Streaming Media - August/September 2008 - (Page 30) tutorial High-Touch Encoding With Expression Encoder 2 they contain the important visual data of the faces on the cards, so we want them to be as high quality as possible. DQuant spends too many bits on smooth parts of the image to use on every frame, but upping the bitrates on a few dozen I-frames won’t hurt overall quality much, and it improves the quality of the static parts of the card we wind up staring at for those many seconds. FILTERS Figure 7. I output the job to the Silverlight Streaming Service. • In-Loop: On—In-Loop should always be on unless using Simple Profile; it helps reduce artifacts and improves quality (particularly at these aggressive bitrates) with no real downside. • Overlap: On—The Overlap filter further hides artifacts, which are a challenge with motion graphics at such a low bitrate. It can reduce detail a bit at higher bitrates, but that’s not the scenario here. • Denoise: Off—The source doesn’t have a hint of noise. If there are a lot of textures, Denoise can help to soften them some for easier encoding, but there’s not much texture here, either. • Noise Edge Removal: Off—This is really only useful for noisy edges of analog captures, and even then we’re better off cropping. It obviously doesn’t apply here. GROUP OF PICTURES • B-Frame Number: 2—This sets the number of consecutive B-frames between I- and P-frames in the encode. Normally we’d use one for film and video sources, but for these kinds of motion graphics two is more efficient. This gives us an IBBP pattern, so each B-frame is adjacent to an I- or P-frame. Three B-frames is less efficient in this case, since with the IBBBP pattern the middle B-frame is two frames away from a reference frame (only I- and P-frames can be reference frames), and the P-frames are too far apart, so they require more bits to store the change over four frames instead of three since the previous I- or P-frame. Since the worst-case latency for random access is determined by the maximum number of P-frames per GOP, increasing the number of B-frames will improve latency at a given GOP size. With 15 seconds between keyframes at 30 fps, two B-frames gives us the same random access latency as 5 seconds without B-frames (the old Windows Media Encoder default). • Scene Change Detection: On—This will give us natural keyframes where needed. The codec seems to do a good job of putting them in the right place. I’ve never changed this in Expression Encoder. • Adaptive GOP: On—Adaptive GOP allows the length of a GOP to vary with content. Always have this on. • Closed GOP: Off—This is required to be on for CBR encodes in Expression, but it slightly reduces the quality with VBR encoding. In particular, it can increase keyframe popping, since an Open GOP pattern starts with B-frames before the first keyframe or I-frame. You get BBIBBPBBP and so on, with the B-frames able to reference the last P-frame of the previous Figure 8 (far left). A VP6 frame following a transition Figure 9 (near left). The same frame as shown in Figure 8 after it’s been encoded in VC-1 30 STREAMING MEDIA August/September 2008
Table of Contents Feed for the Digital Edition of Streaming Media - August/September 2008 Streaming Media - August/September 2008 Table of Contents No Doubt - Editor's Note Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost Why Good Design Matters More Than Ever: Just. Press. Play. Technology and Business Trends by the Numbers High-Touch Encoding With Microsoft Expression Encoder 2 The State of the Content Delivery Market, 2008 Get a Life: New Tools Put Lifecasting Within Anyone’s Reach So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System The Patent Wars Producing Screencams in Camtasia Studio Analyze That Using Video to Communicate Change for Business Success Intellectuals’ Property Rights Streaming Media - August/September 2008 Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page Cover1) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page Cover2) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 1) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 2) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 3) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 4) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 5) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 6) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 7) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 8) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 9) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 10) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 11) Streaming Media - August/September 2008 - Table of Contents (Page 12) Streaming Media - August/September 2008 - Table of Contents (Page 13) Streaming Media - August/September 2008 - Table of Contents (Page 14) Streaming Media - August/September 2008 - Table of Contents (Page 15) Streaming Media - August/September 2008 - No Doubt - Editor's Note (Page 16) Streaming Media - August/September 2008 - No Doubt - Editor's Note (Page 17) Streaming Media - August/September 2008 - Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost (Page 18) Streaming Media - August/September 2008 - Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost (Page 19) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 20) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 21) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 22) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 23) Streaming Media - August/September 2008 - Technology and Business Trends by the Numbers (Page 24) Streaming Media - August/September 2008 - Technology and Business Trends by the Numbers (Page 25) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 26) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 27) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 28) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 29) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 30) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 31) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 32) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page STW1) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page STW2) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 33) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 34) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 35) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 36) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 37) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 38) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 39) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 40) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 41) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 42) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 43) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 44) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 45) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 46) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 47) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 48) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 49) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 50) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 51) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 52) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 53) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 54) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 55) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 56) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 57) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 58) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 59) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 60) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 61) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 62) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 63) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 64) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 65) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 66) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 67) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 68) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 69) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 70) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 71) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 72) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 73) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 74) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 75) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 76) Streaming Media - August/September 2008 - The Patent Wars (Page 77) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 78) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 79) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 80) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 81) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 82) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 83) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 84) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 85) Streaming Media - August/September 2008 - Analyze That (Page 86) Streaming Media - August/September 2008 - Analyze That (Page 87) Streaming Media - August/September 2008 - Using Video to Communicate Change for Business Success (Page 88) Streaming Media - August/September 2008 - Using Video to Communicate Change for Business Success (Page 89) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 90) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 91) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 92) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 93) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 94) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 95) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 96) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page Cover3) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page Cover4)
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