monitorTHIS! - December 2008/January 2009 - (Page 28) games new video games in stores this month by Chris Dick ThrashTerpiece h e o r i g i n a l S k at e, released last year for the PS3 and X360, surprisingly outsold Tony Hawk’s Proving Ground. Naturally, a sequel was to follow. But instead of immediately releasing Skate 2, which is slated for a January 2009 release, the developers at EA Black Box banked on the unique controls of the Wii and Nds to nollie/heel flip/varial skateboard-oriented video games into new territory. Of the few complaints directed by gamers and skaters alike to the industry is, as far back as 720° and Skate or Die, skate games don’t capture the realism of the sport. Skate It ups the ante. At least for owners of the Wii Balance Board. By using a combination of the Wii remote and Balance Board, presently available only with Wii Fit, players are further immersed into Skate It’s world. Of course, Skate It can be played with just the remote using the D-pad and hand motions to perform tricks, but Do what the title suggests and Skate It T the best experience parlays both. The Balance Board is a skate deck, sans the skate hardware. EA Black Box focused on the four pressure points to simulate ollies (by pushing down on either end), kick flips (applying pressure to the corners), turns/carves and manuals. Essentially, the Balance Board is the foundation of Skate It, whereas the remote controls pushing (A button) and trick types (grabs, varials, etc.). Using the two controls isn’t immediate, but they’re far easier than the real thing. In fact, after a few runs, the Balance Board/remote combo is intuitive, if not downright fun. The DS port of Skate It is conceptually similar. The D-pad controls the skater and the touchscreen controls, either with the DS stylus or your finger, what tricks to pull. Skate It continues where Skate left off. It’s based in fictional San Vanelona, except San Van is now dead. The whole city was evacuated as a result of various [ 28 + monitorthis! + dec 08 / jan 09 ]
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