Streaming Media - August/September 2008 - (Page 20) Why Good Design Matters More Than Ever Just. Press. Play. W e are designers. Yes, that’s right. We are all in the business of design. Whether you are writing scripts, capturing video/audio, editing and encoding, slicing in postproduction, live streaming, selling services, supplying back-end support, or manufacturing hardware, you are forever intertwined with interface and usability. We all use tools every day to make one thing happen: communication. At the other end of our seemingly endless line of content, production, editing, distribution, support, and systems, we have a human being that is watching and/or listening. People have limited time and almost unlimited options for media consumption. So why does good design matter for media? Good design almost always comes from putting ourselves in the shoes of our customers. We have all had an experience with a product or service that felt like it was reading our mind. The video camera that you could operate with your eyes closed, the software that cut your time in half, the website that was a joy to navigate, or even the new gadget that took 2 seconds to learn—all of these things were designed to make your experience an excellent one. In The Design of Everyday Things, Donald A. Norman states, “Good design exploits constraints so that the user feels as if there is only one possible thing to do—the right thing, of course.” (This book is a must-read for everyone in this industry.) I recently had two very different experiences watching video on mobile devices that will give you a taste of why good design matters. For the sake of focusing on the interaction with the device and my end-user experience, no brands or names will be mentioned. Feel free to contact me if you can’t figure it out and if you just must know. Needing to find the video again, I handed the phone back to my friend and apologized. It must have been my fault that I couldn’t get the video to play. He went through about five button clicks and started the video for me before handing it back across the table. Success, but only after about 5 minutes of frustration. Like any good geek, I couldn’t watch a video on someone’s device and then not share a video in return. So, I pulled out my device, pressed three buttons, and handed it across the table. After the short clip ended, he selected another video and watched it all without me having to intervene. As a matter of fact, I had a hard time getting it back across the table from him. No frustration, and the interaction was so good that he continued the experience beyond the original viewing. Spicy Ideas By Jose Castillo Less Is More I understand that 5 minutes wasted over burritos with friends doesn’t seem that important, but what if my friend was trying to make a million-dollar sale or communicate a life-saving piece of information? Frustration—as a creator, user, or supporter of these new media tools—can lead to confusion and abandonment, but as rapid prototyping leads to lots of new devices, software, and services, sometimes design gets pushed to the back of our minds. Obviously, as more functions are needed, we need more controls, but with the advent of multifunction tools, we seem to be adding on instead of taking away. So, why is good design important? Now more than ever, our time is precious, and we need tools that work for us, not against us. Faster, smarter communication means spending a lot more time on what the end user really needs, so whether you create, use, or support streaming media, take some time to think about design. Find out what it’s like to watch or listen to the final product, and make it easy for someone to engage with the story you are trying to tell. We are designers, so make a good design. And please let me know where I can trade the seven remote controls in my living room for one button. Jose Castillo (thinkjose@gmail.com) is a new media marketing and technology consultant. Comments? Email us at letters@streamingmedia.com, or check the masthead for other ways to contact us. Of Burritos and Mobile Phones I had lunch recently with the family and some friends at the local burrito joint, and my friend happened to have a video on his mobile device that he wanted to share with me. He pulled up the video and handed the device across the table. His brand new phone was not one I had seen before, and I was instantly confronted with more choices than I knew what to do with. There were three words across the bottom of the screen, and the middle word was “Play.” Directly underneath “Play,” there were five buttons, none of which read “Play.” I blindly pressed a button that I thought would play the video but instead pulled up a menu screen that made “Play” go away and instead gave me six choices, including “Delete.” Freaking out, I hit the “End” button, and the home screen was displayed. 20 STREAMING MEDIA August/September 2008
Table of Contents Feed for the Digital Edition of Streaming Media - August/September 2008 Streaming Media - August/September 2008 Table of Contents No Doubt - Editor's Note Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost Why Good Design Matters More Than Ever: Just. Press. Play. Technology and Business Trends by the Numbers High-Touch Encoding With Microsoft Expression Encoder 2 The State of the Content Delivery Market, 2008 Get a Life: New Tools Put Lifecasting Within Anyone’s Reach So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System The Patent Wars Producing Screencams in Camtasia Studio Analyze That Using Video to Communicate Change for Business Success Intellectuals’ Property Rights Streaming Media - August/September 2008 Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page Cover1) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page Cover2) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 1) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 2) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 3) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 4) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 5) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 6) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 7) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 8) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 9) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 10) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 11) Streaming Media - August/September 2008 - Table of Contents (Page 12) Streaming Media - August/September 2008 - Table of Contents (Page 13) Streaming Media - August/September 2008 - Table of Contents (Page 14) Streaming Media - August/September 2008 - Table of Contents (Page 15) Streaming Media - August/September 2008 - No Doubt - Editor's Note (Page 16) Streaming Media - August/September 2008 - No Doubt - Editor's Note (Page 17) Streaming Media - August/September 2008 - Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost (Page 18) Streaming Media - August/September 2008 - Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost (Page 19) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 20) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 21) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 22) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 23) Streaming Media - August/September 2008 - Technology and Business Trends by the Numbers (Page 24) Streaming Media - August/September 2008 - Technology and Business Trends by the Numbers (Page 25) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 26) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 27) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 28) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 29) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 30) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 31) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 32) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page STW1) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page STW2) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 33) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 34) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 35) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 36) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 37) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 38) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 39) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 40) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 41) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 42) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 43) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 44) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 45) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 46) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 47) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 48) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 49) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 50) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 51) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 52) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 53) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 54) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 55) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 56) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 57) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 58) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 59) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 60) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 61) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 62) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 63) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 64) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 65) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 66) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 67) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 68) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 69) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 70) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 71) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 72) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 73) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 74) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 75) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 76) Streaming Media - August/September 2008 - The Patent Wars (Page 77) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 78) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 79) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 80) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 81) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 82) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 83) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 84) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 85) Streaming Media - August/September 2008 - Analyze That (Page 86) Streaming Media - August/September 2008 - Analyze That (Page 87) Streaming Media - August/September 2008 - Using Video to Communicate Change for Business Success (Page 88) Streaming Media - August/September 2008 - Using Video to Communicate Change for Business Success (Page 89) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 90) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 91) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 92) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 93) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 94) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 95) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 96) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page Cover3) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page Cover4)
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