HUMAN Capital - Fall 2016 - 36

ARTICLE PEEK-A-BOO, PIKACHU: How the Augmented Reality of Pokémon Go Could Transform Learning BY TIM BUFF go through all the complicated and expensive business of actually creating a physical thing and connecting it to the Internet; you don't even have to make the thing, beyond an image. It is the ultimate mash-up. In a matter of a week, Pokémon Go swept across the globe to become the biggest mobile game ever, crushing the candy on the way.   It may be a fad, or it may be the future; we will have to wait and see. Whichever is the case, it is the best example of mass participation augmented reality that has ever been made. Many people are now scratching their heads and wondering how they can jump on the Pokémon Go bandwagon. I have seen blogs from marketing and sales folk who are assessing where this new vehicle can take them. So, what about learning and development (L&D) professionals?  The IoVT We have all been talking about games and gamification, virtual reality and the Internet of Things (IoT) for years. Pokémon Go has taken the next big step, linking augmented reality and the Internet of Virtual Things ...don't bother looking for the IoVT on Wikipedia; you read it here first.   This new concept takes the IoT and lets you put virtual things into it, without having to 36 | www.hria.ca You can take the technological building blocks-GPS, geolocation mapping, pervasive connectivity, cameras, audio-that are found on any smartphone, and use them for your training. I've been working on several of these elements at Agylia, and there's a nice example of using 360 degree environments with augmented reality that we did a little while ago for a big banking client. But I have to say that the way Pokémon Go has seamlessly combined them into a coherent story is impressive and moves things on significantly. Training the Pokémon Go Way So, is there anything in it for us as L&D professionals? Let's start with a basic example. You might use it for new starter orientation of your site by offering an augmented reality treasure hunt...play find the coffee machine, perhaps. You may say that we could do that without the expense of virtual reality, but could you? The beauty of this IoVT is that you not only provide the game; you also provide the location scaffold. For instance, if you are asking staff members to find the nearest water-based fire extinguisher and they can't see one, they may end up wandering around for ages, losing interest. With a Pokémon Go approach to augmented reality, users just widen their screen to find the illusive target, which they can then track and catch. A game and gamification (they bag it and they get a point) all in on happy package. Replace finding coffee machines and fire extinguishers with fire hydrants or electrical circuit breakers in a city centre scenario, or key equipment locations at a large airport, or new student orientation on a university campus, and you start to see how this type of technology could provide some unique advantages.  The Pokémon Go paradigm (there! I've said it!), goes further. You can have people working in groups or teams to complete tasks. They have the tools for communication in their hands, without you having to create a huge communications infrastructure. Give them a Twitter hashtag or text or a Facebook group or (old school) phone calls and they can start to work on problems collaboratively. And that group doesn't need to be in a single location. You can have educational games with team mates on different continents. The Pokémon Go experience is also a developing one. If you have downloaded the Pokémon Go App you will quickly realise that catching a Pokémon is not as easy as it sounds. You have to practice...in my case, practice and practice. But the feeling of success you get when you actually catch your first Squirtle is remarkable. Then you have to move up levels to even be allowed to hunt the next Pokémon; this is hard core http://www.hria.ca

Table of Contents for the Digital Edition of HUMAN Capital - Fall 2016

Leadership Matters
Tech Talk
The Evolution of Learning & Development: Trends Today
The Value of Leadership Development and What Companies Are Spending on Training and Development
Knowledge Transfer Strategies
Instructional Design Focused on Performance Support
Joint Training: Learning on Both Sides of the Fence
Team Training: A Brief Look at the Options
Training Needs: Ask the Right Experts
What’s Your End Game?
Legal Source
Policy Corner
Peek-a-Boo, Pikachu: Pokémon Go Could Transform Learning
Index of Advertisers/ Advertisers.com
HUMAN Capital - Fall 2016 - cover1
HUMAN Capital - Fall 2016 - cover2
HUMAN Capital - Fall 2016 - 3
HUMAN Capital - Fall 2016 - 4
HUMAN Capital - Fall 2016 - 5
HUMAN Capital - Fall 2016 - 6
HUMAN Capital - Fall 2016 - Leadership Matters
HUMAN Capital - Fall 2016 - 8
HUMAN Capital - Fall 2016 - Tech Talk
HUMAN Capital - Fall 2016 - The Evolution of Learning & Development: Trends Today
HUMAN Capital - Fall 2016 - 11
HUMAN Capital - Fall 2016 - 12
HUMAN Capital - Fall 2016 - 13
HUMAN Capital - Fall 2016 - The Value of Leadership Development and What Companies Are Spending on Training and Development
HUMAN Capital - Fall 2016 - 15
HUMAN Capital - Fall 2016 - Knowledge Transfer Strategies
HUMAN Capital - Fall 2016 - 17
HUMAN Capital - Fall 2016 - 18
HUMAN Capital - Fall 2016 - Instructional Design Focused on Performance Support
HUMAN Capital - Fall 2016 - 20
HUMAN Capital - Fall 2016 - 21
HUMAN Capital - Fall 2016 - Joint Training: Learning on Both Sides of the Fence
HUMAN Capital - Fall 2016 - 23
HUMAN Capital - Fall 2016 - 24
HUMAN Capital - Fall 2016 - 25
HUMAN Capital - Fall 2016 - Team Training: A Brief Look at the Options
HUMAN Capital - Fall 2016 - 27
HUMAN Capital - Fall 2016 - Training Needs: Ask the Right Experts
HUMAN Capital - Fall 2016 - 29
HUMAN Capital - Fall 2016 - 30
HUMAN Capital - Fall 2016 - What’s Your End Game?
HUMAN Capital - Fall 2016 - Legal Source
HUMAN Capital - Fall 2016 - 33
HUMAN Capital - Fall 2016 - Policy Corner
HUMAN Capital - Fall 2016 - 35
HUMAN Capital - Fall 2016 - Peek-a-Boo, Pikachu: Pokémon Go Could Transform Learning
HUMAN Capital - Fall 2016 - 37
HUMAN Capital - Fall 2016 - Index of Advertisers/ Advertisers.com
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HUMAN Capital - Fall 2016 - cover4
HUMAN Capital - Fall 2016 - outserts1
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