Consumer Electronics Association - Conference Brochure, 2008 - (Page 43) ULTIMATE PASS SESSIONS CES GAME POWER CONFERENCE GP3 VIRTUAL WORLDS AND THE MASSIVELY MULTIPLAYER GAMING EXPLOSION: THE PC, THE CONSOLE AND MOBILE 1– 2 p.m. Sunday, January 6 LVCC, North Hall, N253 What are second lives? Will they ever be as real as the first? We’ll examine a broadband and mobile world that’s becoming a full-fledged digital society of friends and strangers immersed in an alternate reality. We’ll also discuss the striking similarities between virtual worlds and massively multiplayer games. GP5 MUSIC, TV, MOVIE AND COMIC BOOK INDUSTRIES AND GAMES: THE HITMAKING MACHINERY—FROM GAME CREATION TO CROSS PROMOTIONS AND BRAND EXTENSION 4– 5 p.m. Sunday, January 6 LVCC, North Hall, N253 Games are highly effective partnerships for every segment of the entertainment industry. TV shows, films and music translate easily into great programming, and their built-in audiences offer advertisers and manufacturers lucrative opportunities. Join this discussion of gaming’s unlimited crossover possibilities. GP4 MOBILE GAMING EXPERIENCE: THE NEXT GENERATION IN GAMES, DEVICES AND THE COMING HIGH-SPEED DELIVERY OF CONTENT 2:30– 3:30 p.m. Sunday, January 6 LVCC, North Hall, N253 What will mobile gaming look like in a few years? Better devices, platforms and infrastructure are transforming gaming into a global experience. See what untold possibilities lie ahead for this fledgling industry. Explore cutting-edge technologies, and hear how the consumer experience will evolve. Visit www.CESweb.org/conferences for current program updates. 43 www.CESweb.org/conferences
For optimal viewing of this digital publication, please enable JavaScript and then refresh the page. If you would like to try to load the digital publication without using Flash Player detection, please click here.