Promo - February 2008 - (Page 33) Carol Kruse still sees numerous growth markets for Coke throughout the world, especially Asia. Interactive media is a way to open them, she adds. PROMO: How important is the interactive marketing channel for Coca-Cola? Kruse: Just as in the 1940s when TV started, we’re looking at the best way to reach our consumers, and interactive is a great channel. We’re especially targeting a teen or young adult audience. They’re always on their mobile phones and they spend an inordinate amount of time on the Internet. It’s compelling because of the dialogue you can have. Frequently, it’s triggered by the consumer, who has clicked on your rich media ad, entered your search term or participated with your brand over a cell phone. That goes a long way toward building brand health and building volume. P: Do you worry about losing control of your branded content in the online world? K: We have tons of brand advocates. For years people have bought Coke T-shirts. If you go to eBay and look at the Coke memorabilia section, it’s enormous. So when people ask me if we think it’s OK for our brand to be in these social networks and social media, my reply is that it’s already in a social network. We’re just taking that dialogue from you wearing our T-shirt in the world to you wearing our Tshirt in a virtual environment. P: What’s your attitude toward the precise measurements possible in online marketing? K: As measurable as the digital world is, that still doesn’t mean it’s going to give you all the answers. The reason is that at the end of the day, it’s very hard to track the influence of any of our marketing efforts on a purchase decision. We did some online consumer studies with Yahoo! and Nielsen that determined yes, indeed, an online ad unit can make an emotional connection and encourage consumers to buy more of our products. But while it’s important to have that as a proof point, it doesn’t mean you constantly have to measure it. P: Coke recently revamped its virtual world, swapping out the old Coke Studios on its proprietary site for a new one, CC Metro, within There.com. Why? K: We were a pioneer brand in virtual reality. [Coke Studios] was a very successful marketing platform and we learned a lot from it. We’re now reinvesting to come out with the next great thing in virtual environments. We already have virtual worlds in South Korea, Spain and Mexico. Partnering with There.com could eventually produce versions tailored for Japan, Germany or other global markets. P: Have large destination Web sites for brands become a thing of the past, at least for marketing or promotion? K: I’ve come to the conclusion that in some cases it may be better to take our message to where our consumers are already spending their time. Those monolithic Web sites are expensive to build and maintain, and for some brands they just don’t make sense. P: How does that work in regard to a specific brand? K: Take Sprite. We have the Sprite. com Web site. We have the Sprite Yard, which is a mobile program. Sprite is part of MyCokeRewards.com. And we have a Facebook page with an app, Sprite Sips. It doesn’t matter whether the experience happens on the Sprite Web site, on Facebook or on a cell phone. P: What are some of the global developments you’re thinking about in your new position? K: I’m especially taken with the Asian markets because they pose interesting questions. For example, in Japan we build great, engaging Web sites and find that 70% of our page views come over mobile phones. Meanwhile, in China we have a market where hundreds of millions of people have never tasted a Coke. So one of our marketing aims in China is trial—inviting people to try a Coke via a message, coupon or reward on their mobile phones. l P W For more on consumer promotions, go to www.promomagazine.com. RSS Webinar Conference Podcast Newsletter Web Promo / WWW.PROMOMAGAZINE.COM / February 2008 33 http://There.com http://MyCokeRewards.com http://www.promomagazine.com http://There.com http://www.promomagazine.com
Table of Contents Feed for the Digital Edition of Promo - February 2008 Promo - February 2008 Contents Editor's Note Reality TV Products Rebound - Soon? The Real World Young But Not Stupid Social Tease Health Quencher How Effective? Big Game in Big Easy Commentary Mailbox Marketing Q&A: Coke's Kruse Control Gift-Card Monte Room Service The Agency Center Resource Center Can't Beat Loyalty Index of Advertisers Promo - February 2008 Promo - February 2008 - Promo - February 2008 (Page Cover1) Promo - February 2008 - Promo - February 2008 (Page Cover2) Promo - February 2008 - Contents (Page 3) Promo - February 2008 - Contents (Page 4) Promo - February 2008 - Contents (Page 5) Promo - February 2008 - Editor's Note (Page 6) Promo - February 2008 - Editor's Note (Page 7) Promo - February 2008 - Reality TV Products (Page 8) Promo - February 2008 - Reality TV Products (Page 9) Promo - February 2008 - Rebound - Soon? (Page 10) Promo - February 2008 - Rebound - Soon? (Page 11) Promo - February 2008 - The Real World (Page 12) Promo - February 2008 - The Real World (Page 13) Promo - February 2008 - Young But Not Stupid (Page 14) Promo - February 2008 - Young But Not Stupid (Page 15) Promo - February 2008 - Social Tease (Page 16) Promo - February 2008 - Social Tease (Page 17) Promo - February 2008 - Health Quencher (Page 18) Promo - February 2008 - Health Quencher (Page 19) Promo - February 2008 - How Effective? (Page 20) Promo - February 2008 - How Effective? (Page 21) Promo - February 2008 - Big Game in Big Easy (Page 22) Promo - February 2008 - Big Game in Big Easy (Page 23) Promo - February 2008 - Big Game in Big Easy (Page 24) Promo - February 2008 - Commentary (Page 25) Promo - February 2008 - Commentary (Page 26) Promo - February 2008 - Commentary (Page 27) Promo - February 2008 - Mailbox Marketing (Page 28) Promo - February 2008 - Mailbox Marketing (Page 29) Promo - February 2008 - Mailbox Marketing (Page 30) Promo - February 2008 - Mailbox Marketing (Page 31) Promo - February 2008 - Q&A: Coke's Kruse Control (Page 32) Promo - February 2008 - Q&A: Coke's Kruse Control (Page 33) Promo - February 2008 - Gift-Card Monte (Page 34) Promo - February 2008 - Gift-Card Monte (Page 35) Promo - February 2008 - Gift-Card Monte (Page 36) Promo - February 2008 - Gift-Card Monte (Page 37) Promo - February 2008 - Room Service (Page 38) Promo - February 2008 - Room Service (Page 39) Promo - February 2008 - Room Service (Page 40) Promo - February 2008 - Room Service (Page 41) Promo - February 2008 - Resource Center (Page 42) Promo - February 2008 - Resource Center (Page 43) Promo - February 2008 - Resource Center (Page 44) Promo - February 2008 - Resource Center (Page 45) Promo - February 2008 - Resource Center (Page 46) Promo - February 2008 - Resource Center (Page 47) Promo - February 2008 - Resource Center (Page 48) Promo - February 2008 - Resource Center (Page 49) Promo - February 2008 - Resource Center (Page 50) Promo - February 2008 - Resource Center (Page 51) Promo - February 2008 - Resource Center (Page 52) Promo - February 2008 - Can't Beat Loyalty (Page 53) Promo - February 2008 - Can't Beat Loyalty (Page 54) Promo - February 2008 - Can't Beat Loyalty (Page 55) Promo - February 2008 - Can't Beat Loyalty (Page 56) Promo - February 2008 - Index of Advertisers (Page 57) Promo - February 2008 - Index of Advertisers (Page 58) Promo - February 2008 - Index of Advertisers (Page Cover3) Promo - February 2008 - Index of Advertisers (Page Cover4)
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