Companies, their customers and associates, and even students have proven to benefit from gamification while banking, at work and in school. BOOSTING PROFITS Companies that use gamification are more profitable than those that don't.1 7x BRAIN POWER 40% UP TO THE CHALLENGE 90% The percentage of students who raised their performance with challenge-based gamification4 GAMIFICATION GROWTH 27% TRAINED TO MOTIVATE 83% of employees felt motivated in the workplace after receiving gamified training6 independentbanker.org Q 61 The predicted growth of the gamification industry by 20255 of skill retention increase is linked to gamification.3 PRODUCTIVITY PROWESS 90% The percentage of employees who report higher productivity with task gamification2 1. Zippia; 2. TalentLMS; 3. Zippia; 4. International Journal of Human-Computer Studies; 5. Research and Markets' Global Gamification Market 2021-2025 Report; 6. TalentLMShttp://www.independentbanker.org