Tech Directions - November 2007 - (Page 20) Table 1—Tasks 1. Create concept. Develop the idea of a game into a story. Determine genre, objectives of the game, and rules. Identify features. 2. Determine which software tools will be used to build the game. 3. Plan presentation components: • Summary (3-5 pages) of video or computer game that includes: • Title • Platform • Genre • Rating, estimate based on ESRB (Entertainment Software Rating Board guidelines; www.esrb.org) • Objective and rules • Story • Features • Game-play • Marketing (determine unique features) • Concept art • Background art 4. Game engine and programming a. Code writing with C++ or PHP b. If 3D game, software such as Google’s “Sketchup” or AutoDesk’s “3ds max” for developing characters c. Game engine such as Game Maker or Torque d. Authoring program such as Macromedia Flash In the Game Production Handbook, Heather Chandler notes that “[p]itching games is not an easy task, as the developer must be able to successfully communicate the game experience for the player— even though the game is not com- pleted—in fact, the game might only be in the concept phase and have no tangible assets.” (page 62) Development Process Before leaving for summer at the end of junior year, I discuss the pitch meeting and encourage students to start thinking about and making notes on new computer and video game ideas. In September, a little over a month from pitch day, I teach students how to develop a concept and organize their ideas. From those ideas, they will build a competitive presentation model. Because of the high expectations in the program, students work out of school to meet deadlines. The following steps are involved: 1. Students learn about game development companies and game publishing companies. 2. Students complete Internet research. They learn about E and E+10 game trailers and game movies by studying industry examples. They also view trailers created by students from the previous year. 3. The teacher presents the goals for the project. Students determine the objectives and milestones for each goal, then create a Gantt chart and calendar for each. Tasks are identified for each milestone. (Table 1 20 techdirections ◆ NOVEMBER 2007 http://www.esrb.org http://www.elexp.com http://www.ljcreate.com http://www.elexp.com http://www.elexp.com http://www.ljcreate.com
Table of Contents Feed for the Digital Edition of Tech Directions - November 2007 Tech Directions - November 2007 Technically Speaking Contents Direct from Washington The News Report Technology’s Past Technology Today Mastering Computers Video Game Programmers Learn to “Pitch” Project Teaches Students to Diagnose an Ailing Windows OS See the Math with Your Binoculars! Fire Safety Technician ACTE Convention and Career Tech Expo Hands-On Activities More than Fun Tech Directions - November 2007 Tech Directions - November 2007 - Tech Directions - November 2007 (Page Cover1) Tech Directions - November 2007 - Tech Directions - November 2007 (Page Cover2) Tech Directions - November 2007 - Tech Directions - November 2007 (Page 1) Tech Directions - November 2007 - Technically Speaking (Page 2) Tech Directions - November 2007 - Contents (Page 3) Tech Directions - November 2007 - Contents (Page 4) Tech Directions - November 2007 - Contents (Page 5) Tech Directions - November 2007 - Direct from Washington (Page 6) Tech Directions - November 2007 - Direct from Washington (Page 7) Tech Directions - November 2007 - Direct from Washington (Page 8) Tech Directions - November 2007 - The News Report (Page 9) Tech Directions - November 2007 - Technology’s Past (Page 10) Tech Directions - November 2007 - Technology’s Past (Page 11) Tech Directions - November 2007 - Technology Today (Page 12) Tech Directions - November 2007 - Technology Today (Page 13) Tech Directions - November 2007 - Mastering Computers (Page 14) Tech Directions - November 2007 - Mastering Computers (Page 15) Tech Directions - November 2007 - Mastering Computers (Page 16) Tech Directions - November 2007 - Mastering Computers (Page 17) Tech Directions - November 2007 - Mastering Computers (Page 18) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 19) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 20) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 21) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 22) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 23) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 24) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 25) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 26) Tech Directions - November 2007 - See the Math with Your Binoculars! (Page 27) Tech Directions - November 2007 - Fire Safety Technician (Page 28) Tech Directions - November 2007 - Fire Safety Technician (Page 29) Tech Directions - November 2007 - ACTE Convention and Career Tech Expo (Page 30) Tech Directions - November 2007 - ACTE Convention and Career Tech Expo (Page 31) Tech Directions - November 2007 - Hands-On Activities (Page 32) Tech Directions - November 2007 - Hands-On Activities (Page 33) Tech Directions - November 2007 - Hands-On Activities (Page 34) Tech Directions - November 2007 - Hands-On Activities (Page 35) Tech Directions - November 2007 - More than Fun (Page 36) Tech Directions - November 2007 - More than Fun (Page Cover3) Tech Directions - November 2007 - More than Fun (Page Cover4)
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