GameCenter - December 2017 - 33

2

TOWER OF POWER

Also in the Western Ghats, Chole and Nadine
climb a tall tower to survey the area. While
players might be anxious to continue
exploring, Margenau suggested taking a
moment to catch your breath: "If the player
waits for Chloe to finish her dialogue, a little
Easter egg plays out while the player gets to
enjoy an animated vista of the environment."

3

LAST ONE'S A ROTTEN EGG

When it comes to Easter eggs, Uncharted
designers have been keeping one hidden
for more than a year. "That Easter egg was
originally put in the game as a reference to
one in Uncharted 4," Margenau said. "In that
game, there's an egg if the player leaves the
controller alone for 20 seconds [while standing
in a certain spot we won't spoil]. And it's an
Easter egg that, to Naughty Dog's knowledge,
no one has ever found."

4

WATER, WATER
EVERYWHERE

The years-long drought in California, the
home of Naughty Dog's offices, might have
prompted the sound team on Uncharted: The
Lost Legacy to drink up the unfamiliar song
of waterfalls. Margenau explained, "One of
the locations the player gets to explore is
the lost city of Belur, a majestic flooded city
that's surrounded by waterfalls. But there
are so many unique sounds for waterfalls in
this space that the memory footprint for just
those sound effects is equal to the entire audio
memory budget for the PlayStation 3 version
of The Last of Us."

5

WATER FOR ELEPHANTS

It's pretty difficult to replicate many animals'
noises, so the Uncharted: The Lost Legacy
sound team went right to the source when
they needed to. "The Western Ghats region
of India is brimming with wildlife and it
was the team's goal to represent this as
authentically as possible," Margenau recalled.
"In particular, we wanted to make sure we did
justice to the elephants. So, the audio team
went somewhere they were able to meet
these beautiful animals and record a huge
library of elephant sounds. They even had the
opportunity for a bit of play time."

6

NO PINK ELEPHANTS HERE

The need for elephant sounds wasn't part of
the original plan for Uncharted: The Lost Legacy.
But an emailed joke inspired the designers
to give Chloe and Nadine an elephant
ride through the Hoysala ruins, Margenau
remembered. "Our lead animator sent a fun
internal email with a video of Chloe riding
an elephant that she'd cobbled together by
reskinning the horse from The Last of Us with
an elephant model. It was crude and silly, but
it struck a chord with a lot of people at the
studio, and we found a way of writing the
moment into the game," he said.

7

PROJECT RUNWAY:
WESTERN GHATS

Those of us who don't take in fashion shows
or subscribe to Vogue often forget how
different fabrics hang and move, but Naughty
Dog's designers are learning. "Uncharted: The
Lost Legacy features a cast of characters who
wear a diverse range of clothing and attire,"
Margenau said. "To render clothing in a more
realistic and natural way than ever before, our
character team incorporated tailoring using
real models. This is now part of the pipeline
for future projects."

33

8

YOU CAN PICK YOUR
FRIENDS

Like Nathan Drake in the previous Uncharted
games, Chloe is adept at running, jumping,
shooting and solving puzzles. In addition, she
has one skill Nathan lacks: the ability to pick
locks. And so does a Naughty Dog employee.
"When adding Chloe's lockpick mechanic to the
game, the designer in charge of implementing
the mechanic bought a lockpicking training kit
and learned how to do it himself," Margenau
said. "By the end of making the game, he could
open a real-life five-pin lock in under 5 seconds."

9

YOUR HOMEWORK
TONIGHT

While some team members got to play with
elephants, others had to stay inside and study,
all in the name of realistic game play. "Chloe's
4x4 has a working manual transmission
with proper gearshifting animations, and an
advanced torque and traction control system,"
Margenau pointed out. "When developing
the 4x4 technology, the programmers and
designers watched YouTube videos on how
real cars work in order to best replicate them in
code while slipping in mud."

10

LIVING ON A PRAYER

Since the Naughty Dog team went to great
lengths to capture realism in of Uncharted:
The Lost Legacy, they made sure the game's
religious aspects were accurate as well.
"Hinduism is a big part of the story and setting
in Uncharted: The Lost Legacy," Margenau said.
"To make sure we didn't get anything wrong,
we hired Varun Soni, dean of religious life
at [the University of Southern California], to
advise on the accuracy and representation
of the religious symbols seen in the game
environments and the clothing worn in
the region, and to even change dialogue in
cutscenes that was inaccurate."



Table of Contents for the Digital Edition of GameCenter - December 2017

Contents
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