Oculus - Fall 2016 - 34
Landing pad and launching pad
Thanks to the deep office building
floorplates, the non-corridors, filled with
neighborhood-specific music, are much
wider than typical hallways. More like
long public rooms, they invite lingering
in lounges, breakfast nooks, occasional
seating, even an open library (with soft
music), all designed to draw people out of
their apartments into the larger community. Handsome open stairways are also
"a huge part of the concept" and encourage active use over elevators. A basement
mailroom-bar that invites after-work interactions is planned, as is a ground-floor
34
Oculus Fall 2016
©©Sean Karns
©Rob Stephenson
©©Sean Karns
offers a communal kitchen configured
for family-style, hibachi, or other popular
dining themes, including a demonstration kitchen to host cooking classes. Each
neighborhood includes a unique shared
living room and a defining "destination"
space with amenities that lure people
throughout the building to socialize.
Among the most popular destinations is
the laundry room, which, liberated from
the basement, is centrally located and
equipped with ping-pong and pool tables
and video arcades, transforming weekly
drudgery into an enjoyable social occasion. Other destination spaces include
a yoga/exercise room and a communal
entertainment center for watching sports,
concerts, and other popular events. Each
neighborhood has its own character,
colors, textures, and finishes, with subtle
variations to distinguish one floor from
the other two.
"The greatest challenge," explains
Borowski, "was dealing with outmoded
zoning and building codes. They're really
structured to churn out what's been done
before, not to encourage trying something
new." Requirements for fire-rated compartments were especially challenging.
Unlike the typical apartment building,
where a "community room" is glimpsed
through a small wire-glass window in
a heavy metal door, the whole idea was
to create a continuous flow of social
space. "We outlawed the word 'corridor,'"
Borowski says. "The idea was that the
interstitial space - the forgotten space -
could actually become the seed of a more
interesting, more social way of life."
restaurant that will connect the whole to
the street. The fundamental idea was to
create a landing pad where people could
arrive in a new city and immediately feel
at home, and then a launching pad for
networking and plugging in.
How does WeLive compare with other
apartments in the area? "It's a tricky question," says Kerns. "It's not an apples-toapples or square-foot equation. What we
offer is a lifestyle."
To be sure, that lifestyle is not for everyone. Its appeal is for a certain mindset
that values community and experience
over possessions. The demographic is
much wider than one might expect, including mostly millennials, but also adults
with children, freelancers, and seniors;
residents literally range from 8 to 80 years
of age. Even for those who don't fit the
tech and social profile, WeLive offers a
provocative and still-evolving experiment
in social living borne of convenience,
efficiency, thoughtful design - and a very
high quotient of cool. <
(top) One of the most popular spaces is the
centrally located laundry room, which sports pingpong and pool tables and video arcades.
(left and above) Studio apartments include a
Murphy bed that folds down over a built-in sofa.
Client:
WeWork/WeLive
Client Team:
Miguel McKelvey, Kyle
O'Keefe Sally, Shay
Lam, Matt Williamson,
Quinton Kerns, Lauren
Shaw, Mark Bardoff,
Sarah Wiss, Aidan
Pellegrino
Architect:
S9 Architecture
Design Team:
Sital Patel, AIA, Dave
Gagne, AIA, Stephanie
Lage, Cannelle Legler
Design Consultant &
Interiors: ARExA
Design Team:
Darrick Borowski,
Assoc. AIA, Rik
Ekstrom, Assoc. AIA,
LEED AP, Sean Karns,
Assoc. AIA, Michael
Kim, AIA, Chaerim
Shin, Kristin Mueller,
Tyler O'Rielley
Structural Engineer:
Severud Associates
MEP/FP Engineer:
Cosentini Associates
Acoustical Engineer:
Longman Lindsay
Lobby Lighting
Installation:
Collaboration with
Brendan Ravenhill
Studio
Vertical Transport:
Jenkins & Huntington
Envelope:
Stone Engineering
BIM Consultant: CASE
Code Consultant: CCI
Expeditors:
William Vitacco
Associates;
KM Associates
Construction
Manager/General
Contractor: The Sweet
Construction Group
JANET ADAMS STRONG, PH.D.,
is an architectural historian and author,
and is principal of Strong and Partners
communications.
Authenticity + Innovation: Architecture Repurposed
Table of Contents for the Digital Edition of Oculus - Fall 2016
First Words Letter from the President
Letter from the Editor
Center for Architecture
One Block Over
Opener: Authenticity and Innovation
Civic Purpose Repurposed: Brooklyn
Civic Purpose Repurposed: Bronx
A Study in Contrasts
WeLive on Wall Street
A Preservation Paradox
Industrial Strength
Innovation Rooted in History
In Print
97-Year Watch
Last Words
Index to Advertisers
Oculus - Fall 2016 - cover1
Oculus - Fall 2016 - cover2
Oculus - Fall 2016 - 3
Oculus - Fall 2016 - 4
Oculus - Fall 2016 - 5
Oculus - Fall 2016 - 6
Oculus - Fall 2016 - 7
Oculus - Fall 2016 - 8
Oculus - Fall 2016 - 9
Oculus - Fall 2016 - 10
Oculus - Fall 2016 - 11
Oculus - Fall 2016 - 12
Oculus - Fall 2016 - First Words Letter from the President
Oculus - Fall 2016 - 14
Oculus - Fall 2016 - Letter from the Editor
Oculus - Fall 2016 - 16
Oculus - Fall 2016 - 17
Oculus - Fall 2016 - Center for Architecture
Oculus - Fall 2016 - 19
Oculus - Fall 2016 - One Block Over
Oculus - Fall 2016 - 21
Oculus - Fall 2016 - 22
Oculus - Fall 2016 - 23
Oculus - Fall 2016 - 24
Oculus - Fall 2016 - Opener: Authenticity and Innovation
Oculus - Fall 2016 - Civic Purpose Repurposed: Brooklyn
Oculus - Fall 2016 - 27
Oculus - Fall 2016 - Civic Purpose Repurposed: Bronx
Oculus - Fall 2016 - 29
Oculus - Fall 2016 - A Study in Contrasts
Oculus - Fall 2016 - 31
Oculus - Fall 2016 - WeLive on Wall Street
Oculus - Fall 2016 - 33
Oculus - Fall 2016 - 34
Oculus - Fall 2016 - A Preservation Paradox
Oculus - Fall 2016 - 36
Oculus - Fall 2016 - 37
Oculus - Fall 2016 - Industrial Strength
Oculus - Fall 2016 - 39
Oculus - Fall 2016 - 40
Oculus - Fall 2016 - 41
Oculus - Fall 2016 - Innovation Rooted in History
Oculus - Fall 2016 - 43
Oculus - Fall 2016 - In Print
Oculus - Fall 2016 - 97-Year Watch
Oculus - Fall 2016 - 46
Oculus - Fall 2016 - Last Words
Oculus - Fall 2016 - Index to Advertisers
Oculus - Fall 2016 - 49
Oculus - Fall 2016 - 50
Oculus - Fall 2016 - cover3
Oculus - Fall 2016 - cover4
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