Training Industry Quarterly - Fall 2012 - (Page 31)
5 Gaming Elements for Effective e-Learning
aughing, screaming, frustration and the sense of immersion are behaviors and feelings that occur when you play a video game. In contrast, e-learning modules are often accompanied by feelings of boredom, a vague sense of dread and even a frown or two. But it doesn’t have to be that way. It is possible to design an e-learning experience that is engaging, interesting and that immerses the learner. More importantly, adding elements of engagement will increase retention and recall, and make the learning more effective. This increase in engagement can be accomplished through the addition of game elements to the design of e-learning modules. It might sound a bit
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game elements for Learning success While it is not always feasible or desirable to create a full-fledged game for every e-learning experience, it is possible to add game elements to traditional e-learning modules. Here are five elements traditionally found in the design of video games like Halo, The Sims and Angry Birds that can to be applied to e-learning to add engagement and motivation. Contextualization Many video games occur in a definable space and time. They are tied to a specific place like a space station, the Wild West or a neighborhood or jungle. They also are typi31
adding elemenTs of engagemenT will increase reTenTion and recall, and make The learning more effecTive
far-fetched but it turns out that many of the design techniques and methods employed by game designers to engage and motivate players can be used to successfully engage and motivate learners.
Training Industry Quarterly, Fall 2012 / A Training Industry, Inc. magazine / www.trainingindustry.com/TIQ
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