MULTI-USER TRAINING PRODUCT DEMONSTRATIONS By Julia Pelton IOR A N NG SCE RAINI DT E S BA VIRTUAL SHOWROOMS COMPONENT FAMILIARIZATION DESIGN COLLABORATIONS Organizations continue to adopt virtual reality (VR) as familiarity increases, cost reduces and software advances. With advancements in VR and increasing familiarity among consumers, companies now have the ability to use VR to transform and support their training, marketing and communications with a high return on investment. The adoption of VR technologies and applications for organizations are increasing significantly. T RAIN IN G I N DU STR Y M AGAZ INE - TRAINING IN ANOTHER DIMENSION 20 1 9 I WWW. T RAI NINGINDU S T RY . C OM/ MAGAZ I NE | 45https://www.trainingindustry.com/magazine