Austin GDC Program Guide 2008 - (Page 19) September 15-17, 2008 A ust i n C onvent i on C ent er • A ust i n , TX GAME CAREER SEMINAR Tuesday, September 16 Wednesday, September 17 www.gamecareerseminar.com The Game Career Seminar is a one-day event for students and individuals who want to break into the video game industry. Programmed by the Game Developers Conference and GameCareerGuide.com, the seminar teaches aspiring game developers how to merge their love of games with the professional business world of making them. Attendees will network with industry professionals, meet HR representatives from leading game companies, and most importantly, learn how to start their careers in the game industry. Top developers and industry experts will share their perspective and insights. Don’t miss out on a chance to get your game career started today! TUESDAY, SEPTEMBER 16 SPECIAL SESSION It’s Who You Get to Know Darius Kazemi (Orbus Gameworks) 5:30 - 6:30PM | Lecture, Room 9C It’s not who you know – it’s who you get to know.” In this session, you’ll learn where to meet people in the game industry, how to impress them, and what to say when you don’t know what to say, starting with your fellow Career Seminar attendees. Will they become future competitors in the job market, or will they become a supportive network of industry insiders? Darius Kazemi will teach you how to make sure the latter is the case. 100 Questions, 97 Answers, 56 Minutes Brenda Brathwaite (Savannah College of Art & Design) 11AM - 12PM | Lecture, Room 9C Students hoping to enter the industry have a lot of questions. What should be in their portfolios? How do they make contacts? How much do game designers make? What should they wear to interviews? In this fast-paced and comedic presentation, Brathwaite answers these questions and many, many more. The Game Job Interview RPG Eduardo Baraf (Tabula Digita), Jill Duffy (GameCareerGuide.com), Gordon Dutrisac (DigiPen Institute of Technology), Brandon Van Slyke (Vicarious Visions) 2:30 - 3:20PM | Panel, Room 9C An interview can be a snarling, intimidating monster. Hone your skills and prepare for your next encounter with the beast in this interactive session. Being in the heat of battle is the best way to gain experience, so audience members can volunteer to take part in a 5-minute mock interview, then learn tips on how to improve. Bring your resume (and a little bit of thick skin) to participate. Or just observe, ask questions from the pros on the panel, and learn how interviewing at a game company is different from other industries. Pitch Your Game Idea Jennifer Bullard (AspyrMedia), Brandon Sheffield (Game Developer magazine/ Gamasutra.com), Brandon Van Slyke (Vicarious Visions) 12 - 1:30PM | Panel, Room 9C Got a great idea for a game? Come pitch it to a panel of pros and see if it floats or sinks. You’ll have just 60 seconds to describe your ideal game, but the knowledge you’ll gain about why certain games are made while others get thrown to the wind will last a lifetime (or at least well into your career). WEDNESDAY, SEPTEMBER 17 We the Willing James Portnow (Divide by Zero) 3:30 - 4:20PM | Lecture, Room 9C The answer to the question, “Why do I want to be a game developer?” may well determine most of the rest of your life. It’s time to take a few minutes and reflect on it. You have an opportunity to do something unique, something great. You, the upcoming generation of game developers, have the unique privilege of bringing a new art into existence. In all of human history, this is a rare thing. How do you achieve this dream? How do you play your part? Come find out. KEYNOTE: Luckiest People Alive Harvey Smith (Arkane Studios) 9:30 - 10:30AM Keynote, Room 9C “Game developers are some of the luckiest people alive,” says Harvey Smith, “especially if they’re entering the field now.” In this session, Smith will discuss what he sees as an imminent explosion of change, creativity, and possibility within the interactive medium. The session will list emerging cultural and technological trends driving this potential revolution and will discuss the creative and collaborative values that will aid new developers the most in terms of capitalizing on the coming period of vital change. “The work of the next decade will be fascinating,” Smith says. You’re Hired! How to Get HR to Notice You Jennifer Bullard (AspyrMedia), Jill Duffy (GameCareerGuide.com), Paula Fellbaum (Nexon Publishing NA), Ed Roman (Ghostfire Games) 1:30 - 2:20PM | Panel, Room 9C Human resources representatives – the gatekeepers of job interviews – from local game companies divulge what makes them say, “You’re hired!” In this panel, they will talk about what skills they’re looking for in job candidates and answer questions such as, “What job title do your hire for the most?” and “What makes a resume stand out in the game industry?” Ask Anything! Open Q&A with Speakers Eduardo Baraf (Tabula Digita), Jennifer Bullard (AspyrMedia), Gordon Dutrisac (DigiPen Institute of Technology), Paula Fellbaum (Nexon Publishing NA), James Portnow (Divide by Zero), Ed Roman (Ghostfire Games), Brandon Sheffield (Game Developer magazine/Gamasutra.com), Brandon Van Slyke (Vicarious Visions) 4:30 - 5:20PM | Panel, Room 9C All our speakers will return for this final hour, when you can ask them anything. After a full day of learning more about the game industry, what questions do you still have? 19 Austin Game Developers Conference | September 15-17, 2008 | Austin Convention Center | Austin, Texas | www.AustinGDC.net http://www.austingdc.net/?cid=AGC08_PGWPX2 http://www.gamecareerseminar.com/conference/?cid=AGC08_PGWPX2 http://www.gamecareerseminar.com/conference/?cid=AGC08_PGWPX2 http://www.gamecareerseminar.com/conference/?cid=AGC08_PGWPX2 http://GameCareerGuide.com http://GameCareerGuide.com http://Gamasutra.com http://GameCareerGuide.com http://www.AustinGDC.net
Table of Contents Feed for the Digital Edition of Austin GDC Program Guide 2008 Austin GDC Program Guide 2008 Contents Conference-at-a-Glance General Information Conference Overview Advisory Board Keynote Speakers Conference Sessions Game Career Seminar Worlds in Motion Summit Austin GDC Events Austin GDC Evening Events Speakers Sponsors & Media Partners Exhibitor Directory Expo Hall Map & Exhibitors Austin GDC Program Guide 2008 Austin GDC Program Guide 2008 - Austin GDC Program Guide 2008 (Page Cover1) Austin GDC Program Guide 2008 - Austin GDC Program Guide 2008 (Page Cover2) Austin GDC Program Guide 2008 - Contents (Page 1) Austin GDC Program Guide 2008 - Conference-at-a-Glance (Page 2) Austin GDC Program Guide 2008 - General Information (Page 3) Austin GDC Program Guide 2008 - Advisory Board (Page 4) Austin GDC Program Guide 2008 - Advisory Board (Page 5) Austin GDC Program Guide 2008 - Keynote Speakers (Page 6) Austin GDC Program Guide 2008 - Conference Sessions (Page 7) Austin GDC Program Guide 2008 - Conference Sessions (Page 8) Austin GDC Program Guide 2008 - Conference Sessions (Page 9) Austin GDC Program Guide 2008 - Conference Sessions (Page 10) Austin GDC Program Guide 2008 - Conference Sessions (Page 11) Austin GDC Program Guide 2008 - Conference Sessions (Page 12) Austin GDC Program Guide 2008 - Conference Sessions (Page 13) Austin GDC Program Guide 2008 - Conference Sessions (Page 14) Austin GDC Program Guide 2008 - Conference Sessions (Page 15) Austin GDC Program Guide 2008 - Conference Sessions (Page 16) Austin GDC Program Guide 2008 - Conference Sessions (Page 17) Austin GDC Program Guide 2008 - Conference Sessions (Page 18) Austin GDC Program Guide 2008 - Game Career Seminar (Page 19) Austin GDC Program Guide 2008 - Worlds in Motion Summit (Page 20) Austin GDC Program Guide 2008 - Worlds in Motion Summit (Page 21) Austin GDC Program Guide 2008 - Austin GDC Events (Page 22) Austin GDC Program Guide 2008 - Austin GDC Evening Events (Page 23) Austin GDC Program Guide 2008 - Speakers (Page 24) Austin GDC Program Guide 2008 - Speakers (Page 25) Austin GDC Program Guide 2008 - Speakers (Page 26) Austin GDC Program Guide 2008 - Speakers (Page 27) Austin GDC Program Guide 2008 - Speakers (Page 28) Austin GDC Program Guide 2008 - Speakers (Page 29) Austin GDC Program Guide 2008 - Speakers (Page 30) Austin GDC Program Guide 2008 - Sponsors & Media Partners (Page 31) Austin GDC Program Guide 2008 - Sponsors & Media Partners (Page 32) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 33) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 34) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 35) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 36) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 37) Austin GDC Program Guide 2008 - Expo Hall Map & Exhibitors (Page 38)
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