Streaming Media - August/September 2008 - (Page 77) The Patent Wars s content delivery networks (CDNs) commoditize and as streaming grows up, there are three ways for companies to create market share: disrupt, enhance, and defend. The disruptors are the ones that create a disruptive technology that causes other parts of the market to revisit both their business models and their technology portfolios. These companies are masters at creating buzz—think about peer-to-peer (P2P) or even Burst.com’s fast start technology. Besides buzz, they also tend to create a few accusations, one or two lawsuits, and quite a bit of scurrying behind the scenes—or at least modified sales speak to say, “We do that too.” The enhancers take their products and services, add extra features to ward off deterioration of market share or revenues, and then roll those services out to customers. While there’s baggage from existing technologies or business decisions, a turnaround is more challenging than a disruptor, so it’s all good. The third area, which I’ll explore in more detail in a future article, is the defender. This is the company that refuses to believe its product or service has become a commodity and reacts accordingly. For some, the reaction is denial; until it reaches past the denial and acknowledges that a seismic shift has occurred, it can’t get on with the process of enhancing. Others find ways to defend their ground rather than enhance their product or service. The most common defense mechanism used by defenders is patent litigation (or at least patent saber-rattling). We’re all familiar with the term “patent troll,” which has been applied to the likes of Acacia Technologies, which StreamingMedia.com followed quite vigorously about 2 years back. Yet, there are other companies buying up patents or defending a small set of patents that aren’t accused of antisocial behavior. Consider the dispute between Limelight Networks and Akamai Technologies. A few months back, Limelight lost an infringement case brought by Akamai to the tune of a $45.5 million judgment, but is appealing the case and was hoping its then-current $197 million would see it through to the appeals process. The company took the write-down for the judgment within the quarter and still has a market capitalization of $250 million as of the time of this writing, but it feels it will prevail against its well-funded rival. Streams of Thought By Tim Siglin A Then consider Level 3 Communications, Inc. As Dan Rayburn and others have pointed out, Level 3 has been amassing a patent pool that’s fairly formidable. He noted in a blog post on GigaOm that the United States Patent and Trademark Office listed IBM as the owner of 20 patents pertaining to CDN and streaming. “It also claims they’re in the process of being transferred over to Level 3. I contacted Level 3 and they confirmed this was indeed true,” he wrote. “It’s already clear that Akamai isn’t the CDN its competitors should be worried about. … With the acquisition of the SAVVIS assets—including the Sandpiper patent, which predates Akamai’s 703 patent—Level 3 is clearly in the driver’s seat.” So now, not only do we have Acacia, which only buys and prosecutes patents, we now have Level 3, a player in the industry, buying up patents. As other companies such as AT&T come into the streaming CDN space—thanks to the work to build up the market done by early CDNs—we have yet another set of patents that Ma Bell has held for many years that have to do with video transmission. Even the smaller companies are getting into the patent fray. Burst.com, which I mentioned as a disruptor, found its only defense against Microsoft and Apple was to hunker down and litigate against its primary patent. In an upcoming article, we’ll talk about how some of the innovations of the 1999–2001 time frame are finally being awarded patents as well as how these patents could potentially be licensed to better serve both the patent holder and the industry as a whole because what we haven’t seen in these early patent skirmishes is a mature patent licensing approach that defines an industry that’s moving beyond the Wild West “winner take all” mindset and into a more mature phase. Will the streaming media industry ever get to the point where innovation dies? Not any time soon, as there are enough entrepreneurs in garages, spare bedrooms, and lofts to keep disrupting for years to come. But we’re going up, and we’ll get to the civil discourse stage soon enough, I’m sure—at least when it comes to patents—just like our predecessors in web design and content delivery did. The intervening time, to be sure, will get a bit messy, but it’s nothing we can’t get through with a good dose of humor and a bit of disruption to keep us all on our toes. Tim Siglin (writer@braintrustdigital.com) writes and consults on digital media business models and “go-to-market” strategies. He is chairman of Braintrust Digital, a digital media production company, and co-founder of consulting firm Transitions, Inc. Comments? Email us at letters@streamingmedia.com, or check the masthead for other ways to contact us. WWW.STREAMINGMEDIA.COM 77 http://Burst.com http://StreamingMedia.com http://WWW.STREAMINGMEDIA.COM
Table of Contents Feed for the Digital Edition of Streaming Media - August/September 2008 Streaming Media - August/September 2008 Table of Contents No Doubt - Editor's Note Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost Why Good Design Matters More Than Ever: Just. Press. Play. Technology and Business Trends by the Numbers High-Touch Encoding With Microsoft Expression Encoder 2 The State of the Content Delivery Market, 2008 Get a Life: New Tools Put Lifecasting Within Anyone’s Reach So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System The Patent Wars Producing Screencams in Camtasia Studio Analyze That Using Video to Communicate Change for Business Success Intellectuals’ Property Rights Streaming Media - August/September 2008 Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page Cover1) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page Cover2) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 1) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 2) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 3) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 4) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 5) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 6) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 7) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 8) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 9) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 10) Streaming Media - August/September 2008 - Streaming Media - August/September 2008 (Page 11) Streaming Media - August/September 2008 - Table of Contents (Page 12) Streaming Media - August/September 2008 - Table of Contents (Page 13) Streaming Media - August/September 2008 - Table of Contents (Page 14) Streaming Media - August/September 2008 - Table of Contents (Page 15) Streaming Media - August/September 2008 - No Doubt - Editor's Note (Page 16) Streaming Media - August/September 2008 - No Doubt - Editor's Note (Page 17) Streaming Media - August/September 2008 - Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost (Page 18) Streaming Media - August/September 2008 - Mo’ Videos, Mo’ Money: Solving the Problem of Network Cost (Page 19) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 20) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 21) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 22) Streaming Media - August/September 2008 - Why Good Design Matters More Than Ever: Just. Press. Play. (Page 23) Streaming Media - August/September 2008 - Technology and Business Trends by the Numbers (Page 24) Streaming Media - August/September 2008 - Technology and Business Trends by the Numbers (Page 25) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 26) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 27) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 28) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 29) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 30) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 31) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 32) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page STW1) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page STW2) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 33) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 34) Streaming Media - August/September 2008 - High-Touch Encoding With Microsoft Expression Encoder 2 (Page 35) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 36) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 37) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 38) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 39) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 40) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 41) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 42) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 43) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 44) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 45) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 46) Streaming Media - August/September 2008 - The State of the Content Delivery Market, 2008 (Page 47) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 48) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 49) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 50) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 51) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 52) Streaming Media - August/September 2008 - Get a Life: New Tools Put Lifecasting Within Anyone’s Reach (Page 53) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 54) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 55) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 56) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 57) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 58) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 59) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 60) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 61) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 62) Streaming Media - August/September 2008 - So Many Codecs, So Little Time: Comparing H.264 Files Using Codecs From Apple, Dicas, and MainConcept (Page 63) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 64) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 65) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 66) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 67) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 68) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 69) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 70) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 71) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 72) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 73) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 74) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 75) Streaming Media - August/September 2008 - Writing an RFP for Maximum ROI: Things to Consider and Questions to Ask When Writing a Request for Proposal for a Corporate Webcasting System (Page 76) Streaming Media - August/September 2008 - The Patent Wars (Page 77) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 78) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 79) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 80) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 81) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 82) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 83) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 84) Streaming Media - August/September 2008 - Producing Screencams in Camtasia Studio (Page 85) Streaming Media - August/September 2008 - Analyze That (Page 86) Streaming Media - August/September 2008 - Analyze That (Page 87) Streaming Media - August/September 2008 - Using Video to Communicate Change for Business Success (Page 88) Streaming Media - August/September 2008 - Using Video to Communicate Change for Business Success (Page 89) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 90) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 91) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 92) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 93) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 94) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 95) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page 96) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page Cover3) Streaming Media - August/September 2008 - Intellectuals’ Property Rights (Page Cover4)
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