©iStockphoto.com/Jiraro praditcharoenkul Advanced Interaction and VR/AR By Pier Paolo Valentini and Marco Evangelos Biancolini Interactive Sculpting Using AugmentedReality, Mesh Morphing, and Force Feedback Force-feedback capabilities in an augmented reality environment. T his article describes an innovative methodology to integrate force-feedback capabilities into an augmented-reality (AR) environment to perform real-time morphing of geometrical surfaces with functionalities. The methodology addresses the interactive sculpting applied to engineering problems with geometry modification and optimization. The objective is to give the designer a computer-aided design (CAD) tool that allows for the modification of a component shape directly touching its virtual representation. The proposed approach is based on the use of radial basis function (RBF) morpher to achieve reliable and robust results in Digital Object Identifier 10.1109/MCE.2017.2709598 Date of publication: 8 February 2018 2162-2248/18©2018IEEE ©iStockphoto.com/Zapp2photo real-time computation. The methodology combines the potentialities of the video-based AR with the use of a force-feedback device. The mixture of such ingredients produces a high level of realism and enhances the interaction level between the user and the objects to be edited, moving a step forward in comparison with standard computer-aided engineering (CAE) methodologies. march 2018 ^ IEEE Consumer Electronics Magazine 83http://www.iStockphoto.com/Jiraro http://www.iStockphoto.com/Zapp2photo