Consumer Electronics Association - Conference Brochure, 2008 - (Page 37) ULTIMATE PASS SESSIONS DIGITAL HOLLYWOOD PRICING BEST VALUE CES Ultimate Pass ULTIMATE PASS ADVANCE ON-SITE UPGRADE $799 $999 NA DH2 EMBRACING THE CONNECTED CONSUMER: ENTERTAINMENT AND TECHNOLOGY, FROM THE DIGITAL HOME TO THE MOBILE UNIVERSE Noon – 1 p.m. Monday, January 7 LVCC, North Hall, N259 What does it mean to create and enable a fully connected universe for consumers? Examine how technology and content developers and providers have adapted to the evolving needs of the digital lifestyle for home, work and mobile media, where consumers are constantly connected. We’ll look at every conceivable device and delivery system and their interoperability. Includes all CES Knowledge Track sessions, as well as all of the following Partner Programs: Digital Hollywood, CES Reinventing Advertising, CES Mobile Entertainment and CES Game Power. Also includes VIP passes to these CES Keynotes: Toshihiro Sakamoto, Panasonic; Paul Otellini, Intel; Brian Roberts, Comcast and Rick Wagoner, General Motors! Full CES Knowledge Track Pass $499 $699 NA Includes all CES Knowledge Track and Digital Hollywood Program sessions. For the best value, purchase the Ultimate Pass. Hollywood Express Pass $699 $899 NA Includes all of the following Partner Programs: Digital Hollywood, CES Reinventing Advertising, CES Game Power and CES Mobile Entertainment. Single Session Pass $179 $279 Allows access to any one (1) session within the CES Knowledge Track or Digital Hollywood Programs. NA DH3 HOLLYWOOD AND THE DIGITAL CONSUMER: HOW TECHNOLOGY, CONTENT AND SERVICES ESTABLISH THE NEXT LEVEL OF CONSUMER ENTERTAINMENT EXPERIENCE 1:30– 2:30 p.m. Monday, January 7 LVCC, North Hall, N259 The digital home promises more consumer choice, content and personalization—and new challenges for Hollywood. Discover why the entertainment industry is about to enter its next “golden age” of production. Learn how Hollywood is anticipating and meeting consumer needs in an on-demand, fully integrated world of entertainment. DH1 TELEVISION 2.0: AS CABLE, TELECOMMUNICATIONS, SATELLITE, ON DEMAND AND BROADBAND REDEFINE THE FUTURE OF ENTERTAINMENT AND COMMUNICATIONS 10:30– 11:30 a.m. Monday, January 7 LVCC, North Hall, N259 Television 2.0 offers an array of integrated services that provide everything—video, wireless, broadband, DVR, PVR, voice, mobile communications and programming. The competition among media, entertainment and technology companies for this medium, and the 250 million domestic consumers it serves, will be fierce. Who will win here and abroad? DH4 USER-GENERATED MEDIA, SOCIAL NETWORKS AND TRADITIONAL MEDIA: STRATEGIES IN CONTENT, COMMUNICATIONS AND COMMERCE 3– 4 p.m. Monday, January 7 LVCC, North Hall, N259 The social networking/blogosphere experience has revolutionized entertainment, information and communications. There’s a Web niche for every interest, and the influence of certain user-generated sites rivals that of traditional major media networks. This session delves into user-generated media as a phenomenon, a business, and a communications and entertainment channel. 37 Visit www.CESweb.org/conferences for current program updates. www.CESweb.org/conferences
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