Promo - January 2008 - (Page 13) The Players B rian Q uinton Interactive Auto Play Scion revs up brand in There.com’s virtual reality Some car shoppers kick tires and check trunk space. Potential buyers of Toyota’s Scion can also get a sense of what it would be like to dance on the dashboard and scrawl graffiti over a 100-foot high stack of three car models in Club Scion, the virtual nightclub that the automaker has built in There. com, a 3-D online world. While other marketers are questioning the value of a presence in Second Life and its ilk, Scion is beefing up its There.com cyber campaign. The youth-oriented car line has cultivated a brand image that stresses customization and casualness. Toyota has also extended those attributes to its marketing platform choices, downplaying the importance of broadcast ads and exploring the potential of the Internet as a better way to reach that young demographic. For that reason, Scion announced last fall that it would expand the Club Scion initiative it launched in August. This second phase offers visitors the chance to splash their own personality over the club’s exterior and submit the result to the moderators at There.com. Exterior designs will be rotated monthly to keep the club looking fresh and keep users coming back. “Keep it fresh” is built into Scion’s online brand efforts, says Adrian Si, the division’s interactive marketing manager. “Online, content is king, and our original thought was to come up with some ideas that matched well with our brand attributes, then continue to build on those every three months or so,” Si says. “There.com is all about socializing, so we decided to take three of our vehicles—the Scion xD, the xB and the tC—and turn them into a virtual club where different club events could be staged. That was hugely successful for us in the first three months, and now we’re taking it to phase two.” Scion is running campaigns in four different virtual worlds, each one tailored to the members of those communities. Frequenters of There.com include teenagers and up, a factor that has appealed to Scion and other brands for reaching the teen-to-25 demographic. (In December Coca-Cola migrated its longstanding but two-dimensional Coke Studios virtual world to a three-D continent in There.com.) Scion also owns the Scion City island in the more adultcentric Second Life, where members can “buy” and customize virtual cars. At Gaia.com, Toyota runs the Scion Garage, where members can trick out the vehicles and enter them in races, shows and other communal events. And in Whyville.net, a G-rated, education-oriented virtual world for pre-teens, users can not only buy and race Scions but can also learn about safety, car mechanics and even the basics of credit financing. These virtual promotional efforts make sense for Scion, Si says, because members spend comparatively long periods in these cyber-worlds, and that extended exposure tends also to lengthen the time they engage with the brand. “There.com can tell us how many people came to Club Scion, how long they stayed, which portion of the club they spent the most time and whether they investigated the product information we’ve made available at different kiosks around the club,” he says. At press time, for example, weekly stats showed the average Club Scion visitor was staying for about six minutes per visit, and that almost all those visitors accessed the product kiosks. Ben Richardson, interactive marketing manager for Makena Technologies, which built and runs There.com, says his company has seen brands in other industry groups get the same benefit of additional time spent in-world. For example, for two months last summer There.com ran a virtual nightclub promotion for Capitol Music Group around artists such as Korn, Yellowcard and The Beastie Boys. The bands operated avatars designed for them and premiered new albums in front of their fans. Audience members could use kiosks to view videos, click through and buy albums or tracks from iTunes or purchase virtual apparel. Over two months, Capitol nightclub drew 18,000 visitors who spent a total of 2,616 hours, or about 10 minutes per visit, in the club. By contrast, Richardson says, Makena research of the movies-and-music vertical found that traditional online ad channels for entertainment (surveys, promotions, video, file downloads and such combined) engaged the average user for a mere 12.2 seconds. “Entertainment advertisers are spending millions of dollars a year to get 12 seconds of mind share with the average consumer,” he says. “Compared to that, an average visit of 10 P minutes is a 6,000% increase.” l 13 Promo / WWW.PROMOMAGAZINE.COM / January 2008 http://There.com http://whyville.net http://There.com http://There.com http://There.com http://There.com http://There.com http://There.com http://There.com http://www.promomagazine.com
Table of Contents Feed for the Digital Edition of Promo - January 2008 Promo - January 2008 Contents Editor's Note Viral But Virtuous Slap Shot Power Chords Tuning In Auto Play Trekkies Unite Commentary Retail Report: Get In Here! Generating Store Traffic Yankee Candle Shopper Marketing What Seniors Want Cyber Stumping Party Hearty Q & A: Paper Trail Ambush Marketing The Agency Center Resource Center Back-End Foundation Index of Advertisers Promo - January 2008 Promo - January 2008 - Promo - January 2008 (Page Cover1) Promo - January 2008 - Promo - January 2008 (Page Cover2) Promo - January 2008 - Contents (Page 3) Promo - January 2008 - Contents (Page 4) Promo - January 2008 - Contents (Page 5) Promo - January 2008 - Editor's Note (Page 6) Promo - January 2008 - Editor's Note (Page 7) Promo - January 2008 - Viral But Virtuous (Page 8) Promo - January 2008 - Power Chords (Page 9) Promo - January 2008 - Power Chords (Page 10) Promo - January 2008 - Tuning In (Page 11) Promo - January 2008 - Tuning In (Page 12) Promo - January 2008 - Auto Play (Page 13) Promo - January 2008 - Trekkies Unite (Page 14) Promo - January 2008 - Trekkies Unite (Page 15) Promo - January 2008 - Commentary (Page 16) Promo - January 2008 - Commentary (Page 17) Promo - January 2008 - Commentary (Page 18) Promo - January 2008 - Commentary (Page 19) Promo - January 2008 - Retail Report: Get In Here! (Page 20) Promo - January 2008 - Generating Store Traffic (Page 21) Promo - January 2008 - Generating Store Traffic (Page 22) Promo - January 2008 - Yankee Candle (Page 23) Promo - January 2008 - Shopper Marketing (Page 24) Promo - January 2008 - What Seniors Want (Page 25) Promo - January 2008 - Cyber Stumping (Page 26) Promo - January 2008 - Cyber Stumping (Page 27) Promo - January 2008 - Cyber Stumping (Page 28) Promo - January 2008 - Cyber Stumping (Page 29) Promo - January 2008 - Party Hearty (Page 30) Promo - January 2008 - Party Hearty (Page 31) Promo - January 2008 - Party Hearty (Page 32) Promo - January 2008 - Party Hearty (Page 33) Promo - January 2008 - Q & A: Paper Trail (Page 34) Promo - January 2008 - Q & A: Paper Trail (Page 35) Promo - January 2008 - Q & A: Paper Trail (Page 36) Promo - January 2008 - Ambush Marketing (Page 37) Promo - January 2008 - Ambush Marketing (Page 38) Promo - January 2008 - Ambush Marketing (Page 39) Promo - January 2008 - The Agency Center (Page 40) Promo - January 2008 - The Agency Center (Page 41) Promo - January 2008 - Resource Center (Page 42) Promo - January 2008 - Resource Center (Page 43) Promo - January 2008 - Resource Center (Page 44) Promo - January 2008 - Resource Center (Page 45) Promo - January 2008 - Back-End Foundation (Page 46) Promo - January 2008 - Back-End Foundation (Page 47) Promo - January 2008 - Back-End Foundation (Page 48) Promo - January 2008 - Back-End Foundation (Page 49) Promo - January 2008 - Back-End Foundation (Page 50) Promo - January 2008 - Back-End Foundation (Page 51) Promo - January 2008 - Back-End Foundation (Page 52) Promo - January 2008 - Back-End Foundation (Page 53) Promo - January 2008 - Back-End Foundation (Page 54) Promo - January 2008 - Back-End Foundation (Page 55) Promo - January 2008 - Back-End Foundation (Page 56) Promo - January 2008 - Back-End Foundation (Page 57) Promo - January 2008 - Index of Advertisers (Page 58) Promo - January 2008 - Index of Advertisers (Page Cover3) Promo - January 2008 - Index of Advertisers (Page Cover4)
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