Promo - January 2009 - (Page 25) Events Continued from page 23 CEG’s Ruderfer. “People are being very sure to be careful that there isn’t waste.” In terms of types of events, the Promo survey results showed that trade shows were used as venues by 50.8% of agencies and their clients. General entertainment events were used by 37.4% of those responding, with sports events at 23% and music events at 18.4%. Retails events ranked just behind entertainment at 36.3%. Ambush marketing was employed by more than 21% of the companies surveyed, and more than 23% indicated they had been the victims of ambush marketing ploys (when one brand deliberately invades a competitive brand’s event or sponsorship). Sampling and data collection were the most popular activities used in combination with events, with 53.4% of respondents reporting using them. Sweepstakes, games or contests were used by 50%. Coupon distribution ranked close behind at 47.2%, with local advertising at 39.3% and radio tie-ins at 34.8%. Pro-social campaigns play a vital role as event drivers, providing prime examples of initiatives in which brands cement relationships with local communities. “In any campaign, if you’re focused in a clear, honest manner on an experience for customers, there’s nothing better to create a long-term relationship with customers,” Ruderfer observes. CEG helped develop the NFL Network’s “Keep Gym in School” program. That program provided an average of $55,000 in grants for physical education facilities or instructors in four middle schools in New Orleans, Phoenix, Wichita, KS, and Washington, D.C. As part of an ongoing partnership with Cox Communications and local pro teams, the NFL Network brought out local stars in each case to speak to students about the importance of physical education and staying in school. Players—including Redskins wide receiver Antwaan Randle El, Saints running back Deuce McAllister and Cardinals quarterback Kurt Warner—related their personal stories about their routes to careers in the NFL. “Making that real for the kids in terms of their own experiences, that’s pretty meaningful,” says Kim Williams, NFL Network chief operating officer. “It’s much more of a mentor kind of relationship than a corporate program. When we walk away, there’s a lasting legacy, and it’s not just the refurbishments that we made.” The program, under the auspices of the NFL’s “Play 60” fitness initiative, will give fans the chance to nominate one more school for a $10,000 grant this season. The program continues indefinitely, with the NFL Network planning to extend grants to more schools each succeeding season. Despite the general anxiety about market conditions, Velocity Sports is seeing continuing demand in event development. “The experiential side seems to be exploding,” says Michael Reisman, Velocity principal. “You can get immediate feedback from a customer you’re interacting with.” Digital extensions of live sponsored events are particularly effective, according to Reisman. He cites local concert sponsorships Velocity has executed for AT&T Wireless with performers such Rhianna and Jay-Z. Beyond the local promotions that bring audiences into arenas, AT&T Wireless customers can later gain access to live concert footage online, including backstage interviews. “The trend we see with clients today focuses around deeply engaged brand experiences,” says Bill Glenn, senior vice president of The Marketing Arm. “We find clients looking for opportunities where they can have time with the consumer and measure that performance.” One program that The Marketing Arm implemented in San Antonio’s AT&T Center enables people attending the arena to use their mobile handsets to respond to messages posted on the arena scoreboard during basketball games by the Spurs and the WNBA Silver Spurs, during the San Antonio Livestock Exposition rodeo, and at other events. During the Spurs’ games, fans can get information about the team, participate in interactive activities in the arena, and take advantage of special offers from AT&T. Glenn calls it a “highly successful, highly measurable” mobile marketing ploy that gives clients the kind of concrete results they want these days. ambush marketing was employed by about 21% of the companies surveyed. “I think client expectations have increased across the board,” he says, both in terms of creating distinctive event promotions and producing tangible returns. “If you’re not measuring, you’re going to walk away from programs and have a hard time proving them the second time around.” As for what they’re measuring to determine success, Promo’s survey found that 72% of respondents measure results by sales volume, while 44.7% cited intent to purchase as a prime metric. About 32% of the sample said they look at the amount of engagement time and alteration of brand preference. Whatever the metric that’s applied, it is clear that event marketing has become a mainstay in most marketing plans, and is likely to maintain that position as companies rely more heavily on direct interaction with consumers to deliver their messages. As CEG’s Ruderfer puts it: “Over the last several years, event/experiential is a more important, more reliable part of the mix, and people will be more reluctant to cut there than P they would have been in the past.” l 25 Promo / WWW.PROMOMAGAZINE.COM / January 2009 http://www.promomagazine.com
Table of Contents Feed for the Digital Edition of Promo - January 2009 Promo - January 2009 Contents Editor's Note Casual Games Dr. P and the Roses Outside the Cup GeekChic Expresa Tu Hispanidad Jump Start Commentary The Show Must Go On Fed Up Q&A: Smart Food Agency Center Resource Center Gray Goes Green Index of Advertisers Promo - January 2009 Promo - January 2009 - Promo - January 2009 (Page Cover1) Promo - January 2009 - Promo - January 2009 (Page Cover2) Promo - January 2009 - Contents (Page 3) Promo - January 2009 - Contents (Page 4) Promo - January 2009 - Contents (Page 5) Promo - January 2009 - Editor's Note (Page 6) Promo - January 2009 - Editor's Note (Page 7) Promo - January 2009 - Casual Games (Page 8) Promo - January 2009 - Casual Games (Page 9) Promo - January 2009 - Dr. P and the Roses (Page 10) Promo - January 2009 - Outside the Cup (Page 11) Promo - January 2009 - Outside the Cup (Page 12) Promo - January 2009 - Outside the Cup (Page 13) Promo - January 2009 - GeekChic (Page 14) Promo - January 2009 - Expresa Tu Hispanidad (Page 15) Promo - January 2009 - Jump Start (Page 16) Promo - January 2009 - Commentary (Page 17) Promo - January 2009 - Commentary (Page 18) Promo - January 2009 - Commentary (Page 19) Promo - January 2009 - The Show Must Go On (Page 20) Promo - January 2009 - The Show Must Go On (Page 21) Promo - January 2009 - The Show Must Go On (Page 22) Promo - January 2009 - The Show Must Go On (Page 23) Promo - January 2009 - The Show Must Go On (Page 24) Promo - January 2009 - The Show Must Go On (Page 25) Promo - January 2009 - Fed Up (Page 26) Promo - January 2009 - Fed Up (Page 27) Promo - January 2009 - Fed Up (Page 28) Promo - January 2009 - Fed Up (Page 29) Promo - January 2009 - Q&A: Smart Food (Page 30) Promo - January 2009 - Q&A: Smart Food (Page 31) Promo - January 2009 - Agency Center (Page 32) Promo - January 2009 - Resource Center (Page 33) Promo - January 2009 - Gray Goes Green (Page 34) Promo - January 2009 - Gray Goes Green (Page 35) Promo - January 2009 - Gray Goes Green (Page 36) Promo - January 2009 - Gray Goes Green (Page 37) Promo - January 2009 - Gray Goes Green (Page 38) Promo - January 2009 - Gray Goes Green (Page 39) Promo - January 2009 - Gray Goes Green (Page 40) Promo - January 2009 - Index of Advertisers (Page 41) Promo - January 2009 - Index of Advertisers (Page 42) Promo - January 2009 - Index of Advertisers (Page Cover3) Promo - January 2009 - Index of Advertisers (Page Cover4)
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