Promo - January 2009 - (Page 8) 10 Dr Pepper 11 retail 15 interactive 16 EXPERIENTIAL THE PLAYERS Casual Games, Serious Marketing Now that the flood of pre-holiday advertising for console and computer-based games is finally receding, it may be time to remember that for many people, game playing is truly a casual affair. Rather than sitting down to a marathon, hours-long session of strategy or a massive, multiplayer game supported by a fridge full of energy drinks and snacks, they tend to grab a few free moments on the Web to try their skill at one of many simple games that they can start and stop as time demands. Growth in gamer audiences, time spent, mean more engagement with brands/Brian Quinton is not the ads placed inside the games, the report notes, but the amount of engagement created with the game and thus with the sponsoring brand. In the Blockdot poll, 74% of respondents said that if they play a game title once, they will play it four or five times, and 67% said they pass along game links to their friends or challenge them to beat their high scores. That’s a pretty high engagement potential— even if Kewlbox users may be more disposed than the average person to respond well to games. Another factor powering marketer interest in free branded online games is that their attraction goes far beyond the stereotyped young-adult male audience. In fact, teenage and young adult girls and older women are two of the fastest growing audiences for online games generally. Research from comScore Media Metrix last August found that the number of female gamers in the 12 to 17 demographic shot up 55%, to 4.7 million, from the level comScore found in August 2007. The gaming population among women 55 to 64 increased almost as much, Casual games like Mah-Jongg help Hearst Web sites build repeat visits up 43% year and marketing opportunities. over year, with 4.4 million now describing themselves as game players. Women 18 to 24 also saw a substantial 35% increase in players. To appeal to these female game-players—and to offer ad opportunities to the brands that want to grab their attention—Hearst Magazines has augmented the gaming features on the Web sites of a number of its women-oriented magazine titles, including GoodHousekeeping.com and Redbook.com. Game pages on those sites now offer popularity rankings and reviews, leader boards showing top scores, and an “e-mail a friend” button to draw in other players. The games themselves are casual titles that are familiar Back in October, Blockdot, which produces casual games and advergames and hosts them on its Kewlbox.com Web site, came out with a survey of casual game players on its portal that seems to underline the effect branded advergames can have on the brands that sponsor them. In a poll of 1,000 Kewlbox.com players, 83% reported having positive associations with companies that sponsor free Web games, and 70% said they are more likely to buy from companies that sponsor those free games. The advergaming component with the greatest impact 8 January 2009 / WWW.PROMOMAGAZINE.COM / Promo http://www.Kewlbox.com http://www.GoodHousekeeping.com http://www.Kewlbox.com http://www.Redbook.com http://www.promomagazine.com
Table of Contents Feed for the Digital Edition of Promo - January 2009 Promo - January 2009 Contents Editor's Note Casual Games Dr. P and the Roses Outside the Cup GeekChic Expresa Tu Hispanidad Jump Start Commentary The Show Must Go On Fed Up Q&A: Smart Food Agency Center Resource Center Gray Goes Green Index of Advertisers Promo - January 2009 Promo - January 2009 - Promo - January 2009 (Page Cover1) Promo - January 2009 - Promo - January 2009 (Page Cover2) Promo - January 2009 - Contents (Page 3) Promo - January 2009 - Contents (Page 4) Promo - January 2009 - Contents (Page 5) Promo - January 2009 - Editor's Note (Page 6) Promo - January 2009 - Editor's Note (Page 7) Promo - January 2009 - Casual Games (Page 8) Promo - January 2009 - Casual Games (Page 9) Promo - January 2009 - Dr. P and the Roses (Page 10) Promo - January 2009 - Outside the Cup (Page 11) Promo - January 2009 - Outside the Cup (Page 12) Promo - January 2009 - Outside the Cup (Page 13) Promo - January 2009 - GeekChic (Page 14) Promo - January 2009 - Expresa Tu Hispanidad (Page 15) Promo - January 2009 - Jump Start (Page 16) Promo - January 2009 - Commentary (Page 17) Promo - January 2009 - Commentary (Page 18) Promo - January 2009 - Commentary (Page 19) Promo - January 2009 - The Show Must Go On (Page 20) Promo - January 2009 - The Show Must Go On (Page 21) Promo - January 2009 - The Show Must Go On (Page 22) Promo - January 2009 - The Show Must Go On (Page 23) Promo - January 2009 - The Show Must Go On (Page 24) Promo - January 2009 - The Show Must Go On (Page 25) Promo - January 2009 - Fed Up (Page 26) Promo - January 2009 - Fed Up (Page 27) Promo - January 2009 - Fed Up (Page 28) Promo - January 2009 - Fed Up (Page 29) Promo - January 2009 - Q&A: Smart Food (Page 30) Promo - January 2009 - Q&A: Smart Food (Page 31) Promo - January 2009 - Agency Center (Page 32) Promo - January 2009 - Resource Center (Page 33) Promo - January 2009 - Gray Goes Green (Page 34) Promo - January 2009 - Gray Goes Green (Page 35) Promo - January 2009 - Gray Goes Green (Page 36) Promo - January 2009 - Gray Goes Green (Page 37) Promo - January 2009 - Gray Goes Green (Page 38) Promo - January 2009 - Gray Goes Green (Page 39) Promo - January 2009 - Gray Goes Green (Page 40) Promo - January 2009 - Index of Advertisers (Page 41) Promo - January 2009 - Index of Advertisers (Page 42) Promo - January 2009 - Index of Advertisers (Page Cover3) Promo - January 2009 - Index of Advertisers (Page Cover4)
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.