American Cinematographer - July 2011 - 22

Raiden and Liu Kang plead for the intervention of the Elder Gods.

virtual cinematography was to mimic a Super 35mm camera aperture — in this case, 1.77:1. “The final, actual camera aperture and size are determined by the programmers, and that was set before we started making the game,” he notes. “But certainly, we were trying to mimic real 35mm cameras visually. There was no need to attempt film grain because Ed Boon wanted the images to play back at 60 fps in real time to make the game respond to controls properly. Grain wasn’t feasible under such circumstances; we wanted a high level of detail in the fighting environments, and there is extensive blood and gore in the fighting sequences. It didn’t make sense to pile too many effects on top of each image to render frames at that rate. We did post-processing effects to mimic the effects of a digital-intermediate process, and stylistically, we were trying to emulate 35mm photography.” The techniques Cianciolo’s team employed included, among other things, a strategic alternation between moving and locked shots for the purpose of building emotion. They also attempted to alternate between dolly and handheld mounts to subjectively capture the characters’ different emotional experiences. The team also employed a nuanced approach to camera angles, Dutched framing, depth-of-field adjustments and focal-length changes within scenes. “These are standard considerations for traditional motion-picture work, but this
22 July 2011

level of sophistication is still somewhat unusual in the fighting-game world,” adds Cianciolo. “There are limitations, of course, because it’s a different medium. We have to be careful, for instance, about how much we move the camera, not in terms of the move, but in terms of the environment. If we move the camera too much, it might require building new assets [for the background]. But the overall goal was to create a feel that would suggest these images were filmed in the real world.” Cianciolo cites a few examples involving key characters. Kitana, for instance, begins as a villainess and goes through an evolution before switching sides in the conflict at the heart of the narrative. “We aren’t sure of her origins, so we kept the focal length around 75mm and increased the amount of blur on her at the beginning, and also added Dutched framing to create an off-balance feel,” Cianciolo explains. “As she changes, the amount of Dutching increases and the focal length gets more pronounced, and as soon as she gets her purpose back, the framing goes to a level horizon, we bring her focal length back a bit, dial back on the depth-of-field and make a few other subtle adjustments.” For the pivotal character Liu Kang, a human warrior who is the defender of Earthrealm, the goal was to showcase the character’s stability and sense of purpose. “Therefore, we stayed primarily with static framing,” says Cianciolo. “We kept the horizon level, limiting rotation to basic panAmerican Cinematographer

and-tilt, and when the camera did move, it simulated dolly movement — straight, steady lines — to suit his serious persona.” By contrast, Stryker is a N ew York Police Dept. detective who has no knowledge of the Mortal Kombat universe until he is pulled into the game. Therefore, when he enters the narrative, he has to push through a sense of confusion over the transformations in the world, and everything he has ever believed, while simultaneously fighting his way through monsters invading New York. “We wanted the player to participate in Stryker’s chaotic journey, so we went for a camera style that mimicked combat photography,” says Cianciolo. “That meant exaggerated movement, additional camera shake and much less precise framing. The camera also stays close to the actors, shooting with wide lenses, in order to help create a sense of intimacy with the action.” These creative uses of the virtual camera lie at the heart of the success of the interactive story within the game, according to Cianciolo. “There is a common misconception in the wider 3-D business that anyone can do virtual camerawork,” he says. “I think it’s important to educate people to understand the intricacies and the craft that go into building shots and deciding how to use them. There simply is no substitute for real-world camera experience and education.” ●



American Cinematographer - July 2011

Table of Contents for the Digital Edition of American Cinematographer - July 2011

American Cinematographer - July 2011
Contents
Editor’s Note
President’s Desk
Letters
Production Slate: Larry Crowne • Mortal Kombat
Monster Out of the Box
Ring of Power
Shot Down in Flames
A Cultural Cataclysm
Ascending Cinematography’s Summit
Post Focus: Prime Focus New York
Filmmakers’ Forum: Jim Matlosz
New Products & Services
International Marketplace
Classified Ads
Ad Index
In Memoriam: Gerald Perry Finnerman, ASC
Clubhouse News
ASC Close-Up: Bruno Delbonnel
American Cinematographer - July 2011 - American Cinematographer - July 2011
American Cinematographer - July 2011 - Cover2
American Cinematographer - July 2011 - 1
American Cinematographer - July 2011 - 2
American Cinematographer - July 2011 - Contents
American Cinematographer - July 2011 - 4
American Cinematographer - July 2011 - 5
American Cinematographer - July 2011 - 6
American Cinematographer - July 2011 - 7
American Cinematographer - July 2011 - Editor’s Note
American Cinematographer - July 2011 - 9
American Cinematographer - July 2011 - President’s Desk
American Cinematographer - July 2011 - 11
American Cinematographer - July 2011 - Letters
American Cinematographer - July 2011 - 13
American Cinematographer - July 2011 - Production Slate: Larry Crowne • Mortal Kombat
American Cinematographer - July 2011 - 15
American Cinematographer - July 2011 - 16
American Cinematographer - July 2011 - 17
American Cinematographer - July 2011 - 18
American Cinematographer - July 2011 - 19
American Cinematographer - July 2011 - 20
American Cinematographer - July 2011 - 21
American Cinematographer - July 2011 - 22
American Cinematographer - July 2011 - 23
American Cinematographer - July 2011 - Monster Out of the Box
American Cinematographer - July 2011 - 25
American Cinematographer - July 2011 - 26
American Cinematographer - July 2011 - 27
American Cinematographer - July 2011 - 28
American Cinematographer - July 2011 - 29
American Cinematographer - July 2011 - 30
American Cinematographer - July 2011 - 31
American Cinematographer - July 2011 - 32
American Cinematographer - July 2011 - 33
American Cinematographer - July 2011 - 34
American Cinematographer - July 2011 - 35
American Cinematographer - July 2011 - Ring of Power
American Cinematographer - July 2011 - 37
American Cinematographer - July 2011 - 38
American Cinematographer - July 2011 - 39
American Cinematographer - July 2011 - 40
American Cinematographer - July 2011 - 41
American Cinematographer - July 2011 - 42
American Cinematographer - July 2011 - 43
American Cinematographer - July 2011 - 44
American Cinematographer - July 2011 - 45
American Cinematographer - July 2011 - Shot Down in Flames
American Cinematographer - July 2011 - 47
American Cinematographer - July 2011 - 48
American Cinematographer - July 2011 - 49
American Cinematographer - July 2011 - 50
American Cinematographer - July 2011 - 51
American Cinematographer - July 2011 - 52
American Cinematographer - July 2011 - 53
American Cinematographer - July 2011 - A Cultural Cataclysm
American Cinematographer - July 2011 - 55
American Cinematographer - July 2011 - 56
American Cinematographer - July 2011 - 57
American Cinematographer - July 2011 - 58
American Cinematographer - July 2011 - 59
American Cinematographer - July 2011 - 60
American Cinematographer - July 2011 - 61
American Cinematographer - July 2011 - Ascending Cinematography’s Summit
American Cinematographer - July 2011 - 63
American Cinematographer - July 2011 - 64
American Cinematographer - July 2011 - 65
American Cinematographer - July 2011 - 66
American Cinematographer - July 2011 - 67
American Cinematographer - July 2011 - 68
American Cinematographer - July 2011 - 69
American Cinematographer - July 2011 - Post Focus: Prime Focus New York
American Cinematographer - July 2011 - 71
American Cinematographer - July 2011 - Filmmakers’ Forum: Jim Matlosz
American Cinematographer - July 2011 - 73
American Cinematographer - July 2011 - 74
American Cinematographer - July 2011 - 75
American Cinematographer - July 2011 - New Products & Services
American Cinematographer - July 2011 - 77
American Cinematographer - July 2011 - 78
American Cinematographer - July 2011 - 79
American Cinematographer - July 2011 - International Marketplace
American Cinematographer - July 2011 - Classified Ads
American Cinematographer - July 2011 - Ad Index
American Cinematographer - July 2011 - 83
American Cinematographer - July 2011 - In Memoriam: Gerald Perry Finnerman, ASC
American Cinematographer - July 2011 - 85
American Cinematographer - July 2011 - Clubhouse News
American Cinematographer - July 2011 - 87
American Cinematographer - July 2011 - ASC Close-Up: Bruno Delbonnel
American Cinematographer - July 2011 - Cover3
American Cinematographer - July 2011 - Cover4
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