Tech Directions - November 2007 - (Page 22) shows a breakdown of tasks.) The team determines the deadlines. For example: • September 25: 3-5 page project overview. • October 9: Trailer or demo complete • October 13: Pitch meeting In Soulus, it is up to Valen and Kina to free the souls from the newly animated object and bring the culprit behind this evil to justice. Preparing for the Presentation Students rehearse before the pitch, with critiques by entire senior team. All team presentations are loaded onto presentation computers and backed up with USB flash memory. Only games that have com- Soulus pleted the milestones on time are presented. The presentation will include the 3-5 page summary, a game trailer or demo, PowerPoint or other computer-based presentation, and charts or other visuals. Show Time! Table 2—Pitch Grading Rubric Game Concept: Game Genre: Rating: Presenters: Category Pitch Member’s Grade and Comments Points: 1-100 The panel arrives. Team members greet each guest. Presentations are selected using a random number drawing to determine who presents first. Panelists evaluate each presentation using a rubric (Table 2). After all presentations are completed, the panel adjourns to evaluate and rank games. The panel presents its final decisions to the team. 3-5 page summary Presenters __Preparation __PEB-C (Passion, enthusiasm, believability) Game trailer or demo __Professional __Compelling PowerPoint, charts, other visuals Game features Are the features appropriate for this genre? Yes No Playability __Interface __Controls Replayability: Would you play this game? Yes No Marketing: __Competition __Uniqueness Would you buy this game? Yes No After the Judging The best games—those selected by the panel—will be built with an April 25 delivery goal. Since only the selected games will be built, the class reorganizes into teams. Each game team will develop pre-production and production checklists. From the checklists, project management charts will be made of all pre-production and production goals, milestones, and tasks. Students will begin writing the Master Design Document . . . and the game development begins! Resources Chandler, Heather. (2006). Game production handbook. Charles River Media/Thomson Delmar Learning. Moore, Michael E., with Sward, Jennifer. (2007). Game design and development: Introduction to the game industry. Pearson Education. Pardew, Les, and Alpine Studios. (2004). Game design for teens. Thomson Course Technology PTR. 22 techdirections ◆ NOVEMBER 2007
Table of Contents Feed for the Digital Edition of Tech Directions - November 2007 Tech Directions - November 2007 Technically Speaking Contents Direct from Washington The News Report Technology’s Past Technology Today Mastering Computers Video Game Programmers Learn to “Pitch” Project Teaches Students to Diagnose an Ailing Windows OS See the Math with Your Binoculars! Fire Safety Technician ACTE Convention and Career Tech Expo Hands-On Activities More than Fun Tech Directions - November 2007 Tech Directions - November 2007 - Tech Directions - November 2007 (Page Cover1) Tech Directions - November 2007 - Tech Directions - November 2007 (Page Cover2) Tech Directions - November 2007 - Tech Directions - November 2007 (Page 1) Tech Directions - November 2007 - Technically Speaking (Page 2) Tech Directions - November 2007 - Contents (Page 3) Tech Directions - November 2007 - Contents (Page 4) Tech Directions - November 2007 - Contents (Page 5) Tech Directions - November 2007 - Direct from Washington (Page 6) Tech Directions - November 2007 - Direct from Washington (Page 7) Tech Directions - November 2007 - Direct from Washington (Page 8) Tech Directions - November 2007 - The News Report (Page 9) Tech Directions - November 2007 - Technology’s Past (Page 10) Tech Directions - November 2007 - Technology’s Past (Page 11) Tech Directions - November 2007 - Technology Today (Page 12) Tech Directions - November 2007 - Technology Today (Page 13) Tech Directions - November 2007 - Mastering Computers (Page 14) Tech Directions - November 2007 - Mastering Computers (Page 15) Tech Directions - November 2007 - Mastering Computers (Page 16) Tech Directions - November 2007 - Mastering Computers (Page 17) Tech Directions - November 2007 - Mastering Computers (Page 18) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 19) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 20) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 21) Tech Directions - November 2007 - Video Game Programmers Learn to “Pitch” (Page 22) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 23) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 24) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 25) Tech Directions - November 2007 - Project Teaches Students to Diagnose an Ailing Windows OS (Page 26) Tech Directions - November 2007 - See the Math with Your Binoculars! (Page 27) Tech Directions - November 2007 - Fire Safety Technician (Page 28) Tech Directions - November 2007 - Fire Safety Technician (Page 29) Tech Directions - November 2007 - ACTE Convention and Career Tech Expo (Page 30) Tech Directions - November 2007 - ACTE Convention and Career Tech Expo (Page 31) Tech Directions - November 2007 - Hands-On Activities (Page 32) Tech Directions - November 2007 - Hands-On Activities (Page 33) Tech Directions - November 2007 - Hands-On Activities (Page 34) Tech Directions - November 2007 - Hands-On Activities (Page 35) Tech Directions - November 2007 - More than Fun (Page 36) Tech Directions - November 2007 - More than Fun (Page Cover3) Tech Directions - November 2007 - More than Fun (Page Cover4)
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