Austin Game Developers Conference 2008 - Preview Guide - (Page 5) September 15-17, 2008 A ust i n C onvent i on C ent er • A ust i n , TX A U S TIN G D C K E YNO TE S Bruce Sterling American Science Fiction Author Computer Entertainment 35 Years From Today Pong is 36 years old, and Pong marked the birth of popular computer entertainment. Imagine if someone from 2008 walked into the office of Nolan Bushnell in 1973 as he prepared to launch Pong, to explain today’s “computer entertainment” to the great pioneer. For instance: hundreds of thousands of networked people evolving their own Sim space aliens. Or: an artist in residence in New York City fabricating an eighteen foot tall digital statue of Gandhi, as, using a treadmill and Second Life, he mimics Gandhi’s epic march to the sea. How could you explain that insanely great stuff to Nolan Bushnell in 1973 -- even though it’s all perfectly true? It’s par for the course for us -- but for him, could you even find the words -- the most basic concepts? Now imagine the kind of “computer entertainment” our grandchildren will be tackling in 35 years. What if some visitor from the future frankly told you what was going on -- your industry, in his own language, from the year 2043? Nobody can do that -- but Bruce Sterling certainly knows how to fake it. And he will! Bio | Bruce Sterling is an American science fiction author, best known for his novels and his seminal work on the Mirrorshades anthology, which defined the cyberpunk genre. He has also written many books including The Hacker Crackdown, Heavy Weather, and Zeitgeist. He has written for publications such as The New York Times, Newsday, Interzone, and is currently a contributing writer to Wired. He has also won Hugo Awards for the novelette Bicycle Repairman and the novella Taklamakan. Jason Page Audio Manager Sony Computer Entertainment Europe’s R&D division Is That It? Next Gen Audio Now that “Next Gen” is “Current Gen”, Jason discusses what it has given both us and the end user. He looks at how much potential is still left untapped and how - or if - it is possible to truly push the boundaries of audio with the current methods of game development. What is it that developers expected from next gen audio capabilities? Has it been delivered and if so, where do we go next? How do the tools and methods used within the games industry compare to the pro audio market, and what could we learn from each other? Coming from a unique perspective of having helped many developers integrate audio into games, Jason knows how many of the titles use audio to enhance the gaming experience and discusses the differences between developers attitudes towards the importance of audio. Bio | An industry veteran since 1988, Jason Page has been a games programmer, audio programmer, musician (audio engineer / content creator), and is currently the Audio Manager at Sony Computer Entertainment Europe’s R&D division. 5 Austin Game Developers Conference | September 15-17, 2008 | Austin Convention Center | Austin, Texas http://www.austingdc.net/?cid=AGC08_PGWPX1 http://www.austingdc.net/conference/keynotes.htm?cid=AGC08_PGWPX1 http://www.austingdc.net/conference/keynotes.htm?cid=AGC08_PGWPX1
Table of Contents Feed for the Digital Edition of Austin Game Developers Conference 2008 - Preview Guide Austin Game Developers Conference 2008-Preview Guide Table of Contents Conference-at-a-Glance Advisory Board Keynote Speakers Audio Online Games | Business & Marketing Online Games | Design Online Games | Social Networking & Community Online Games | Technology & Services Writing for Games Worlds in Motion Summit Game Career Seminar Austin GDC Events Austin GDC Evening Events Top 10 Reasons to Attend Austin GDC Pass Options Austin GDC Exhibitors Austin Game Developers Conference 2008 - Preview Guide Austin Game Developers Conference 2008 - Preview Guide - Austin Game Developers Conference 2008-Preview Guide (Page 1) Austin Game Developers Conference 2008 - Preview Guide - Table of Contents (Page 2) Austin Game Developers Conference 2008 - Preview Guide - Conference-at-a-Glance (Page 3) Austin Game Developers Conference 2008 - Preview Guide - Advisory Board (Page 4) Austin Game Developers Conference 2008 - Preview Guide - Keynote Speakers (Page 5) Austin Game Developers Conference 2008 - Preview Guide - Audio (Page 6) Austin Game Developers Conference 2008 - Preview Guide - Online Games | Design (Page 7) Austin Game Developers Conference 2008 - Preview Guide - Online Games | Technology & Services (Page 8) Austin Game Developers Conference 2008 - Preview Guide - Writing for Games (Page 9) Austin Game Developers Conference 2008 - Preview Guide - Game Career Seminar (Page 10) Austin Game Developers Conference 2008 - Preview Guide - Austin GDC Events (Page 11) Austin Game Developers Conference 2008 - Preview Guide - Austin GDC Evening Events (Page 12) Austin Game Developers Conference 2008 - Preview Guide - Top 10 Reasons to Attend (Page 13) Austin Game Developers Conference 2008 - Preview Guide - Austin GDC Exhibitors (Page 14)
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.