who has
also taught elementary and middle
school, says that knowledge learned
via memorization is particularly susceptible to the “use it or lose it” phenomenon. “The brain’s procedural
memory will only be activated in the
way that memory was first learned,”
she says. Translation: We learn to
play a musical instrument, speak a
language, or sail a boat by actively
practicing these skills. In contrast,
students who absorb information
specifically for a test can usually only
recall that information for the test.
The trick, Willis says, is to “connect students’ memory of a lesson to
another set of circuits that get activated more frequently.” Say you’re
teaching the Pythagorean theorem.
Willis would instruct students to
walk around their bedrooms and
snap pictures of right angles. In
class, they’d use these images, along
with their textbooks, to solve for
the hypotenuse. Then, every time
the kids see the objects they photographed—or even similar objects—
outside the classroom, their brains
will recall the Pythagorean theorem.
LESSON #3
The Brain Gets High
On Participation
The previous learning experiment
works because it’s fun. And when
we experience pleasure, our brains
release a neurotransmitter called
dopamine. “The brain is a dopamine junkie,” says Willis. “It wants
to remember things that release it.”
She says that active participation
(for example, photographing those
right angles) is by far the best way to
encourage this.
When students aren’t actively
engaged, they’re more likely to tune
out. That’s the problem with lecturebased teaching. It doesn’t matter
whether students are watching a lecture in person or via video. Which
is why Seigel’s first attempt at flipping his classroom failed. “Watching video is a passive experience,”
Small says. Instead, teachers should
compel students to make decisions
throughout every lesson. “That’s
what activates the neurons,” he says.
Willis thinks video games are
addictive precisely because they
force players into an active state of
decision making, thereby fueling
Siegel doesn’t give
specific due dates
for assignments;
he gives students
guidelines and a
final date by which
all work must be
turned in. At first,
kids had trouble
with the freedom.
the constant release of dopamine.
But making predictions—the phrase
Willis uses to describe the strategicthinking process—isn’t just about
chemical release. It encourages
students to think about “what they
can do with the information they’re
presented and how they can use it
beyond their school years,” she says.
LESSON #4
The Brain Needs
Feedback
“For the dopamine reward system to
work, feedback needs to be immediate,” Willis says. In a video game you
know right away if you’ve succeeded
in beating a level. But even if you fail,
you’ve come closer to understanding
why. Conversely, students in traditional classroom settings often have
to wait a day or two to receive feedback on their homework, and even
longer on their tests. If, early on, they
get stuck on a problem, they might
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Table of Contents for the Digital Edition of Spirit Magazine - August 2013
Spirit Magazine - August 2013
Contents
Gary’s Greeting
Gary’s Greeting en Español
Star of the Month
Freedom Story
From the Editor
Your Words
Your Pictures
Media Center
Eat Drink Sleep
The Numbers
Wise Guide
Business
The Greatest Show on Turf
Flipped Out
Your Adventure In Grand Rapids
Life Adventure In Grand Rapids
Calendar
Fun!
Spotlight
Community Outreach
Route Map
Rapid Rewards Partners
Flight Service
The “If” List
Spirit Magazine - August 2013
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