Austin GDC Program Guide 2008 - (Page 29) September 15-17, 2008 A ust i n C onvent i on C ent er • A ust i n , TX SPEAKERS Product Support Manager (Autodesk) Witness How Autodesk® HumanIK® and Autodesk® Kynapse® Can Dynamically Integrate 3D Character Animation and Artificial Intelligence Within Your Gaming Production Pipeline Process Tues 4:30 - 5:30PM Senior Editor (Game Developer magazine & Gamasutra.com) Pitch Your Game Idea Wed 12 - 1:30PM Ask Anything! Open Wed 4:30 - 5:30PM Scriptwriter (Ubisoft Montreal) The Future of Time - Time as a Storytelling Tool in Video Games Mon 9:30 - 10:30AM Senior Engineer (KingsIsle Entertainment) Questing Design and Engineering in MMOs Tues 4:30 - 5:30PM Martin Sevigny PR Director (NCSoft, Austin) What PR Does for Your MMO Wed 9:30 - 10:30AM Director of Games (THX Ltd) Neural-THX Surround: Serious Surround Sound for the Multi-Channel Gamer Tues 9:30AM - 10:30AM Executive VP Business Development (Zynga) The State of Facebook/Social Network Gaming Tues 1:30 - 2:30PM Product Manager of Games (Dolby Laboratories) Dolby Axon. Better Voice. Better Game. Mon 4:30 - 5:30PM Game Designer (SOE) Living with a Legacy Mon 1:30 - 2:30PM Game Designer (Vicarious Visions) Ask Anything! Open Q&A with Speakers Wed 4:30 - 5:30PM Pitch Your Game Idea Wed 12 - 1:30PM The Game Job Interview RPG Wed 2:30 - 3:30PM CEO (CCP) Evolving Business for MMOs Wed 9:30 - 10:30AM CEO (Electric Sheep) The Future of the Metaverse Wed 4:30 - 5:30PM Co-Studio Director (Bioware) How to Manage Your Online Business During Growth and Decline Mon 9:30 - 10:30AM Executive Producer of New Media (Cartoon Network) The State of Kids Virtual Worlds Wed 1:30 - 2:30PM Co-Founder & CEO (Rebel Monkey, Inc.) If You Build It, Will They Come? Wed 3 - 4PM Writer & Narrative Designer The Death of Linearity, Or Who Shot The Three Act Structure? Tues 9:30 - 10:30AM Senior Writer/Managing Editor (Bioware) A Future Told: Writing for Cinematic Design Mon 3 - 4PM Co-Studio Director (Bioware) The Next Generation Customer Service Experience Mon 1:30 - 2:30PM David Swofford Mark Tuffy Director of Publishing (Cryptic Studios) Engaging Customer Service – an MMO Perspective Wed 1:30 - 2:30PM Director of Community Relations (Cartoon Network) Gaming Communities & Kids: Do You Know Your ABCs? Tues 3 - 4PM Online Games Under Construction: Run Your Beta Right Mon 3 - 4PM Senior Software Engineer (Intel) Pamper your Pet with CPU Power Tue 3 - 4PM Lead Game Designer (Singapore-MIT GAMBIT Game Lab) Them’s Playing Words: Video Game Adaptation Workshop Mon 4:30 - 5:30PM Director of Game Design Initiative (Cornell University) Group Gathering: Academic Research Tues 4:30 - 5:30PM Co-owner &Creative Director (id Software) Rage: Storytelling and Technology at id Software Tues 4:30 - 5:30PM Composer (Wintory Global Engineering) Why Game Composers MUST become 21st Century Artists or Face Extinction Tues 9:30 - 10:30AM CTO (GNi) Mythbusting the Internet Tues 9:30 - 10:30AM Chair (WGA Videogame Writers Caucus) Taking Your Game to the Next Level with WGA Talent Mon 4:30 - 5:30PM Lead Blogger (Massively.com) What PR Does for Your MMO Wed 9:30 - 10:30AM CEO (rmbr) Writing for Socially Networked Games: Blending User-Generated Content with Storytelling Wed 3 - 4PM Chief Design Officer (Gamelab) Easy is F@ing Hard: Game Design Fundamentals for Mass-Market Games Mon 4:30 - 5:30PM Grant Wei Richard Weil Brandon Sheffield Andrew “A.T.” Trader Kevin Shortt Matt Tullis Brad Werth Keith Turkowski Matthew Weise Thomas Sitch Brandon Van Slyke Grant Skinner CEO & Chief Architect (gskinner.com) Utilizing Flash® for Game UI Development Tues 4:30 - 5:30PM Video Game QA Delivery Manager (EDS Global Testing Practice-India) Video Game QA Outsourcing: Does and Don’t, Best Practices & Challenges Mon 3 - 4PM Game Director (Arkane Studios) Luckiest People Alive Wed 9:30 - 10:30AM Executive Consultant Social Networks and Virtual Worlds: A Shared Future? Mon 4:30 - 5:30PM CEO & Founder (Millions of Us) In-World Advertising Case Study Tues 11AM - 12PM Walker White Venugopal Somasundara Rao Tim Willits Hilmar Veigar Petursson Harvey Smith Sibley Verbeck Austin Wintory Michael Steele Rich Vogel Derek Wise Reuben Steiger Chris Waldron Micah Wright Bruce Sterling Science Fiction Writer & Futurist KEYNOTE: Computer Entertainment 35 Years from Today Tues 11AM - 12PM Founding Partner & Engineer (Procedural Arts) Linearity is Hell: Achieving Truly Dynamic Stories in Games Wed 9:30 - 10:30AM Director of Worldwide QA (THQ) Video Game QA Outsourcing: Does and Don’t, Best Practices & Challenges Mon 3 - 4PM Senior Community Manager (SOE Austin) The Psychology of The MMO Gamer Mon 9:30 - 10:30AM Margaret Wallace Michael Zenke Andrew Stern Andrew Walsh Gabe Zichermann Paul Sterngold Mac Walters Eric Zimmerman Em Stock Gordon Walton Audio Business & Marketing Game Career Seminar Game Design Social Networking & Community Technology & Services Worlds in Motion Summit Writing for Games 29 https://www.cmpevents.com/GDAU08/a.asp?option=G&V=2&CPid=226&Sortby=1&SPln=0&cid=AGC08_PGWPX2 http://Gamasutra.com http://gskinner.com http://Massively.com
Table of Contents Feed for the Digital Edition of Austin GDC Program Guide 2008 Austin GDC Program Guide 2008 Contents Conference-at-a-Glance General Information Conference Overview Advisory Board Keynote Speakers Conference Sessions Game Career Seminar Worlds in Motion Summit Austin GDC Events Austin GDC Evening Events Speakers Sponsors & Media Partners Exhibitor Directory Expo Hall Map & Exhibitors Austin GDC Program Guide 2008 Austin GDC Program Guide 2008 - Austin GDC Program Guide 2008 (Page Cover1) Austin GDC Program Guide 2008 - Austin GDC Program Guide 2008 (Page Cover2) Austin GDC Program Guide 2008 - Contents (Page 1) Austin GDC Program Guide 2008 - Conference-at-a-Glance (Page 2) Austin GDC Program Guide 2008 - General Information (Page 3) Austin GDC Program Guide 2008 - Advisory Board (Page 4) Austin GDC Program Guide 2008 - Advisory Board (Page 5) Austin GDC Program Guide 2008 - Keynote Speakers (Page 6) Austin GDC Program Guide 2008 - Conference Sessions (Page 7) Austin GDC Program Guide 2008 - Conference Sessions (Page 8) Austin GDC Program Guide 2008 - Conference Sessions (Page 9) Austin GDC Program Guide 2008 - Conference Sessions (Page 10) Austin GDC Program Guide 2008 - Conference Sessions (Page 11) Austin GDC Program Guide 2008 - Conference Sessions (Page 12) Austin GDC Program Guide 2008 - Conference Sessions (Page 13) Austin GDC Program Guide 2008 - Conference Sessions (Page 14) Austin GDC Program Guide 2008 - Conference Sessions (Page 15) Austin GDC Program Guide 2008 - Conference Sessions (Page 16) Austin GDC Program Guide 2008 - Conference Sessions (Page 17) Austin GDC Program Guide 2008 - Conference Sessions (Page 18) Austin GDC Program Guide 2008 - Game Career Seminar (Page 19) Austin GDC Program Guide 2008 - Worlds in Motion Summit (Page 20) Austin GDC Program Guide 2008 - Worlds in Motion Summit (Page 21) Austin GDC Program Guide 2008 - Austin GDC Events (Page 22) Austin GDC Program Guide 2008 - Austin GDC Evening Events (Page 23) Austin GDC Program Guide 2008 - Speakers (Page 24) Austin GDC Program Guide 2008 - Speakers (Page 25) Austin GDC Program Guide 2008 - Speakers (Page 26) Austin GDC Program Guide 2008 - Speakers (Page 27) Austin GDC Program Guide 2008 - Speakers (Page 28) Austin GDC Program Guide 2008 - Speakers (Page 29) Austin GDC Program Guide 2008 - Speakers (Page 30) Austin GDC Program Guide 2008 - Sponsors & Media Partners (Page 31) Austin GDC Program Guide 2008 - Sponsors & Media Partners (Page 32) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 33) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 34) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 35) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 36) Austin GDC Program Guide 2008 - Exhibitor Directory (Page 37) Austin GDC Program Guide 2008 - Expo Hall Map & Exhibitors (Page 38)
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