Geek - Issue 7 2019 - 45

THE BIVOUAC'S GOT
YOUR BACK

Before going after the bad
guys - typically the primary
objective in previous entries -
Breakpoint prefers you practice
some self-care, scout for the
most navigable routes and
maybe even wait for that nasty
rainstorm to pass. Thankfully,
the game is introducing
Bivouacs, a promising new feature that allows you to do all
these things and more. These
makeshift military campsites
serve as a welcome counter
to the fresh focus on survival,
providing a place to rest up and
prepare for the battle ahead.
Spread throughout the
sprawling map, these respites
can be revisited anytime once
unlocked. While catching
your breath at a Bivouac, you
can tend to any injuries or
ailments, repair and upgrade
weapons and gear, and craft
useful tools and resources with
items you've collected in the
field. Weather forecasts can
also be accessed, meaning
you can plan and plot based
on Mother Nature's whims.
These safe spots even let you
choose which time of day to
break camp; fast-forwarding
the clock to leave under the
cover of night, for example,
could prove the best option for
a stealthy attack.
The Bivouac's best perk,
however, is its class selection
system. While in these safe
zones, players can choose a discipline - assault, sharpshooter,
panther or engineer - to focus
on in preparation for their next
mission. Each class possesses
specific abilities and gear,
like smoke grenades for the
stealthy panther, special ammo
for the sniping sharpshooter
and a rocket launcher for the
hardware-savvy engineer.
This feature complements the
game's focus on cooperative
play especially well, encourag-

ing players to build a diverse
crew and tailoring their team to
the specific needs of the objectives ahead.
Additionally, players are
not locked into any of these
specialties. Classes can be
swapped anytime a Bivouac
is visited, so experimenting
and becoming proficient in
different disciplines in an
ongoing option. By the time
the credits roll on Breakpoint's
story, you could be a wellrounded Ghost - skilled in
each of the four areas - or
an unstoppable force laserfocused on a single class.
THROWN TO THE WOLVES

Regardless of what progression
path you take, you'll be
executing your specific skills
and abilities against the
toughest enemies the Ghosts
have ever faced. Dubbed the
"Wolves," the story's primary
antagonists are actually former
allies, a group of ex-Ghosts
that have gone rogue. This
makes them especially dangerous, as they possess the same
specialized military training as
Breakpoint's protagonists.
On top of sporting the same
smarts and skills as the good
guys, these new evil-doers are
better equipped and prepared.
Unlike your beleaguered
Ghost, they arrived on the
island intentionally. They've
overtaken Skell Technologies, a
Silicon Valley-like corporation
headquartered on the archipelago. Skell manufactures
advanced tech, including military drones which the Wolves
have hacked into. In addition
to reprogramming the autonomous bots to do their bidding,
they're forcing the company's
civilian engineers to craft bigger
and badder weapons. Needless
to say, the odds are stacked sky
high against the Ghosts.
We got a taste of just how
far players will be pushed

■ HEAVY METAL:
Human adversaries and harsh
environmental
conditions are
the least of
your worries in
Breakpoint.

■ FUTURE FEAR:
Skell Technologies' high-tech
facilities
manufacture the
war machines of
the future.

SOLO
SMART KILLS
One of Ghost Recon Wildlands' absolutely coolest features was the Sync Shot,
a coordinated, precision attack carried out by a four-player team. By simultaneously squeezing the trigger on four separate targets, players could silence
the entire quartet in a split-second.
While extremely satisfying to pull-off, the fan-favorite feature could only be
executed in co-op, with other live players. Breakpoint remedies this oversight,
finally allowing lone wolves to reap the rewards of the cinematic Sync Shot.
When playing solo, users will be able to leverage a trio of drones to line-up
and unleash the sneaky kill. Commanding the flying bots, players will align
three targets in their sites - then aim at the fourth themselves - before calling for the quadruple kill.

walmartgeekmagazine

45



Geek - Issue 7 2019

Table of Contents for the Digital Edition of Geek - Issue 7 2019

Contents
Geek - Issue 7 2019 - Cover1
Geek - Issue 7 2019 - Cover2
Geek - Issue 7 2019 - 3
Geek - Issue 7 2019 - 4
Geek - Issue 7 2019 - 5
Geek - Issue 7 2019 - Contents
Geek - Issue 7 2019 - 7
Geek - Issue 7 2019 - 8
Geek - Issue 7 2019 - 9
Geek - Issue 7 2019 - 10
Geek - Issue 7 2019 - 11
Geek - Issue 7 2019 - 12
Geek - Issue 7 2019 - 13
Geek - Issue 7 2019 - 14
Geek - Issue 7 2019 - 15
Geek - Issue 7 2019 - 16
Geek - Issue 7 2019 - 17
Geek - Issue 7 2019 - 18
Geek - Issue 7 2019 - 19
Geek - Issue 7 2019 - 20
Geek - Issue 7 2019 - 21
Geek - Issue 7 2019 - 22
Geek - Issue 7 2019 - 23
Geek - Issue 7 2019 - 24
Geek - Issue 7 2019 - 25
Geek - Issue 7 2019 - 26
Geek - Issue 7 2019 - 27
Geek - Issue 7 2019 - 28
Geek - Issue 7 2019 - 29
Geek - Issue 7 2019 - 30
Geek - Issue 7 2019 - 31
Geek - Issue 7 2019 - 32
Geek - Issue 7 2019 - 33
Geek - Issue 7 2019 - 34
Geek - Issue 7 2019 - 35
Geek - Issue 7 2019 - 36
Geek - Issue 7 2019 - 37
Geek - Issue 7 2019 - 38
Geek - Issue 7 2019 - 39
Geek - Issue 7 2019 - 40
Geek - Issue 7 2019 - 41
Geek - Issue 7 2019 - 42
Geek - Issue 7 2019 - 43
Geek - Issue 7 2019 - 44
Geek - Issue 7 2019 - 45
Geek - Issue 7 2019 - 46
Geek - Issue 7 2019 - 47
Geek - Issue 7 2019 - 48
Geek - Issue 7 2019 - 49
Geek - Issue 7 2019 - 50
Geek - Issue 7 2019 - Cover3
Geek - Issue 7 2019 - Cover4
https://www.nxtbookmedia.com